Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISReloadWeaponAction Class Reference
Inheritance diagram for ISReloadWeaponAction:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
void update ()
void start ()
void initVars ()
void stop ()
void perform ()
void serverStart ()
number getDuration ()
boolean complete ()
void animEvent (string event, string parameter)
void loadAmmo ()
void ejectSpentRounds ()
 ISReloadWeaponAction (IsoPlayer character, HandWeapon gun)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static boolean canRack (HandWeapon weapon)
static void setReloadSpeed (IsoPlayer character, boolean rack)
static void ReloadBestMagazine (IsoPlayer playerObj, HandWeapon gun)
static void BeginAutomaticReload (IsoPlayer playerObj, HandWeapon gun)
static void OnPressReloadButton (IsoPlayer player, HandWeapon gun)
static void OnPressRackButton (IsoPlayer player, HandWeapon gun, nil shift)
static boolean canShoot (HandWeapon weapon)
static void attackHook (IsoPlayer character, number chargeDelta, HandWeapon weapon)
static void onShoot (nil player, HandWeapon weapon)
static void OnPlayerAttackFinished (IsoPlayer playerObj, HandWeapon weapon)

Public Attributes

integer ammoCountStart
InventoryItem bullets
integer ammoCount
boolean playedInsertAmmoStartSound
HandWeapon gun
boolean reloading
boolean useProgressBar
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISReloadWeaponAction()

ISReloadWeaponAction::ISReloadWeaponAction ( IsoPlayer character,
HandWeapon gun )

Member Function Documentation

◆ animEvent()

void ISReloadWeaponAction::animEvent ( string event,
string parameter )

◆ attackHook()

void ISReloadWeaponAction::attackHook ( IsoPlayer character,
number chargeDelta,
HandWeapon weapon )
static

◆ BeginAutomaticReload()

void ISReloadWeaponAction::BeginAutomaticReload ( IsoPlayer playerObj,
HandWeapon gun )
static

◆ canRack()

boolean ISReloadWeaponAction::canRack ( HandWeapon weapon)
static

◆ canShoot()

boolean ISReloadWeaponAction::canShoot ( HandWeapon weapon)
static

◆ complete()

boolean ISReloadWeaponAction::complete ( )

◆ ejectSpentRounds()

void ISReloadWeaponAction::ejectSpentRounds ( )

◆ getDuration()

number ISReloadWeaponAction::getDuration ( )

◆ initVars()

void ISReloadWeaponAction::initVars ( )

◆ isValid()

boolean ISReloadWeaponAction::isValid ( )

◆ loadAmmo()

void ISReloadWeaponAction::loadAmmo ( )

◆ OnPlayerAttackFinished()

void ISReloadWeaponAction::OnPlayerAttackFinished ( IsoPlayer playerObj,
HandWeapon weapon )
static

◆ OnPressRackButton()

void ISReloadWeaponAction::OnPressRackButton ( IsoPlayer player,
HandWeapon gun,
nil shift )
static

◆ OnPressReloadButton()

void ISReloadWeaponAction::OnPressReloadButton ( IsoPlayer player,
HandWeapon gun )
static

◆ onShoot()

void ISReloadWeaponAction::onShoot ( nil player,
HandWeapon weapon )
static

◆ perform()

void ISReloadWeaponAction::perform ( )

◆ ReloadBestMagazine()

void ISReloadWeaponAction::ReloadBestMagazine ( IsoPlayer playerObj,
HandWeapon gun )
static

◆ serverStart()

void ISReloadWeaponAction::serverStart ( )

◆ setReloadSpeed()

void ISReloadWeaponAction::setReloadSpeed ( IsoPlayer character,
boolean rack )
static

◆ start()

void ISReloadWeaponAction::start ( )

◆ stop()

void ISReloadWeaponAction::stop ( )

◆ update()

void ISReloadWeaponAction::update ( )

Member Data Documentation

◆ ammoCount

integer ISReloadWeaponAction::ammoCount

◆ ammoCountStart

integer ISReloadWeaponAction::ammoCountStart

◆ bullets

InventoryItem ISReloadWeaponAction::bullets

◆ gun

HandWeapon ISReloadWeaponAction::gun

◆ playedInsertAmmoStartSound

boolean ISReloadWeaponAction::playedInsertAmmoStartSound

◆ reloading

boolean ISReloadWeaponAction::reloading

◆ useProgressBar

boolean ISReloadWeaponAction::useProgressBar

The documentation for this class was generated from the following file: