Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISLureAnimal Class Reference
Inheritance diagram for ISLureAnimal:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
boolean waitToStart ()
void update ()
void luredAnimal (IsoAnimal animal)
void start ()
void stopSound ()
void stop ()
void perform ()
void serverStop ()
boolean complete ()
void animEvent (string event, string parameter)
void serverStart ()
number getDuration ()
 ISLureAnimal (IsoPlayer character, IsoAnimal animal, InventoryItem item)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

number timerCheck
boolean saidLine
boolean saidLine2
number timer
number lastTimer
IsoAnimal animal
InventoryItem item
boolean useProgressBar
number luringTick
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISLureAnimal()

ISLureAnimal::ISLureAnimal ( IsoPlayer character,
IsoAnimal animal,
InventoryItem item )

Member Function Documentation

◆ animEvent()

void ISLureAnimal::animEvent ( string event,
string parameter )

◆ complete()

boolean ISLureAnimal::complete ( )

◆ getDuration()

number ISLureAnimal::getDuration ( )

◆ isValid()

boolean ISLureAnimal::isValid ( )

◆ luredAnimal()

void ISLureAnimal::luredAnimal ( IsoAnimal animal)

◆ perform()

void ISLureAnimal::perform ( )

◆ serverStart()

void ISLureAnimal::serverStart ( )

◆ serverStop()

void ISLureAnimal::serverStop ( )

◆ start()

void ISLureAnimal::start ( )

◆ stop()

void ISLureAnimal::stop ( )

◆ stopSound()

void ISLureAnimal::stopSound ( )

◆ update()

void ISLureAnimal::update ( )

◆ waitToStart()

boolean ISLureAnimal::waitToStart ( )

Member Data Documentation

◆ animal

IsoAnimal ISLureAnimal::animal

◆ item

InventoryItem ISLureAnimal::item

◆ lastTimer

number ISLureAnimal::lastTimer

◆ luringTick

number ISLureAnimal::luringTick

◆ saidLine

boolean ISLureAnimal::saidLine

◆ saidLine2

boolean ISLureAnimal::saidLine2

◆ timer

number ISLureAnimal::timer

◆ timerCheck

number ISLureAnimal::timerCheck

◆ useProgressBar

boolean ISLureAnimal::useProgressBar

The documentation for this class was generated from the following file: