Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISVehicleDashboard Class Reference
Inheritance diagram for ISVehicleDashboard:
ISPanel ISUIElement ISBaseObject

Public Member Functions

void createChildren ()
number getAlphaFlick (number default)
void setVehicle (BaseVehicle vehicle)
void prerender ()
boolean checkEngineFull ()
void render ()
void onResolutionChange ()
void onClickEngine ()
void onClickHeadlights ()
void onClickDoors ()
void onClickTrunk ()
void onClickHeater ()
void onClickRadio ()
void onClickKeys ()
 ISVehicleDashboard (integer playerNum, IsoPlayer chr)
Public Member Functions inherited from ISPanel
void initialise ()
void noBackground ()
void close ()
void prerender ()
void onMouseUp (number x, number y)
void onMouseUpOutside (number x, number y)
boolean onMouseDown (number x, number y)
void onMouseMoveOutside (number dx, number dy)
void onMouseMove (number dx, number dy)
 ISPanel (number x, number y, number width, number height)
Public Member Functions inherited from ISUIElement
void initialise ()
void setController (integer c)
integer getController ()
void setAnchorBottom (boolean bAnchor)
void setAnchorTop (boolean bAnchor)
void setAnchorLeft (boolean bAnchor)
void setAnchorRight (boolean bAnchor)
void setAnchorsTBLR (boolean bAnchorT, boolean bAnchorB, boolean bAnchorL, boolean bAnchorR)
void setAnchors (boolean bAnchor)
boolean getKeepOnScreen ()
void setX (number x)
void setY (number y)
void setWidth (number w)
void setHeight (number h)
number getWidth ()
number getHeight ()
number getRight ()
number getBottom ()
number getXScroll ()
void setWidthAndParentWidth (number wi)
void setHeightAndParentHeight (number h)
number getYScroll ()
number getMouseX ()
number getMouseY ()
number getCentreX ()
number getCentreY ()
number getX ()
number getY ()
boolean isEnabled ()
void setEnabled (boolean en)
number getAbsoluteX ()
boolean isMouseOver ()
boolean isPointOver (number screenX, number screenY)
void suspendStencil ()
void resumeStencil ()
void setStencilRect (number x, number y, number w, number h)
void clearStencilRect ()
void repaintStencilRect (number x, number y, number w, number h)
number clampStencilRectToParent (number x, number y, number w, number h)
void ignoreWidthChange ()
number getMaxDrawHeight ()
void setMaxDrawHeight (number height)
void clearMaxDrawHeight ()
void ignoreHeightChange ()
number getAbsoluteY ()
void recalcSize ()
void onResize ()
void setCapture (boolean bCapture)
boolean getIsCaptured ()
void setFollowGameWorld (boolean bFollow)
boolean getIsFollowGameWorld ()
boolean isFollowGameWorld ()
void setRenderThisPlayerOnly (integer playerNum)
integer getRenderThisPlayerOnly ()
void onLoseJoypadFocus (JoypadData joypadData)
void onGainJoypadFocus (JoypadData joypadData)
void setJoypadFocused (boolean focused, JoypadData joypadData)
void setVisible (boolean bVisible)
UIElement getJavaObject ()
boolean getIsVisible ()
boolean isVisible ()
boolean isReallyVisible ()
void onJoypadDown (integer button, JoypadData joypadData)
void onJoypadButtonReleased (integer button, JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
void onJoypadDirLeft (JoypadData joypadData)
void onJoypadDirRight (JoypadData joypadData)
void onJoypadButtonReleased_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDown_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDirUp_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirDown_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirLeft_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirRight_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadBeforeDeactivate (JoypadData joypadData)
void onJoypadBeforeDeactivate_Descendant (ISUIElement descendant, JoypadData joypadData)
boolean hasConflictWithJoypadNavigateStart ()
number getJoypadNavigateStartDelay ()
void onJoypadNavigateStart (JoypadData joypadData)
void onJoypadNavigateEnd (JoypadData joypadData)
void onJoypadNavigateUp (JoypadData joypadData)
void onJoypadNavigateDown (JoypadData joypadData)
void onJoypadNavigateLeft (JoypadData joypadData)
void onJoypadNavigateRight (JoypadData joypadData)
void onJoypadNavigateParent (JoypadData joypadData)
void onJoypadNavigateStart_Descendant (ISUIElement descendant, JoypadData joypadData)
void renderJoypadFocus (number x, number y, number w, number h)
void renderJoypadNavigateOverlay (integer playerNum)
void renderJoypadNavigateHighlight (JoypadData joypadData, ISUIElement child)
void renderJoypadNavigateTexture (JoypadData joypadData, ISUIElement child, Texture texture)
void instantiate ()
void createChildren ()
void drawTextureAllPoint (Texture texture, number tlx, number tly, number trx, number try, number brx, number bry, number blx, number bly, number r, number g, number b, number a)
void StartOutline (Texture tex, number outlineThickness, number r, number g, number b, number a)
void EndOutline ()
void drawTextureScaled (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledUniform (Texture texture, number x, number y, nil scale, number a, number r, number g, number b)
void drawTextureScaledAspect (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect2 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect3 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTexture (Texture texture, number x, number y, number a, number r, number g, number b)
void drawTextureTiled (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledX (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledY (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledYOffset (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void DrawTextureAngle (Texture tex, number centerX, number centerY, number angle)
void drawTextureScaledStatic (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureStatic (Texture texture, number x, number y, number a, number r, number g, number b)
void drawItemIcon (InventoryItem item, number x, number y, number a, number w, number h)
void drawScriptItemIcon (Item scriptItem, number x, number y, number a, number w, number h)
void drawRect (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorderStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorder (number x, number y, number w, number h, number a, number r, number g, number b)
void drawLine2 (number x, number y, number x2, number y2, number a, number r, number g, number b)
void drawTextZoomed (string str, number x, number y, number zoom, number r, number g, number b, number a, UIFont font)
void drawTextUntrimmed (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentre (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawText (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRight (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void setAlwaysOnTop (boolean b)
void drawTextStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentreStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRightStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void addToUIManager ()
void removeFromUIManager ()
void backMost ()
void addScrollBars (boolean addHorizontal)
boolean isVScrollBarVisible ()
ISUIElement getParent ()
table< integer, ISUIElementgetChildren ()
void addChild (ISUIElement otherElement)
void removeChild (ISUIElement otherElement)
void clearChildren ()
boolean onMouseWheel (number del)
void onMouseUp (number x, number y)
void setOnMouseDoubleClick (unknown target, umbrella::ISUIElement::MouseDoubleClick onmousedblclick)
void onRightMouseUpOutside (number x, number y)
void onRightMouseDownOutside (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDownOutside (number x, number y)
void onFocus (number x, number y)
void bringToTop ()
void onRightMouseUp (number x, number y)
void onRightMouseDown (number x, number y)
void onMouseMove (number dx, number dy)
void onMouseMoveOutside (number dx, number dy)
boolean containsPoint (number x, number y)
boolean containsPointLocal (number x, number y)
void shrinkY (number y)
void shrinkX (number x)
void update ()
void prerender ()
void render ()
void setScrollWidth (number w)
void setScrollHeight (number h)
number getScrollWidth ()
number getScrollHeight ()
void setScrollChildren (boolean b)
boolean getScrollChildren ()
void setScrollWithParent (boolean b)
boolean getScrollWithParent ()
void setYScroll (number y)
void updateScrollbars ()
void setXScroll (number x)
number getScrollAreaWidth ()
number getScrollAreaHeight ()
ISCollapsableWindow wrapInCollapsableWindow (string title, boolean resizable, ISCollapsableWindow subClass)
boolean isRemoved ()
void setRemoved (boolean bremove)
void setUIName (string name)
string getUIName (string name)
string toString ()
void drawProgressBar (number x, number y, number w, number h, number f, umbrella::RGBA fg)
void stayOnSplitScreen (integer playerNum)
void setWantKeyEvents (boolean want)
void setWantExtraMouseEvents (boolean want)
void setForceCursorVisible (boolean force)
void shrinkWrap (number padRight, number padBottom, umbrella::ISUIElement::ShrinkWrapPredicate predicate)
void centerOnScreen (integer playerNum)
 ISUIElement (number x, number y, number width, number height)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static void damageFlick (IsoPlayer character)
static void onEnterVehicle (IsoPlayer character)
static void onExitVehicle (IsoPlayer character)
static void onSwitchVehicleSeat (IsoPlayer character)
static void OnGameStart ()
static table< VehiclePart, integer > getVehicleCondition (BaseVehicle vehicle)
static void damageChecker ()
static void onGameStart ()

Public Attributes

ISImage backgroundTex
ISLabel btn_partSpeed
ISImage doorTex
ISImage engineTex
ISImage lightsTex
ISImage radioTex
ISImage heaterTex
ISImage ignitionTex
ISImage batteryTex
ISImage trunkTex
ISImage speedregulatorTex
ISVehicleGauge fuelGauge
ISImage leftSideFuel
ISImage rightSideFuel
ISVehicleGauge engineGauge
ISVehicleGauge speedGauge
number flickingTimer
number flickAlpha
boolean flickAlphaUp
BaseVehicle vehicle
ISVehicleGauge[] gauges
VehiclePart gasTank
number fuelValue
boolean wasKeyInIgnition
integer playerNum
IsoPlayer character
Texture texEngine
Texture iconEngine
Texture iconAirCondition
Texture iconDoor
Texture iconLights
Texture iconHeater
Texture iconIgnition
Texture iconIgnitionKey
Texture iconIgnitionStarted
Texture iconIgnitionHotwired
Texture iconBattery
Texture iconTrunk
Texture iconSpeedRegulator
Texture dashboardBG
Texture gaugeFull
Texture gaugeLow
Texture gaugeEmpty
Texture engineGaugeTex
Texture speedGaugeTex
Texture leftSideFuelTex
Texture rightSideFuelTex
Texture iconRadio
Public Attributes inherited from ISPanel
boolean background
boolean moving
number downX
number downY
boolean mouseOver
umbrella::RGBA backgroundColor
umbrella::RGBA borderColor
boolean moveWithMouse
Public Attributes inherited from ISUIElement
table< integer, ISUIElementchildren
integer ID
integer controller
boolean anchorBottom
boolean anchorTop
boolean anchorLeft
boolean anchorRight
number x
number y
number width
number height
boolean enabled
number minimumWidth
number minimumHeight
boolean joypadFocused
UIElement javaObject
boolean removed
ISScrollBar vscroll
ISScrollBar hscroll
umbrella::ISUIElement::MouseDoubleClick onMouseDoubleClick
unknown target
number scrollwidth
boolean wantKeyEvents
boolean wantExtraMouseEvents
boolean forceCursorVisible
string dock
string internal
ISUIElement parent
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Static Public Attributes

static table< VehiclePart, integer > lastVehicleDamage

Constructor & Destructor Documentation

◆ ISVehicleDashboard()

ISVehicleDashboard::ISVehicleDashboard ( integer playerNum,
IsoPlayer chr )

Member Function Documentation

◆ checkEngineFull()

boolean ISVehicleDashboard::checkEngineFull ( )

◆ createChildren()

void ISVehicleDashboard::createChildren ( )

◆ damageChecker()

void ISVehicleDashboard::damageChecker ( )
static

◆ damageFlick()

void ISVehicleDashboard::damageFlick ( IsoPlayer character)
static

◆ getAlphaFlick()

number ISVehicleDashboard::getAlphaFlick ( number default)

◆ getVehicleCondition()

table< VehiclePart, integer > ISVehicleDashboard::getVehicleCondition ( BaseVehicle vehicle)
static

◆ onClickDoors()

void ISVehicleDashboard::onClickDoors ( )

◆ onClickEngine()

void ISVehicleDashboard::onClickEngine ( )

◆ onClickHeadlights()

void ISVehicleDashboard::onClickHeadlights ( )

◆ onClickHeater()

void ISVehicleDashboard::onClickHeater ( )

◆ onClickKeys()

void ISVehicleDashboard::onClickKeys ( )

