Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISRemoveBush Class Reference
Inheritance diagram for ISRemoveBush:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
boolean waitToStart ()
void update ()
void start ()
void stop ()
void serverStart ()
void animEvent (string event, string parameter)
IsoObject getBushObject (IsoGridSquare square)
IsoObject getWallVineObject (IsoGridSquare square)
void perform ()
boolean complete ()
void useEndurance ()
number getDuration ()
 ISRemoveBush (IsoPlayer character, IsoGridSquare square, boolean wallVine)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

number spriteFrame
InventoryItem weapon
IsoPlayer character
IsoGridSquare square
boolean wallVine
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISRemoveBush()

ISRemoveBush::ISRemoveBush ( IsoPlayer character,
IsoGridSquare square,
boolean wallVine )

Member Function Documentation

◆ animEvent()

void ISRemoveBush::animEvent ( string event,
string parameter )

◆ complete()

boolean ISRemoveBush::complete ( )

◆ getBushObject()

IsoObject ISRemoveBush::getBushObject ( IsoGridSquare square)

◆ getDuration()

number ISRemoveBush::getDuration ( )

◆ getWallVineObject()

IsoObject ISRemoveBush::getWallVineObject ( IsoGridSquare square)

◆ isValid()

boolean ISRemoveBush::isValid ( )

◆ perform()

void ISRemoveBush::perform ( )

◆ serverStart()

void ISRemoveBush::serverStart ( )

◆ start()

void ISRemoveBush::start ( )

◆ stop()

void ISRemoveBush::stop ( )

◆ update()

void ISRemoveBush::update ( )

◆ useEndurance()

void ISRemoveBush::useEndurance ( )

◆ waitToStart()

boolean ISRemoveBush::waitToStart ( )

Member Data Documentation

◆ character

IsoPlayer ISRemoveBush::character

◆ spriteFrame

number ISRemoveBush::spriteFrame

◆ square

IsoGridSquare ISRemoveBush::square

◆ wallVine

boolean ISRemoveBush::wallVine

◆ weapon

InventoryItem ISRemoveBush::weapon

The documentation for this class was generated from the following file: