Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISFitnessAction Member List

This is the complete list of members for ISFitnessAction, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
animEvent(string event, string parameter)ISFitnessAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISFitnessAction
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
endMSISFitnessAction
exeDataISFitnessAction
exeDataTypeISFitnessAction
exeLooped()ISFitnessAction
exerciseISFitnessAction
fitnessISFitnessAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISFitnessAction
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISFitnessAction(IsoPlayer character, string exercise, number timeToExe, umbrella::FitnessExercises::Exercise exeData, string exeDataType)ISFitnessAction
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISFitnessAction
isValidStart()ISFitnessAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISFitnessAction
removeEventListener(string _event, function _callback)ISBaseObject
repnbISFitnessAction
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
serverStart()ISFitnessAction
serverStop()ISFitnessAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setFitnessSpeed()ISFitnessAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
showHandModel()ISFitnessAction
start()ISFitnessAction
startMSISFitnessAction
stop()ISFitnessAction
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
switchHandUsedISFitnessAction
switchTimeISFitnessAction
timeToExeISFitnessAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISFitnessAction
useProgressBarISBaseTimedAction
waitToStart()ISFitnessAction