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| boolean | isValidStart () |
| boolean | isValid () |
| boolean | waitToStart () |
| void | update () |
| void | start () |
| void | showHandModel () |
| void | stop () |
| boolean | complete () |
| void | perform () |
| void | exeLooped () |
| void | serverStart () |
| void | serverStop () |
| void | animEvent (string event, string parameter) |
| void | setFitnessSpeed () |
| number | getDuration () |
| | ISFitnessAction (IsoPlayer character, string exercise, number timeToExe, umbrella::FitnessExercises::Exercise exeData, string exeDataType) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISFitnessAction()
◆ animEvent()
| void ISFitnessAction::animEvent |
( |
string | event, |
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|
string | parameter ) |
◆ complete()
| boolean ISFitnessAction::complete |
( |
| ) |
|
◆ exeLooped()
| void ISFitnessAction::exeLooped |
( |
| ) |
|
◆ getDuration()
| number ISFitnessAction::getDuration |
( |
| ) |
|
◆ isValid()
| boolean ISFitnessAction::isValid |
( |
| ) |
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◆ isValidStart()
| boolean ISFitnessAction::isValidStart |
( |
| ) |
|
◆ perform()
| void ISFitnessAction::perform |
( |
| ) |
|
◆ serverStart()
| void ISFitnessAction::serverStart |
( |
| ) |
|
◆ serverStop()
| void ISFitnessAction::serverStop |
( |
| ) |
|
◆ setFitnessSpeed()
| void ISFitnessAction::setFitnessSpeed |
( |
| ) |
|
◆ showHandModel()
| void ISFitnessAction::showHandModel |
( |
| ) |
|
◆ start()
| void ISFitnessAction::start |
( |
| ) |
|
◆ stop()
| void ISFitnessAction::stop |
( |
| ) |
|
◆ update()
| void ISFitnessAction::update |
( |
| ) |
|
◆ waitToStart()
| boolean ISFitnessAction::waitToStart |
( |
| ) |
|
◆ endMS
| number ISFitnessAction::endMS |
◆ exeData
◆ exeDataType
| string ISFitnessAction::exeDataType |
◆ exercise
| string ISFitnessAction::exercise |
◆ fitness
| Fitness ISFitnessAction::fitness |
◆ repnb
| number ISFitnessAction::repnb |
◆ startMS
| number ISFitnessAction::startMS |
◆ switchHandUsed
| string ISFitnessAction::switchHandUsed |
◆ switchTime
| number ISFitnessAction::switchTime |
◆ timeToExe
| number ISFitnessAction::timeToExe |
The documentation for this class was generated from the following file: