Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISRemoveBush Member List

This is the complete list of members for ISRemoveBush, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
animEvent(string event, string parameter)ISRemoveBush
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
caloriesModifierISBaseTimedAction
characterISRemoveBush
clearEventListeners()ISBaseObject
complete()ISRemoveBush
create()ISBaseTimedAction
derive(string type)ISBaseObject
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getBushObject(IsoGridSquare square)ISRemoveBush
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISRemoveBush
getJobDelta()ISBaseTimedAction
getWallVineObject(IsoGridSquare square)ISRemoveBush
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISRemoveBush(IsoPlayer character, IsoGridSquare square, boolean wallVine)ISRemoveBush
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISRemoveBush
isValidStart()ISBaseTimedAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISRemoveBush
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
serverStart()ISRemoveBush
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
spriteFrameISRemoveBush
squareISRemoveBush
start()ISRemoveBush
stop()ISRemoveBush
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISRemoveBush
useEndurance()ISRemoveBush
useProgressBarISBaseTimedAction
waitToStart()ISRemoveBush
wallVineISRemoveBush
weaponISRemoveBush