|
| boolean | isValid () |
| void | update () |
| void | start () |
| void | initVars () |
| void | stop () |
| void | perform () |
| void | serverStart () |
| number | getDuration () |
| boolean | complete () |
| void | animEvent (string event, string parameter) |
| void | loadAmmo () |
| void | ejectSpentRounds () |
| | ISReloadWeaponAction (IsoPlayer character, HandWeapon gun) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
|
| static boolean | canRack (HandWeapon weapon) |
| static void | setReloadSpeed (IsoPlayer character, boolean rack) |
| static void | ReloadBestMagazine (IsoPlayer playerObj, HandWeapon gun) |
| static void | BeginAutomaticReload (IsoPlayer playerObj, HandWeapon gun) |
| static void | OnPressReloadButton (IsoPlayer player, HandWeapon gun) |
| static void | OnPressRackButton (IsoPlayer player, HandWeapon gun, nil shift) |
| static boolean | canShoot (HandWeapon weapon) |
| static void | attackHook (IsoPlayer character, number chargeDelta, HandWeapon weapon) |
| static void | onShoot (nil player, HandWeapon weapon) |
| static void | OnPlayerAttackFinished (IsoPlayer playerObj, HandWeapon weapon) |
◆ ISReloadWeaponAction()
| ISReloadWeaponAction::ISReloadWeaponAction |
( |
IsoPlayer | character, |
|
|
HandWeapon | gun ) |
◆ animEvent()
| void ISReloadWeaponAction::animEvent |
( |
string | event, |
|
|
string | parameter ) |
◆ attackHook()
| void ISReloadWeaponAction::attackHook |
( |
IsoPlayer | character, |
|
|
number | chargeDelta, |
|
|
HandWeapon | weapon ) |
|
static |
◆ BeginAutomaticReload()
| void ISReloadWeaponAction::BeginAutomaticReload |
( |
IsoPlayer | playerObj, |
|
|
HandWeapon | gun ) |
|
static |
◆ canRack()
| boolean ISReloadWeaponAction::canRack |
( |
HandWeapon | weapon | ) |
|
|
static |
◆ canShoot()
| boolean ISReloadWeaponAction::canShoot |
( |
HandWeapon | weapon | ) |
|
|
static |
◆ complete()
| boolean ISReloadWeaponAction::complete |
( |
| ) |
|
◆ ejectSpentRounds()
| void ISReloadWeaponAction::ejectSpentRounds |
( |
| ) |
|
◆ getDuration()
| number ISReloadWeaponAction::getDuration |
( |
| ) |
|
◆ initVars()
| void ISReloadWeaponAction::initVars |
( |
| ) |
|
◆ isValid()
| boolean ISReloadWeaponAction::isValid |
( |
| ) |
|
◆ loadAmmo()
| void ISReloadWeaponAction::loadAmmo |
( |
| ) |
|
◆ OnPlayerAttackFinished()
| void ISReloadWeaponAction::OnPlayerAttackFinished |
( |
IsoPlayer | playerObj, |
|
|
HandWeapon | weapon ) |
|
static |
◆ OnPressRackButton()
| void ISReloadWeaponAction::OnPressRackButton |
( |
IsoPlayer | player, |
|
|
HandWeapon | gun, |
|
|
nil | shift ) |
|
static |
◆ OnPressReloadButton()
| void ISReloadWeaponAction::OnPressReloadButton |
( |
IsoPlayer | player, |
|
|
HandWeapon | gun ) |
|
static |
◆ onShoot()
| void ISReloadWeaponAction::onShoot |
( |
nil | player, |
|
|
HandWeapon | weapon ) |
|
static |
◆ perform()
| void ISReloadWeaponAction::perform |
( |
| ) |
|
◆ ReloadBestMagazine()
| void ISReloadWeaponAction::ReloadBestMagazine |
( |
IsoPlayer | playerObj, |
|
|
HandWeapon | gun ) |
|
static |
◆ serverStart()
| void ISReloadWeaponAction::serverStart |
( |
| ) |
|
◆ setReloadSpeed()
| void ISReloadWeaponAction::setReloadSpeed |
( |
IsoPlayer | character, |
|
|
boolean | rack ) |
|
static |
◆ start()
| void ISReloadWeaponAction::start |
( |
| ) |
|
◆ stop()
| void ISReloadWeaponAction::stop |
( |
| ) |
|
◆ update()
| void ISReloadWeaponAction::update |
( |
| ) |
|
◆ ammoCount
| integer ISReloadWeaponAction::ammoCount |
◆ ammoCountStart
| integer ISReloadWeaponAction::ammoCountStart |
◆ bullets
| InventoryItem ISReloadWeaponAction::bullets |
◆ gun
| HandWeapon ISReloadWeaponAction::gun |
◆ playedInsertAmmoStartSound
| boolean ISReloadWeaponAction::playedInsertAmmoStartSound |
◆ reloading
| boolean ISReloadWeaponAction::reloading |
◆ useProgressBar
| boolean ISReloadWeaponAction::useProgressBar |
The documentation for this class was generated from the following file: