Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISApplyBandage Member List

This is the complete list of members for ISApplyBandage, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
bandagedPlayerXISApplyBandage
bandagedPlayerYISApplyBandage
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
bodyPartISApplyBandage
caloriesModifierISBaseTimedAction
characterISApplyBandage
clearEventListeners()ISBaseObject
complete()ISApplyBandage
create()ISBaseTimedAction
derive(string type)ISBaseObject
doctorLevelISApplyBandage
doItISApplyBandage
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISApplyBandage
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
ISApplyBandage(IsoPlayer character, IsoPlayer otherPlayer, InventoryItem item, BodyPart bodyPart, boolean doIt)ISApplyBandage
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISApplyBandage
isValidStart()ISBaseTimedAction
itemISApplyBandage
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
otherPlayerISApplyBandage
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISApplyBandage
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISApplyBandage
sound2ISApplyBandage
start()ISApplyBandage
stop()ISApplyBandage
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
stopSound()ISApplyBandage
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISApplyBandage
useProgressBarISBaseTimedAction
waitToStart()ISApplyBandage