|
| boolean | isValid () |
| boolean | waitToStart () |
| void | update () |
| void | start () |
| void | stop () |
| void | perform () |
| boolean | complete () |
| number | getDuration () |
| void | stopSound () |
| | ISSplint (IsoPlayer character, IsoPlayer otherPlayer, InventoryItem rippedSheet, InventoryItem plank, BodyPart bodyPart, boolean doIt) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISSplint()
| ISSplint::ISSplint |
( |
IsoPlayer | character, |
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IsoPlayer | otherPlayer, |
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InventoryItem | rippedSheet, |
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InventoryItem | plank, |
|
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BodyPart | bodyPart, |
|
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boolean | doIt ) |
◆ complete()
| boolean ISSplint::complete |
( |
| ) |
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◆ getDuration()
| number ISSplint::getDuration |
( |
| ) |
|
◆ isValid()
| boolean ISSplint::isValid |
( |
| ) |
|
◆ perform()
| void ISSplint::perform |
( |
| ) |
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◆ start()
◆ stop()
◆ stopSound()
| void ISSplint::stopSound |
( |
| ) |
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◆ update()
| void ISSplint::update |
( |
| ) |
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◆ waitToStart()
| boolean ISSplint::waitToStart |
( |
| ) |
|
◆ bandagedPlayerX
| number ISSplint::bandagedPlayerX |
◆ bandagedPlayerY
| number ISSplint::bandagedPlayerY |
◆ bodyPart
| BodyPart ISSplint::bodyPart |
◆ doctor
| IsoPlayer ISSplint::doctor |
◆ doctorLevel
| integer ISSplint::doctorLevel |
◆ doIt
◆ otherPlayer
| IsoPlayer ISSplint::otherPlayer |
◆ plank
| InventoryItem ISSplint::plank |
◆ rippedSheet
| InventoryItem ISSplint::rippedSheet |
◆ sound
The documentation for this class was generated from the following file: