Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISFitnessAction Class Reference
Inheritance diagram for ISFitnessAction:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValidStart ()
boolean isValid ()
boolean waitToStart ()
void update ()
void start ()
void showHandModel ()
void stop ()
boolean complete ()
void perform ()
void exeLooped ()
void serverStart ()
void serverStop ()
void animEvent (string event, string parameter)
void setFitnessSpeed ()
number getDuration ()
 ISFitnessAction (IsoPlayer character, string exercise, number timeToExe, umbrella::FitnessExercises::Exercise exeData, string exeDataType)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

number repnb
Fitness fitness
number switchTime
string switchHandUsed
string exercise
number timeToExe
umbrella::FitnessExercises::Exercise exeData
string exeDataType
number startMS
number endMS
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISFitnessAction()

ISFitnessAction::ISFitnessAction ( IsoPlayer character,
string exercise,
number timeToExe,
umbrella::FitnessExercises::Exercise exeData,
string exeDataType )

Member Function Documentation

◆ animEvent()

void ISFitnessAction::animEvent ( string event,
string parameter )

◆ complete()

boolean ISFitnessAction::complete ( )

◆ exeLooped()

void ISFitnessAction::exeLooped ( )

◆ getDuration()

number ISFitnessAction::getDuration ( )

◆ isValid()

boolean ISFitnessAction::isValid ( )

◆ isValidStart()

boolean ISFitnessAction::isValidStart ( )

◆ perform()

void ISFitnessAction::perform ( )

◆ serverStart()

void ISFitnessAction::serverStart ( )

◆ serverStop()

void ISFitnessAction::serverStop ( )

◆ setFitnessSpeed()

void ISFitnessAction::setFitnessSpeed ( )

◆ showHandModel()

void ISFitnessAction::showHandModel ( )

◆ start()

void ISFitnessAction::start ( )

◆ stop()

void ISFitnessAction::stop ( )

◆ update()

void ISFitnessAction::update ( )

◆ waitToStart()

boolean ISFitnessAction::waitToStart ( )

Member Data Documentation

◆ endMS

number ISFitnessAction::endMS

◆ exeData

umbrella::FitnessExercises::Exercise ISFitnessAction::exeData

◆ exeDataType

string ISFitnessAction::exeDataType

◆ exercise

string ISFitnessAction::exercise

◆ fitness

Fitness ISFitnessAction::fitness

◆ repnb

number ISFitnessAction::repnb

◆ startMS

number ISFitnessAction::startMS

◆ switchHandUsed

string ISFitnessAction::switchHandUsed

◆ switchTime

number ISFitnessAction::switchTime

◆ timeToExe

number ISFitnessAction::timeToExe

The documentation for this class was generated from the following file: