Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
Loading...
Searching...
No Matches
ISUnequipAction Class Reference
Inheritance diagram for ISUnequipAction:
ISBaseTimedAction ISBaseObject

Public Member Functions

boolean isValid ()
void update ()
void start ()
void stop ()
void animEvent (string event, string parameter)
void perform ()
boolean complete ()
number getDuration ()
 ISUnequipAction (IsoPlayer character, InventoryItem item, number maxTime)
Public Member Functions inherited from ISBaseTimedAction
boolean isValidStart ()
void isValid ()
boolean isUsingTimeout ()
void update ()
void forceComplete ()
void forceStop ()
void forceCancel ()
number getJobDelta ()
unknown resetJobDelta ()
boolean waitToStart ()
void start ()
boolean isStarted ()
void stop ()
void perform ()
number getDuration ()
void create ()
void begin ()
void setCurrentTime (number time)
void setTime (number time)
number adjustMaxTime (number maxTime)
void setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels)
void setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel)
void setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel)
void overrideWeaponType ()
void restoreWeaponType ()
void setAnimVariable (string _key, string _val)
ISBaseTimedAction addAfter (ISBaseTimedAction action)
void beginAddingActions ()
boolean endAddingActions ()
void getDeltaModifiers (MoveDeltaModifiers deltas)
 ISBaseTimedAction (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

integer sound
InventoryItem item
boolean ignoreHandsWounds
boolean clothingAction
ISHotbar hotbar
boolean fromHotbar
boolean useProgressBar
number animSpeed
Public Attributes inherited from ISBaseTimedAction
number maxTime
LuaTimedActionNew action
boolean _isAddingActions
number _numAddedActions
IsoPlayer character
boolean stopOnWalk
boolean stopOnRun
boolean stopOnAim
number caloriesModifier
boolean useProgressBar
boolean forceProgressBar
boolean loopedAction
Path path
string name
NetTimedAction netAction
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISUnequipAction()

ISUnequipAction::ISUnequipAction ( IsoPlayer character,
InventoryItem item,
number maxTime )

Member Function Documentation

◆ animEvent()

void ISUnequipAction::animEvent ( string event,
string parameter )

◆ complete()

boolean ISUnequipAction::complete ( )

◆ getDuration()

number ISUnequipAction::getDuration ( )

◆ isValid()

boolean ISUnequipAction::isValid ( )

◆ perform()

void ISUnequipAction::perform ( )

◆ start()

void ISUnequipAction::start ( )

◆ stop()

void ISUnequipAction::stop ( )

◆ update()

void ISUnequipAction::update ( )

Member Data Documentation

◆ animSpeed

number ISUnequipAction::animSpeed

◆ clothingAction

boolean ISUnequipAction::clothingAction

◆ fromHotbar

boolean ISUnequipAction::fromHotbar

◆ hotbar

ISHotbar ISUnequipAction::hotbar

◆ ignoreHandsWounds

boolean ISUnequipAction::ignoreHandsWounds

◆ item

InventoryItem ISUnequipAction::item

◆ sound

integer ISUnequipAction::sound

◆ useProgressBar

boolean ISUnequipAction::useProgressBar

The documentation for this class was generated from the following file: