|
| boolean | isValid () |
| void | perform () |
| boolean | complete () |
| number | getDuration () |
| boolean | isValidAddLightBulb () |
| void | completeAddLightBulb () |
| boolean | isValidRemoveLightBulb () |
| void | completeRemoveLightBulb () |
| boolean | isValidModifyLamp () |
| void | completeModifyLamp () |
| boolean | isValidAddBattery () |
| void | completeAddBattery () |
| boolean | isValidRemoveBattery () |
| void | completeRemoveBattery () |
| | ISLightActions (string mode, nil character, IsoLightSwitch lightswitch, InventoryItem item) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISLightActions()
| ISLightActions::ISLightActions |
( |
string | mode, |
|
|
nil | character, |
|
|
IsoLightSwitch | lightswitch, |
|
|
InventoryItem | item ) |
◆ complete()
| boolean ISLightActions::complete |
( |
| ) |
|
◆ completeAddBattery()
| void ISLightActions::completeAddBattery |
( |
| ) |
|
◆ completeAddLightBulb()
| void ISLightActions::completeAddLightBulb |
( |
| ) |
|
◆ completeModifyLamp()
| void ISLightActions::completeModifyLamp |
( |
| ) |
|
◆ completeRemoveBattery()
| void ISLightActions::completeRemoveBattery |
( |
| ) |
|
◆ completeRemoveLightBulb()
| void ISLightActions::completeRemoveLightBulb |
( |
| ) |
|
◆ getDuration()
| number ISLightActions::getDuration |
( |
| ) |
|
◆ isValid()
| boolean ISLightActions::isValid |
( |
| ) |
|
◆ isValidAddBattery()
| boolean ISLightActions::isValidAddBattery |
( |
| ) |
|
◆ isValidAddLightBulb()
| boolean ISLightActions::isValidAddLightBulb |
( |
| ) |
|
◆ isValidModifyLamp()
| boolean ISLightActions::isValidModifyLamp |
( |
| ) |
|
◆ isValidRemoveBattery()
| boolean ISLightActions::isValidRemoveBattery |
( |
| ) |
|
◆ isValidRemoveLightBulb()
| boolean ISLightActions::isValidRemoveLightBulb |
( |
| ) |
|
◆ perform()
| void ISLightActions::perform |
( |
| ) |
|
◆ ignoreHandsWounds
| boolean ISLightActions::ignoreHandsWounds |
◆ item
| InventoryItem ISLightActions::item |
◆ lightswitch
| IsoLightSwitch ISLightActions::lightswitch |
◆ mode
| string ISLightActions::mode |
The documentation for this class was generated from the following file: