|
| boolean | isReachableObjectType () |
| boolean | isValidObject () |
| boolean | isValid () |
| boolean | waitToStart () |
| void | update () |
| void | setActionSound () |
| void | start () |
| void | stop () |
| void | perform () |
| boolean | complete () |
| number | getDuration () |
| | ISMoveablesAction (IsoPlayer character, IsoGridSquare square, string mode, string origSpriteName, IsoObject object, "N"|"E"|"S"|"W" direction, InventoryItem item, ISMoveableCursor moveCursor) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISMoveablesAction()
| ISMoveablesAction::ISMoveablesAction |
( |
IsoPlayer | character, |
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IsoGridSquare | square, |
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string | mode, |
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string | origSpriteName, |
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IsoObject | object, |
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"N"|"E"|"S"|"W" | direction, |
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InventoryItem | item, |
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ISMoveableCursor | moveCursor ) |
◆ complete()
| boolean ISMoveablesAction::complete |
( |
| ) |
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◆ getDuration()
| number ISMoveablesAction::getDuration |
( |
| ) |
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◆ isReachableObjectType()
| boolean ISMoveablesAction::isReachableObjectType |
( |
| ) |
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◆ isValid()
| boolean ISMoveablesAction::isValid |
( |
| ) |
|
◆ isValidObject()
| boolean ISMoveablesAction::isValidObject |
( |
| ) |
|
◆ perform()
| void ISMoveablesAction::perform |
( |
| ) |
|
◆ setActionSound()
| void ISMoveablesAction::setActionSound |
( |
| ) |
|
◆ start()
| void ISMoveablesAction::start |
( |
| ) |
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◆ stop()
| void ISMoveablesAction::stop |
( |
| ) |
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◆ update()
| void ISMoveablesAction::update |
( |
| ) |
|
◆ waitToStart()
| boolean ISMoveablesAction::waitToStart |
( |
| ) |
|
◆ cursorFacing
| number ISMoveablesAction::cursorFacing |
◆ direction
| N E S W ISMoveablesAction::direction |
◆ item
| InventoryItem ISMoveablesAction::item |
◆ mode
| string ISMoveablesAction::mode |
◆ moveCursor
◆ moveProps
◆ object
| IsoObject ISMoveablesAction::object |
◆ origSpriteName
| string ISMoveablesAction::origSpriteName |
◆ playerNum
| integer ISMoveablesAction::playerNum |
◆ sound
| integer ISMoveablesAction::sound |
◆ spriteFrame
| number ISMoveablesAction::spriteFrame |
◆ square
| IsoGridSquare ISMoveablesAction::square |
The documentation for this class was generated from the following file: