Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISSplint Member List

This is the complete list of members for ISSplint, including all inherited members.

__eventListenersISBaseObject
_isAddingActionsISBaseTimedAction
_numAddedActionsISBaseTimedAction
actionISBaseTimedAction
addAfter(ISBaseTimedAction action)ISBaseTimedAction
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
adjustMaxTime(number maxTime)ISBaseTimedAction
bandagedPlayerXISSplint
bandagedPlayerYISSplint
begin()ISBaseTimedAction
beginAddingActions()ISBaseTimedAction
bodyPartISSplint
caloriesModifierISBaseTimedAction
characterISBaseTimedAction
clearEventListeners()ISBaseObject
complete()ISSplint
create()ISBaseTimedAction
derive(string type)ISBaseObject
doctorISSplint
doctorLevelISSplint
doItISSplint
endAddingActions()ISBaseTimedAction
forceCancel()ISBaseTimedAction
forceComplete()ISBaseTimedAction
forceProgressBarISBaseTimedAction
forceStop()ISBaseTimedAction
getDeltaModifiers(MoveDeltaModifiers deltas)ISBaseTimedAction
getDuration()ISSplint
getJobDelta()ISBaseTimedAction
initialise()ISBaseObject
ISBaseObject()ISBaseObject
ISBaseTimedAction(IsoPlayer character)ISBaseTimedAction
ISSplint(IsoPlayer character, IsoPlayer otherPlayer, InventoryItem rippedSheet, InventoryItem plank, BodyPart bodyPart, boolean doIt)ISSplint
isStarted()ISBaseTimedAction
isUsingTimeout()ISBaseTimedAction
isValid()ISSplint
isValidStart()ISBaseTimedAction
loopedActionISBaseTimedAction
maxTimeISBaseTimedAction
nameISBaseTimedAction
netActionISBaseTimedAction
otherPlayerISSplint
overrideWeaponType()ISBaseTimedAction
pathISBaseTimedAction
perform()ISSplint
plankISSplint
removeEventListener(string _event, function _callback)ISBaseObject
resetJobDelta()ISBaseTimedAction
restoreWeaponType()ISBaseTimedAction
rippedSheetISSplint
setActionAnim(CharacterActionAnims|string _action, nil _displayItemModels)ISBaseTimedAction
setAnimVariable(string _key, string _val)ISBaseTimedAction
setCurrentTime(number time)ISBaseTimedAction
setOverrideHandModels(InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)ISBaseTimedAction
setOverrideHandModelsString(string _primaryHand, string _secondaryHand, boolean _resetModel)ISBaseTimedAction
setTime(number time)ISBaseTimedAction
soundISSplint
start()ISSplint
stop()ISSplint
stopOnAimISBaseTimedAction
stopOnRunISBaseTimedAction
stopOnWalkISBaseTimedAction
stopSound()ISSplint
triggerEvent(string _event, unknown ...)ISBaseObject
TypeISBaseObject
update()ISSplint
useProgressBarISBaseTimedAction
waitToStart()ISSplint