|
| boolean | isValid () |
| boolean | waitToStart () |
| void | update () |
| void | start () |
| void | stop () |
| void | perform () |
| void | performNew (IsoPlayer playerObj, InventoryItem item, string extra) |
| void | stopSound () |
| InventoryItem | createItem (InventoryItem item, string itemType) |
| InventoryItem | createItemNew (InventoryItem item, InventoryItem newItem) |
| | ISClothingExtraAction (IsoPlayer character, InventoryItem item, string extra) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISClothingExtraAction()
| ISClothingExtraAction::ISClothingExtraAction |
( |
IsoPlayer | character, |
|
|
InventoryItem | item, |
|
|
string | extra ) |
◆ createItem()
| InventoryItem ISClothingExtraAction::createItem |
( |
InventoryItem | item, |
|
|
string | itemType ) |
◆ createItemNew()
| InventoryItem ISClothingExtraAction::createItemNew |
( |
InventoryItem | item, |
|
|
InventoryItem | newItem ) |
◆ isValid()
| boolean ISClothingExtraAction::isValid |
( |
| ) |
|
◆ perform()
| void ISClothingExtraAction::perform |
( |
| ) |
|
◆ performNew()
| void ISClothingExtraAction::performNew |
( |
IsoPlayer | playerObj, |
|
|
InventoryItem | item, |
|
|
string | extra ) |
◆ start()
| void ISClothingExtraAction::start |
( |
| ) |
|
◆ stop()
| void ISClothingExtraAction::stop |
( |
| ) |
|
◆ stopSound()
| void ISClothingExtraAction::stopSound |
( |
| ) |
|
◆ update()
| void ISClothingExtraAction::update |
( |
| ) |
|
◆ waitToStart()
| boolean ISClothingExtraAction::waitToStart |
( |
| ) |
|
◆ equipSound
| integer ISClothingExtraAction::equipSound |
◆ extra
| string ISClothingExtraAction::extra |
◆ item
| InventoryItem ISClothingExtraAction::item |
◆ started
| boolean ISClothingExtraAction::started |
◆ transactionId
| number ISClothingExtraAction::transactionId |
The documentation for this class was generated from the following file: