Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISLightActions Member List

This is the complete list of members for ISLightActions, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISLightActions
completeAddBattery()ISLightActions
completeAddLightBulb()ISLightActions
completeModifyLamp()ISLightActions
completeRemoveBattery()ISLightActions
completeRemoveLightBulb()ISLightActions
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISLightActions
getJobDelta()ISBaseTimedAction
ignoreHandsWoundsISLightActions
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISLightActions(string mode, nil character, IsoLightSwitch lightswitch, InventoryItem item)ISLightActions
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISLightActions
isValidAddBattery()ISLightActions
isValidAddLightBulb()ISLightActions
isValidModifyLamp()ISLightActions
isValidRemoveBattery()ISLightActions
isValidRemoveLightBulb()ISLightActions
isValidStart()ISBaseTimedAction
itemISLightActions
lightswitchISLightActions
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
modeISLightActions
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISLightActions
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
start()ISBaseTimedAction
stop()ISBaseTimedAction
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISBaseTimedAction
useProgressBarISBaseTimedAction
waitToStart()ISBaseTimedAction