|
| boolean | isValid () |
| boolean | waitToStart () |
| boolean | stress () |
| void | milk () |
| void | update () |
| void | start () |
| void | forceStop () |
| void | stop () |
| void | perform () |
| boolean | complete () |
| void | animEvent (string event, string parameter) |
| void | serverStart () |
| number | getDuration () |
| void | stopSound () |
| | ISMilkAnimal (IsoPlayer character, IsoAnimal animal, InventoryItem bucket, boolean right, boolean all) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISMilkAnimal()
| ISMilkAnimal::ISMilkAnimal |
( |
IsoPlayer | character, |
|
|
IsoAnimal | animal, |
|
|
InventoryItem | bucket, |
|
|
boolean | right, |
|
|
boolean | all ) |
◆ animEvent()
| void ISMilkAnimal::animEvent |
( |
string | event, |
|
|
string | parameter ) |
◆ complete()
| boolean ISMilkAnimal::complete |
( |
| ) |
|
◆ forceStop()
| void ISMilkAnimal::forceStop |
( |
| ) |
|
◆ getDuration()
| number ISMilkAnimal::getDuration |
( |
| ) |
|
◆ isValid()
| boolean ISMilkAnimal::isValid |
( |
| ) |
|
◆ milk()
| void ISMilkAnimal::milk |
( |
| ) |
|
◆ perform()
| void ISMilkAnimal::perform |
( |
| ) |
|
◆ serverStart()
| void ISMilkAnimal::serverStart |
( |
| ) |
|
◆ start()
| void ISMilkAnimal::start |
( |
| ) |
|
◆ stop()
| void ISMilkAnimal::stop |
( |
| ) |
|
◆ stopSound()
| void ISMilkAnimal::stopSound |
( |
| ) |
|
◆ stress()
| boolean ISMilkAnimal::stress |
( |
| ) |
|
◆ update()
| void ISMilkAnimal::update |
( |
| ) |
|
◆ waitToStart()
| boolean ISMilkAnimal::waitToStart |
( |
| ) |
|
◆ all
| boolean ISMilkAnimal::all |
◆ animal
| IsoAnimal ISMilkAnimal::animal |
◆ bucket
| InventoryItem ISMilkAnimal::bucket |
◆ lastTimer
| number ISMilkAnimal::lastTimer |
◆ milkAnim
| string ISMilkAnimal::milkAnim |
◆ sound
| integer ISMilkAnimal::sound |
◆ timePerLiter
| number ISMilkAnimal::timePerLiter |
◆ timer
| number ISMilkAnimal::timer |
The documentation for this class was generated from the following file: