Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISEquipWeaponAction Class Reference
Inheritance diagram for ISEquipWeaponAction:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
void update ()
void start ()
void animEvent (string event, string parameter)
void stop ()
boolean isAlreadyEquipped ()
void perform ()
boolean complete ()
number getDuration ()
 ISEquipWeaponAction (IsoPlayer character, InventoryItem item, number maxTime, boolean primary, boolean twoHands)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

InventoryItem item
integer sound
boolean primary
boolean twoHands
boolean ignoreHandsWounds
ISHotbar hotbar
boolean fromHotbar
boolean useProgressBar
string jobType
number animSpeed
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISEquipWeaponAction()

ISEquipWeaponAction::ISEquipWeaponAction ( IsoPlayer character,
InventoryItem item,
number maxTime,
boolean primary,
boolean twoHands )

Member Function Documentation

◆ animEvent()

void ISEquipWeaponAction::animEvent ( string event,
string parameter )

◆ complete()

boolean ISEquipWeaponAction::complete ( )

◆ getDuration()

number ISEquipWeaponAction::getDuration ( )

◆ isAlreadyEquipped()

boolean ISEquipWeaponAction::isAlreadyEquipped ( )

◆ isValid()

boolean ISEquipWeaponAction::isValid ( )

◆ perform()

void ISEquipWeaponAction::perform ( )

◆ start()

void ISEquipWeaponAction::start ( )

◆ stop()

void ISEquipWeaponAction::stop ( )

◆ update()

void ISEquipWeaponAction::update ( )

Member Data Documentation

◆ animSpeed

number ISEquipWeaponAction::animSpeed

◆ fromHotbar

boolean ISEquipWeaponAction::fromHotbar

◆ hotbar

ISHotbar ISEquipWeaponAction::hotbar

◆ ignoreHandsWounds

boolean ISEquipWeaponAction::ignoreHandsWounds

◆ item

InventoryItem ISEquipWeaponAction::item

◆ jobType

string ISEquipWeaponAction::jobType

◆ primary

boolean ISEquipWeaponAction::primary

◆ sound

integer ISEquipWeaponAction::sound

◆ twoHands

boolean ISEquipWeaponAction::twoHands

◆ useProgressBar

boolean ISEquipWeaponAction::useProgressBar

The documentation for this class was generated from the following file: