Project Zomboid Lua Docs 42.20.3
Unofficial documentation for Project Zomboid's Lua
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ISLoadBulletsInMagazine Class Reference
Inheritance diagram for ISLoadBulletsInMagazine:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
void start ()
void update ()
void updateLoadingTime ()
void initVars ()
boolean isLoadFinished ()
boolean isLocal ()
void serverStart ()
number getDuration ()
boolean complete ()
void animEvent (string event, string parameter)
void stop ()
void perform ()
 ISLoadBulletsInMagazine (IsoPlayer character, InventoryItem magazine, integer ammoCount)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
void setJobDelta (number delta)
unknown resetJobDelta ()
boolean waitToStart ()
void interruptWaitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
boolean instanceof (unknown object, string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

integer ammoCountStart
boolean loadedThisLoop
number updateLoadBulletsTime
boolean playedInsertAmmoStartSound
boolean loadFinished
InventoryItem magazine
boolean useProgressBar
integer ammoCount
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
ISBaseObject SuperType
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISLoadBulletsInMagazine()

ISLoadBulletsInMagazine::ISLoadBulletsInMagazine ( IsoPlayer character,
InventoryItem magazine,
integer ammoCount )

Member Function Documentation

◆ animEvent()

void ISLoadBulletsInMagazine::animEvent ( string event,
string parameter )

◆ complete()

boolean ISLoadBulletsInMagazine::complete ( )

◆ getDuration()

number ISLoadBulletsInMagazine::getDuration ( )

◆ initVars()

void ISLoadBulletsInMagazine::initVars ( )

◆ isLoadFinished()

boolean ISLoadBulletsInMagazine::isLoadFinished ( )

◆ isLocal()

boolean ISLoadBulletsInMagazine::isLocal ( )

◆ isValid()

boolean ISLoadBulletsInMagazine::isValid ( )

◆ perform()

void ISLoadBulletsInMagazine::perform ( )

◆ serverStart()

void ISLoadBulletsInMagazine::serverStart ( )

◆ start()

void ISLoadBulletsInMagazine::start ( )

◆ stop()

void ISLoadBulletsInMagazine::stop ( )

◆ update()

void ISLoadBulletsInMagazine::update ( )

◆ updateLoadingTime()

void ISLoadBulletsInMagazine::updateLoadingTime ( )

Member Data Documentation

◆ ammoCount

integer ISLoadBulletsInMagazine::ammoCount

◆ ammoCountStart

integer ISLoadBulletsInMagazine::ammoCountStart

◆ loadedThisLoop

boolean ISLoadBulletsInMagazine::loadedThisLoop

◆ loadFinished

boolean ISLoadBulletsInMagazine::loadFinished

◆ magazine

InventoryItem ISLoadBulletsInMagazine::magazine

◆ playedInsertAmmoStartSound

boolean ISLoadBulletsInMagazine::playedInsertAmmoStartSound

◆ updateLoadBulletsTime

number ISLoadBulletsInMagazine::updateLoadBulletsTime

◆ useProgressBar

boolean ISLoadBulletsInMagazine::useProgressBar

The documentation for this class was generated from the following file: