◆ createInventoryMenu()
| void ISContextManager::createInventoryMenu |
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IsoPlayer | _player, |
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ISContextMenu | _context, |
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InventoryItem|[]umbrella::ContextMenuItemStack[] | _items, |
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nil | _item ) |
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◆ createWorldMenu()
| ISContextMenu boolean ISContextManager::createWorldMenu |
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integer | _playerNum, |
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IsoObject | _object, |
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IsoObject[] | _objects, |
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number | _x, |
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number | _y, |
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boolean | _test ) |
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◆ getBuildMenu()
◆ getInventoryMenu()
◆ getWorldMenu()
◆ init()
| void ISContextManager::init |
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The documentation for this class was generated from the following file: