|
| boolean | isValid () |
| void | update () |
| void | start () |
| void | stop () |
| void | perform () |
| boolean | complete () |
| string | getPropItemOrModel (string propStr) |
| void | setOnComplete (function func, unknown arg1, unknown arg2, unknown arg3, unknown arg4, unknown arg5, unknown arg6, unknown arg7, unknown arg8) |
| number | getDuration () |
| | ISCraftAction (IsoPlayer character, InventoryItem item, CraftRecipe recipe, ItemContainer container, ArrayList< ItemContainer > containersIn) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISCraftAction()
| ISCraftAction::ISCraftAction |
( |
IsoPlayer | character, |
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InventoryItem | item, |
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CraftRecipe | recipe, |
|
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ItemContainer | container, |
|
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ArrayList< ItemContainer > | containersIn ) |
◆ complete()
| boolean ISCraftAction::complete |
( |
| ) |
|
◆ getDuration()
| number ISCraftAction::getDuration |
( |
| ) |
|
◆ getPropItemOrModel()
| string ISCraftAction::getPropItemOrModel |
( |
string | propStr | ) |
|
◆ isValid()
| boolean ISCraftAction::isValid |
( |
| ) |
|
◆ perform()
| void ISCraftAction::perform |
( |
| ) |
|
◆ setOnComplete()
| void ISCraftAction::setOnComplete |
( |
function | func, |
|
|
unknown | arg1, |
|
|
unknown | arg2, |
|
|
unknown | arg3, |
|
|
unknown | arg4, |
|
|
unknown | arg5, |
|
|
unknown | arg6, |
|
|
unknown | arg7, |
|
|
unknown | arg8 ) |
◆ start()
| void ISCraftAction::start |
( |
| ) |
|
◆ stop()
| void ISCraftAction::stop |
( |
| ) |
|
◆ update()
| void ISCraftAction::update |
( |
| ) |
|
◆ container
| ItemContainer ISCraftAction::container |
◆ containers
| ArrayList<ItemContainer> ISCraftAction::containers |
◆ containersIn
| ArrayList<ItemContainer> ISCraftAction::containersIn |
◆ craftSound
| integer ISCraftAction::craftSound |
◆ forceProgressBar
| boolean ISCraftAction::forceProgressBar |
◆ item
| InventoryItem ISCraftAction::item |
◆ jobType
| string ISCraftAction::jobType |
◆ onCompleteArgs
| table ISCraftAction::onCompleteArgs |
◆ onCompleteFunc
| function ISCraftAction::onCompleteFunc |
◆ recipe
| CraftRecipe ISCraftAction::recipe |
◆ stopOnRun
| boolean ISCraftAction::stopOnRun |
◆ stopOnWalk
| boolean ISCraftAction::stopOnWalk |
The documentation for this class was generated from the following file: