Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISBuildAction Member List

This is the complete list of members for ISBuildAction, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
craftingSoundISBuildAction
create()ISBaseTimedAction
derive(string type)ISBaseObject
doSawISBuildAction
endAddingActions()ISBaseTimedAction
faceLocation()ISBuildAction
forceCancel()ISBuildAction
forceComplete()ISBuildAction
forceProgressBarISBaseTimedAction
forceStop()ISBuildAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISBaseTimedAction
getJobDelta()ISBaseTimedAction
hammerISBuildAction
hammerSoundISBuildAction
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISBuildAction(IsoPlayer character, ISBuildingObject item, number x, number y, number z, boolean north, string spriteName, number time)ISBuildAction
isReachableThroughWindowOrDoor(IsoGridSquare _square)ISBuildAction
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISBuildAction
isValidStart()ISBaseTimedAction
itemISBuildAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
northISBuildAction
onCancelFuncISBuildAction
onCancelTargetISBuildAction
onCompleteFuncISBuildAction
onCompleteTargetISBuildAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISBuildAction
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
sawSoundISBuildAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOnCancel(function _func, unknown _target)ISBuildAction
setOnComplete(function _func, unknown _target)ISBuildAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundTimeISBuildAction
spriteNameISBuildAction
squareISBuildAction
start()ISBuildAction
startedISBuildAction
stop()ISBuildAction
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
transactionIdISBuildAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISBuildAction
useProgressBarISBaseTimedAction
waitToStart()ISBuildAction
worldSoundTimeISBuildActionstatic
xISBuildAction
yISBuildAction
zISBuildAction