Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISRackFirearm Class Reference
Inheritance diagram for ISRackFirearm:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
void start ()
void update ()
void rackBullet ()
void removeBullet ()
void ejectSpentRounds ()
void initVars ()
void stop ()
void perform ()
void serverStart ()
number getDuration ()
boolean complete ()
void animEvent (string event, string parameter)
 ISRackFirearm (IsoPlayer character, HandWeapon gun)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

boolean playedEjectAmmoStartSound
boolean useProgressBar
HandWeapon gun
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISRackFirearm()

ISRackFirearm::ISRackFirearm ( IsoPlayer character,
HandWeapon gun )

Member Function Documentation

◆ animEvent()

void ISRackFirearm::animEvent ( string event,
string parameter )

◆ complete()

boolean ISRackFirearm::complete ( )

◆ ejectSpentRounds()

void ISRackFirearm::ejectSpentRounds ( )

◆ getDuration()

number ISRackFirearm::getDuration ( )

◆ initVars()

void ISRackFirearm::initVars ( )

◆ isValid()

boolean ISRackFirearm::isValid ( )

◆ perform()

void ISRackFirearm::perform ( )

◆ rackBullet()

void ISRackFirearm::rackBullet ( )

◆ removeBullet()

void ISRackFirearm::removeBullet ( )

◆ serverStart()

void ISRackFirearm::serverStart ( )

◆ start()

void ISRackFirearm::start ( )

◆ stop()

void ISRackFirearm::stop ( )

◆ update()

void ISRackFirearm::update ( )

Member Data Documentation

◆ gun

HandWeapon ISRackFirearm::gun

◆ playedEjectAmmoStartSound

boolean ISRackFirearm::playedEjectAmmoStartSound

◆ useProgressBar

boolean ISRackFirearm::useProgressBar

The documentation for this class was generated from the following file: