Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISApplyBandage Class Reference
Inheritance diagram for ISApplyBandage:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
boolean waitToStart ()
void update ()
void start ()
void stop ()
void perform ()
boolean complete ()
number getDuration ()
void stopSound ()
 ISApplyBandage (IsoPlayer character, IsoPlayer otherPlayer, InventoryItem item, BodyPart bodyPart, boolean doIt)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

InventoryItem item
integer sound
integer sound2
IsoPlayer character
IsoPlayer otherPlayer
number doctorLevel
boolean doIt
BodyPart bodyPart
number bandagedPlayerX
number bandagedPlayerY
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISApplyBandage()

ISApplyBandage::ISApplyBandage ( IsoPlayer character,
IsoPlayer otherPlayer,
InventoryItem item,
BodyPart bodyPart,
boolean doIt )

Member Function Documentation

◆ complete()

boolean ISApplyBandage::complete ( )

◆ getDuration()

number ISApplyBandage::getDuration ( )

◆ isValid()

boolean ISApplyBandage::isValid ( )

◆ perform()

void ISApplyBandage::perform ( )

◆ start()

void ISApplyBandage::start ( )

◆ stop()

void ISApplyBandage::stop ( )

◆ stopSound()

void ISApplyBandage::stopSound ( )

◆ update()

void ISApplyBandage::update ( )

◆ waitToStart()

boolean ISApplyBandage::waitToStart ( )

Member Data Documentation

◆ bandagedPlayerX

number ISApplyBandage::bandagedPlayerX

◆ bandagedPlayerY

number ISApplyBandage::bandagedPlayerY

◆ bodyPart

BodyPart ISApplyBandage::bodyPart

◆ character

IsoPlayer ISApplyBandage::character

◆ doctorLevel

number ISApplyBandage::doctorLevel

◆ doIt

boolean ISApplyBandage::doIt

◆ item

InventoryItem ISApplyBandage::item

◆ otherPlayer

IsoPlayer ISApplyBandage::otherPlayer

◆ sound

integer ISApplyBandage::sound

◆ sound2

integer ISApplyBandage::sound2

The documentation for this class was generated from the following file: