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| boolean | isValid () |
| boolean | waitToStart () |
| void | update () |
| void | start () |
| void | stop () |
| void | perform () |
| | ISQueueActionsAction (IsoPlayer character, umbrella::ISQueueActionsAction::AddActionsFunction addActionsFunction, unknown arg1, unknown arg2, unknown arg3, unknown arg4, unknown arg5, unknown arg6, unknown arg7, unknown arg8, unknown arg9, unknown arg10) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISQueueActionsAction()
| ISQueueActionsAction::ISQueueActionsAction |
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IsoPlayer | character, |
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umbrella::ISQueueActionsAction::AddActionsFunction | addActionsFunction, |
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unknown | arg1, |
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unknown | arg2, |
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unknown | arg3, |
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unknown | arg4, |
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unknown | arg5, |
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unknown | arg6, |
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unknown | arg7, |
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unknown | arg8, |
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unknown | arg9, |
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unknown | arg10 ) |
◆ isValid()
| boolean ISQueueActionsAction::isValid |
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◆ perform()
| void ISQueueActionsAction::perform |
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◆ start()
| void ISQueueActionsAction::start |
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◆ stop()
| void ISQueueActionsAction::stop |
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◆ update()
| void ISQueueActionsAction::update |
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◆ waitToStart()
| boolean ISQueueActionsAction::waitToStart |
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◆ addActionsFunction
| umbrella::ISQueueActionsAction::AddActionsFunction ISQueueActionsAction::addActionsFunction |
◆ args
| table ISQueueActionsAction::args |
◆ isAddingActions
| boolean ISQueueActionsAction::isAddingActions |
The documentation for this class was generated from the following file: