|
| boolean | isValid () |
| boolean | waitToStart () |
| void | updateAddingWater () |
| void | relaunch () |
| void | update () |
| void | animEvent (string event, string parameter) |
| void | serverStart () |
| void | start () |
| void | stop () |
| void | perform () |
| boolean | complete () |
| void | stopSound () |
| number | getDuration () |
| | ISAddWaterToTrough (InventoryItem character, IsoObject objectTo, InventoryItem itemFrom, boolean all) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISAddWaterToTrough()
| ISAddWaterToTrough::ISAddWaterToTrough |
( |
InventoryItem | character, |
|
|
IsoObject | objectTo, |
|
|
InventoryItem | itemFrom, |
|
|
boolean | all ) |
◆ animEvent()
| void ISAddWaterToTrough::animEvent |
( |
string | event, |
|
|
string | parameter ) |
◆ complete()
| boolean ISAddWaterToTrough::complete |
( |
| ) |
|
◆ getDuration()
| number ISAddWaterToTrough::getDuration |
( |
| ) |
|
◆ isValid()
| boolean ISAddWaterToTrough::isValid |
( |
| ) |
|
◆ perform()
| void ISAddWaterToTrough::perform |
( |
| ) |
|
◆ relaunch()
| void ISAddWaterToTrough::relaunch |
( |
| ) |
|
◆ serverStart()
| void ISAddWaterToTrough::serverStart |
( |
| ) |
|
◆ start()
| void ISAddWaterToTrough::start |
( |
| ) |
|
◆ stop()
| void ISAddWaterToTrough::stop |
( |
| ) |
|
◆ stopSound()
| void ISAddWaterToTrough::stopSound |
( |
| ) |
|
◆ update()
| void ISAddWaterToTrough::update |
( |
| ) |
|
◆ updateAddingWater()
| void ISAddWaterToTrough::updateAddingWater |
( |
| ) |
|
◆ waitToStart()
| boolean ISAddWaterToTrough::waitToStart |
( |
| ) |
|
◆ all
| boolean ISAddWaterToTrough::all |
◆ itemFrom
| InventoryItem ISAddWaterToTrough::itemFrom |
◆ lastTimer
| number ISAddWaterToTrough::lastTimer |
◆ objectTo
| IsoObject ISAddWaterToTrough::objectTo |
◆ sound
| integer ISAddWaterToTrough::sound |
◆ timePerUse
| number ISAddWaterToTrough::timePerUse |
◆ timer
| number ISAddWaterToTrough::timer |
The documentation for this class was generated from the following file: