Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISReadABook Member List

This is the complete list of members for ISReadABook, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
animEvent(string event, string parameter)ISReadABook
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
checkLevel(IsoPlayer character, Literature item)ISReadABookstatic
checkMultiplier()ISReadABook
clearEventListeners()ISBaseObject
complete()ISReadABook
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISReadABook
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISReadABook
getJobDelta()ISBaseTimedAction
ignoreHandsWoundsISReadABook
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
isBook(InventoryItem item)ISReadABook
isLiteratureReadISReadABook
ISReadABook(IsoPlayer character, Literature item)ISReadABook
isStarted()ISBaseTimedAction
isUsingTimeout()ISReadABook
isValid()ISReadABook
isValidStart()ISBaseTimedAction
itemISReadABook
loopedActionISBaseTimedAction
maxMultiplierISReadABook
maxTimeISBaseTimedAction
minutesPerPageISReadABook
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pageTimerISReadABook
pathISBaseTimedAction
perform()ISReadABook
playerNumISReadABook
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
serverStart()ISReadABook
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
start()ISReadABook
startPageISReadABook
statsISReadABook
stop()ISReadABook
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISReadABook
useProgressBarISBaseTimedAction
waitToStart()ISBaseTimedAction