Project Zomboid Lua Docs 42.13.0
Unofficial documentation for Project Zomboid's Lua
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ISKillAnimalInInventory Class Reference
Inheritance diagram for ISKillAnimalInInventory:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
boolean waitToStart ()
void update ()
void start ()
void stop ()
boolean canKillAnimal ()
void perform ()
boolean complete ()
void kill ()
number getDuration ()
 ISKillAnimalInInventory (IsoPlayer character, AnimalInventoryItem animalItem)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
void setJobDelta (number delta)
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

AnimalInventoryItem animalItem
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISKillAnimalInInventory()

ISKillAnimalInInventory::ISKillAnimalInInventory ( IsoPlayer character,
AnimalInventoryItem animalItem )

Member Function Documentation

◆ canKillAnimal()

boolean ISKillAnimalInInventory::canKillAnimal ( )

◆ complete()

boolean ISKillAnimalInInventory::complete ( )

◆ getDuration()

number ISKillAnimalInInventory::getDuration ( )

◆ isValid()

boolean ISKillAnimalInInventory::isValid ( )

◆ kill()

void ISKillAnimalInInventory::kill ( )

◆ perform()

void ISKillAnimalInInventory::perform ( )

◆ start()

void ISKillAnimalInInventory::start ( )

◆ stop()

void ISKillAnimalInInventory::stop ( )

◆ update()

void ISKillAnimalInInventory::update ( )

◆ waitToStart()

boolean ISKillAnimalInInventory::waitToStart ( )

Member Data Documentation

◆ animalItem

AnimalInventoryItem ISKillAnimalInInventory::animalItem

The documentation for this class was generated from the following file: