Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISVehicleDashboard Member List

This is the complete list of members for ISVehicleDashboard, including all inherited members.

__eventListenersISBaseObject
addChild(ISUIElement otherElement)ISUIElement
addEventListener(string _event, function _callback, unknown _target)ISBaseObject
addScrollBars(boolean addHorizontal)ISUIElement
addToUIManager()ISUIElement
anchorBottomISUIElement
anchorLeftISUIElement
anchorRightISUIElement
anchorTopISUIElement
backgroundISPanel
backgroundColorISPanel
backgroundTexISVehicleDashboard
backMost()ISUIElement
batteryTexISVehicleDashboard
borderColorISPanel
bringToTop()ISUIElement
btn_partSpeedISVehicleDashboard
centerOnScreen(integer playerNum)ISUIElement
characterISVehicleDashboard
checkEngineFull()ISVehicleDashboard
childrenISUIElement
clampStencilRectToParent(number x, number y, number w, number h)ISUIElement
clearChildren()ISUIElement
clearEventListeners()ISBaseObject
clearMaxDrawHeight()ISUIElement
clearStencilRect()ISUIElement
close()ISPanel
containsPoint(number x, number y)ISUIElement
containsPointLocal(number x, number y)ISUIElement
controllerISUIElement
createChildren()ISVehicleDashboard
damageChecker()ISVehicleDashboardstatic
damageFlick(IsoPlayer character)ISVehicleDashboardstatic
dashboardBGISVehicleDashboard
derive(string type)ISBaseObject
dockISUIElement
doorTexISVehicleDashboard
downXISPanel
downYISPanel
drawItemIcon(InventoryItem item, number x, number y, number a, number w, number h)ISUIElement
drawLine2(number x, number y, number x2, number y2, number a, number r, number g, number b)ISUIElement
drawProgressBar(number x, number y, number w, number h, number f, umbrella::RGBA fg)ISUIElement
drawRect(number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawRectBorder(number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawRectBorderStatic(number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawRectStatic(number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawScriptItemIcon(Item scriptItem, number x, number y, number a, number w, number h)ISUIElement
drawText(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextCentre(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextCentreStatic(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextRight(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextRightStatic(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextStatic(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTextUntrimmed(string str, number x, number y, number r, number g, number b, number a, UIFont font)ISUIElement
drawTexture(Texture texture, number x, number y, number a, number r, number g, number b)ISUIElement
drawTextureAllPoint(Texture texture, number tlx, number tly, number trx, number try, number brx, number bry, number blx, number bly, number r, number g, number b, number a)ISUIElement
DrawTextureAngle(Texture tex, number centerX, number centerY, number angle)ISUIElement
drawTextureScaled(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledAspect(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledAspect2(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledAspect3(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledStatic(Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)ISUIElement
drawTextureScaledUniform(Texture texture, number x, number y, nil scale, number a, number r, number g, number b)ISUIElement
drawTextureStatic(Texture texture, number x, number y, number a, number r, number g, number b)ISUIElement
drawTextureTiled(Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)ISUIElement
drawTextureTiledX(Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)ISUIElement
drawTextureTiledY(Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)ISUIElement
drawTextureTiledYOffset(Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)ISUIElement
drawTextZoomed(string str, number x, number y, number zoom, number r, number g, number b, number a, UIFont font)ISUIElement
enabledISUIElement
EndOutline()ISUIElement
engineGaugeISVehicleDashboard
engineGaugeTexISVehicleDashboard
engineTexISVehicleDashboard
flickAlphaISVehicleDashboard
flickAlphaUpISVehicleDashboard
flickingTimerISVehicleDashboard
forceCursorVisibleISUIElement
fuelGaugeISVehicleDashboard
fuelValueISVehicleDashboard
gasTankISVehicleDashboard
gaugeEmptyISVehicleDashboard
gaugeFullISVehicleDashboard
gaugeLowISVehicleDashboard
gaugesISVehicleDashboard
getAbsoluteX()ISUIElement
getAbsoluteY()ISUIElement
getAlphaFlick(number default)ISVehicleDashboard
getBottom()ISUIElement
getCentreX()ISUIElement
getCentreY()ISUIElement
getChildren()ISUIElement
getController()ISUIElement
getHeight()ISUIElement
getIsCaptured()ISUIElement
getIsFollowGameWorld()ISUIElement
getIsVisible()ISUIElement
getJavaObject()ISUIElement
getJoypadNavigateStartDelay()ISUIElement
getKeepOnScreen()ISUIElement
getMaxDrawHeight()ISUIElement
getMouseX()ISUIElement
getMouseY()ISUIElement
getParent()ISUIElement
getRenderThisPlayerOnly()ISUIElement
getRight()ISUIElement
getScrollAreaHeight()ISUIElement
getScrollAreaWidth()ISUIElement
getScrollChildren()ISUIElement
getScrollHeight()ISUIElement
getScrollWidth()ISUIElement
getScrollWithParent()ISUIElement
getUIName(string name)ISUIElement
getVehicleCondition(BaseVehicle vehicle)ISVehicleDashboardstatic
getWidth()ISUIElement
getX()ISUIElement
getXScroll()ISUIElement
getY()ISUIElement
getYScroll()ISUIElement
hasConflictWithJoypadNavigateStart()ISUIElement
heaterTexISVehicleDashboard
heightISUIElement
hscrollISUIElement
iconAirConditionISVehicleDashboard
iconBatteryISVehicleDashboard
iconDoorISVehicleDashboard
iconEngineISVehicleDashboard
iconHeaterISVehicleDashboard
iconIgnitionISVehicleDashboard
iconIgnitionHotwiredISVehicleDashboard
iconIgnitionKeyISVehicleDashboard
iconIgnitionStartedISVehicleDashboard
iconLightsISVehicleDashboard
iconRadioISVehicleDashboard
iconSpeedRegulatorISVehicleDashboard
iconTrunkISVehicleDashboard
IDISUIElement
ignitionTexISVehicleDashboard
ignoreHeightChange()ISUIElement
ignoreWidthChange()ISUIElement
initialise()ISPanel
instantiate()ISUIElement
internalISUIElement
ISBaseObject()ISBaseObject
isEnabled()ISUIElement
isFollowGameWorld()ISUIElement
isMouseOver()ISUIElement
ISPanel(number x, number y, number width, number height)ISPanel
isPointOver(number screenX, number screenY)ISUIElement
isReallyVisible()ISUIElement
isRemoved()ISUIElement
ISUIElement(number x, number y, number width, number height)ISUIElement
ISVehicleDashboard(integer playerNum, IsoPlayer chr)ISVehicleDashboard
isVisible()ISUIElement
isVScrollBarVisible()ISUIElement
javaObjectISUIElement
joypadFocusedISUIElement
lastVehicleDamageISVehicleDashboardstatic
leftSideFuelISVehicleDashboard
leftSideFuelTexISVehicleDashboard
lightsTexISVehicleDashboard
minimumHeightISUIElement
minimumWidthISUIElement
mouseOverISPanel
moveWithMouseISPanel
movingISPanel
noBackground()ISPanel
onClickDoors()ISVehicleDashboard
onClickEngine()ISVehicleDashboard
onClickHeadlights()ISVehicleDashboard
onClickHeater()ISVehicleDashboard
onClickKeys()ISVehicleDashboard
onClickRadio()ISVehicleDashboard
onClickTrunk()ISVehicleDashboard
onEnterVehicle(IsoPlayer character)ISVehicleDashboardstatic
onExitVehicle(IsoPlayer character)ISVehicleDashboardstatic
onFocus(number x, number y)ISUIElement
onGainJoypadFocus(JoypadData joypadData)ISUIElement
OnGameStart()ISVehicleDashboardstatic
onGameStart()ISVehicleDashboardstatic
onJoypadBeforeDeactivate(JoypadData joypadData)ISUIElement
onJoypadBeforeDeactivate_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadButtonReleased(integer button, JoypadData joypadData)ISUIElement
onJoypadButtonReleased_Descendant(ISUIElement descendant, integer button, JoypadData joypadData)ISUIElement
onJoypadDirDown(JoypadData joypadData)ISUIElement
onJoypadDirDown_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadDirLeft(JoypadData joypadData)ISUIElement
onJoypadDirLeft_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadDirRight(JoypadData joypadData)ISUIElement
onJoypadDirRight_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadDirUp(JoypadData joypadData)ISUIElement
onJoypadDirUp_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadDown(integer button, JoypadData joypadData)ISUIElement
onJoypadDown_Descendant(ISUIElement descendant, integer button, JoypadData joypadData)ISUIElement
onJoypadNavigateDown(JoypadData joypadData)ISUIElement
onJoypadNavigateEnd(JoypadData joypadData)ISUIElement
onJoypadNavigateLeft(JoypadData joypadData)ISUIElement
onJoypadNavigateParent(JoypadData joypadData)ISUIElement
onJoypadNavigateRight(JoypadData joypadData)ISUIElement
onJoypadNavigateStart(JoypadData joypadData)ISUIElement
onJoypadNavigateStart_Descendant(ISUIElement descendant, JoypadData joypadData)ISUIElement
onJoypadNavigateUp(JoypadData joypadData)ISUIElement
onLoseJoypadFocus(JoypadData joypadData)ISUIElement
onMouseDoubleClickISUIElement
onMouseDown(number x, number y)ISPanel
onMouseDownOutside(number x, number y)ISUIElement
onMouseMove(number dx, number dy)ISPanel
onMouseMoveOutside(number dx, number dy)ISPanel
onMouseUp(number x, number y)ISPanel
onMouseUpOutside(number x, number y)ISPanel
onMouseWheel(number del)ISUIElement
onResize()ISUIElement
onResolutionChange()ISVehicleDashboard
onRightMouseDown(number x, number y)ISUIElement
onRightMouseDownOutside(number x, number y)ISUIElement
onRightMouseUp(number x, number y)ISUIElement
onRightMouseUpOutside(number x, number y)ISUIElement
onSwitchVehicleSeat(IsoPlayer character)ISVehicleDashboardstatic
parentISUIElement
playerNumISVehicleDashboard
prerender()ISVehicleDashboard
radioTexISVehicleDashboard
recalcSize()ISUIElement
removeChild(ISUIElement otherElement)ISUIElement
removedISUIElement
removeEventListener(string _event, function _callback)ISBaseObject
removeFromUIManager()ISUIElement
render()ISVehicleDashboard
renderJoypadFocus(number x, number y, number w, number h)ISUIElement
renderJoypadNavigateHighlight(JoypadData joypadData, ISUIElement child)ISUIElement
renderJoypadNavigateOverlay(integer playerNum)ISUIElement
renderJoypadNavigateTexture(JoypadData joypadData, ISUIElement child, Texture texture)ISUIElement
repaintStencilRect(number x, number y, number w, number h)ISUIElement
resumeStencil()ISUIElement
rightSideFuelISVehicleDashboard
rightSideFuelTexISVehicleDashboard
scrollwidthISUIElement
setAlwaysOnTop(boolean b)ISUIElement
setAnchorBottom(boolean bAnchor)ISUIElement
setAnchorLeft(boolean bAnchor)ISUIElement
setAnchorRight(boolean bAnchor)ISUIElement
setAnchors(boolean bAnchor)ISUIElement
setAnchorsTBLR(boolean bAnchorT, boolean bAnchorB, boolean bAnchorL, boolean bAnchorR)ISUIElement
setAnchorTop(boolean bAnchor)ISUIElement
setCapture(boolean bCapture)ISUIElement
setController(integer c)ISUIElement
setEnabled(boolean en)ISUIElement
setFollowGameWorld(boolean bFollow)ISUIElement
setForceCursorVisible(boolean force)ISUIElement
setHeight(number h)ISUIElement
setHeightAndParentHeight(number h)ISUIElement
setJoypadFocused(boolean focused, JoypadData joypadData)ISUIElement
setMaxDrawHeight(number height)ISUIElement
setOnMouseDoubleClick(unknown target, umbrella::ISUIElement::MouseDoubleClick onmousedblclick)ISUIElement
setRemoved(boolean bremove)ISUIElement
setRenderThisPlayerOnly(integer playerNum)ISUIElement
setScrollChildren(boolean b)ISUIElement
setScrollHeight(number h)ISUIElement
setScrollWidth(number w)ISUIElement
setScrollWithParent(boolean b)ISUIElement
setStencilRect(number x, number y, number w, number h)ISUIElement
setUIName(string name)ISUIElement
setVehicle(BaseVehicle vehicle)ISVehicleDashboard
setVisible(boolean bVisible)ISUIElement
setWantExtraMouseEvents(boolean want)ISUIElement
setWantKeyEvents(boolean want)ISUIElement
setWidth(number w)ISUIElement
setWidthAndParentWidth(number wi)ISUIElement
setX(number x)ISUIElement
setXScroll(number x)ISUIElement
setY(number y)ISUIElement
setYScroll(number y)ISUIElement
shrinkWrap(number padRight, number padBottom, umbrella::ISUIElement::ShrinkWrapPredicate predicate)ISUIElement
shrinkX(number x)ISUIElement
shrinkY(number y)ISUIElement
speedGaugeISVehicleDashboard
speedGaugeTexISVehicleDashboard
speedregulatorTexISVehicleDashboard
StartOutline(Texture tex, number outlineThickness, number r, number g, number b, number a)ISUIElement
stayOnSplitScreen(integer playerNum)ISUIElement
suspendStencil()ISUIElement
targetISUIElement
texEngineISVehicleDashboard
toString()ISUIElement
triggerEvent(string _event, unknown ...)ISBaseObject
trunkTexISVehicleDashboard
TypeISBaseObject
update()ISUIElement
updateScrollbars()ISUIElement
vehicleISVehicleDashboard
vscrollISUIElement
wantExtraMouseEventsISUIElement
wantKeyEventsISUIElement
wasKeyInIgnitionISVehicleDashboard
widthISUIElement
wrapInCollapsableWindow(string title, boolean resizable, ISCollapsableWindow subClass)ISUIElement
xISUIElement
yISUIElement