Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISReloadWeaponAction Member List

This is the complete list of members for ISReloadWeaponAction, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
ammoCountISReloadWeaponAction
ammoCountStartISReloadWeaponAction
animEvent(string event, string parameter)ISReloadWeaponAction
attackHook(IsoPlayer character, number chargeDelta, HandWeapon weapon)ISReloadWeaponActionstatic
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
BeginAutomaticReload(IsoPlayer playerObj, HandWeapon gun)ISReloadWeaponActionstatic
bulletsISReloadWeaponAction
caloriesModifierISBaseTimedAction
canRack(HandWeapon weapon)ISReloadWeaponActionstatic
canShoot(HandWeapon weapon)ISReloadWeaponActionstatic
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISReloadWeaponAction
create()ISBaseTimedAction
derive(string type)ISBaseObject
ejectSpentRounds()ISReloadWeaponAction
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISReloadWeaponAction
getJobDelta()ISBaseTimedAction
gunISReloadWeaponAction
initialise()ISBaseObject
initVars()ISReloadWeaponAction
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISReloadWeaponAction(IsoPlayer character, HandWeapon gun)ISReloadWeaponAction
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISReloadWeaponAction
isValidStart()ISBaseTimedAction
loadAmmo()ISReloadWeaponAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
OnPlayerAttackFinished(IsoPlayer playerObj, HandWeapon weapon)ISReloadWeaponActionstatic
OnPressRackButton(IsoPlayer player, HandWeapon gun, nil shift)ISReloadWeaponActionstatic
OnPressReloadButton(IsoPlayer player, HandWeapon gun)ISReloadWeaponActionstatic
onShoot(nil player, HandWeapon weapon)ISReloadWeaponActionstatic
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISReloadWeaponAction
playedInsertAmmoStartSoundISReloadWeaponAction
ReloadBestMagazine(IsoPlayer playerObj, HandWeapon gun)ISReloadWeaponActionstatic
reloadingISReloadWeaponAction
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
serverStart()ISReloadWeaponAction
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setReloadSpeed(IsoPlayer character, boolean rack)ISReloadWeaponActionstatic
setTime(number time)ISBaseTimedAction
start()ISReloadWeaponAction
stop()ISReloadWeaponAction
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISReloadWeaponAction
useProgressBarISReloadWeaponAction
waitToStart()ISBaseTimedAction