◆ onClickRadio()

void ISVehicleDashboard::onClickRadio ( )

◆ onClickTrunk()

void ISVehicleDashboard::onClickTrunk ( )

◆ onEnterVehicle()

void ISVehicleDashboard::onEnterVehicle ( IsoPlayer character)
static

◆ onExitVehicle()

void ISVehicleDashboard::onExitVehicle ( IsoPlayer character)
static

◆ OnGameStart()

void ISVehicleDashboard::OnGameStart ( )
static

◆ onGameStart()

void ISVehicleDashboard::onGameStart ( )
static

◆ onResolutionChange()

void ISVehicleDashboard::onResolutionChange ( )

◆ onSwitchVehicleSeat()

void ISVehicleDashboard::onSwitchVehicleSeat ( IsoPlayer character)
static

◆ prerender()

void ISVehicleDashboard::prerender ( )

◆ render()

void ISVehicleDashboard::render ( )

◆ setVehicle()

void ISVehicleDashboard::setVehicle ( BaseVehicle vehicle)

Member Data Documentation

◆ backgroundTex

ISImage ISVehicleDashboard::backgroundTex

◆ batteryTex

ISImage ISVehicleDashboard::batteryTex

◆ btn_partSpeed

ISLabel ISVehicleDashboard::btn_partSpeed

◆ character

IsoPlayer ISVehicleDashboard::character

◆ dashboardBG

Texture ISVehicleDashboard::dashboardBG

◆ doorTex

ISImage ISVehicleDashboard::doorTex

◆ engineGauge

ISVehicleGauge ISVehicleDashboard::engineGauge

◆ engineGaugeTex

Texture ISVehicleDashboard::engineGaugeTex

◆ engineTex

ISImage ISVehicleDashboard::engineTex

◆ flickAlpha

number ISVehicleDashboard::flickAlpha

◆ flickAlphaUp

boolean ISVehicleDashboard::flickAlphaUp

◆ flickingTimer

number ISVehicleDashboard::flickingTimer

◆ fuelGauge

ISVehicleGauge ISVehicleDashboard::fuelGauge

◆ fuelValue

number ISVehicleDashboard::fuelValue

◆ gasTank

VehiclePart ISVehicleDashboard::gasTank

◆ gaugeEmpty

Texture ISVehicleDashboard::gaugeEmpty

◆ gaugeFull

Texture ISVehicleDashboard::gaugeFull

◆ gaugeLow

Texture ISVehicleDashboard::gaugeLow

◆ gauges

ISVehicleGauge [] ISVehicleDashboard::gauges

◆ heaterTex

ISImage ISVehicleDashboard::heaterTex

◆ iconAirCondition

Texture ISVehicleDashboard::iconAirCondition

◆ iconBattery

Texture ISVehicleDashboard::iconBattery

◆ iconDoor

Texture ISVehicleDashboard::iconDoor

◆ iconEngine

Texture ISVehicleDashboard::iconEngine

◆ iconHeater

Texture ISVehicleDashboard::iconHeater

◆ iconIgnition

Texture ISVehicleDashboard::iconIgnition

◆ iconIgnitionHotwired

Texture ISVehicleDashboard::iconIgnitionHotwired

◆ iconIgnitionKey

Texture ISVehicleDashboard::iconIgnitionKey

◆ iconIgnitionStarted

Texture ISVehicleDashboard::iconIgnitionStarted

◆ iconLights

Texture ISVehicleDashboard::iconLights

◆ iconRadio

Texture ISVehicleDashboard::iconRadio

◆ iconSpeedRegulator

Texture ISVehicleDashboard::iconSpeedRegulator

◆ iconTrunk

Texture ISVehicleDashboard::iconTrunk

◆ ignitionTex

ISImage ISVehicleDashboard::ignitionTex

◆ lastVehicleDamage

table<VehiclePart, integer> ISVehicleDashboard::lastVehicleDamage
static

◆ leftSideFuel

ISImage ISVehicleDashboard::leftSideFuel

◆ leftSideFuelTex

Texture ISVehicleDashboard::leftSideFuelTex

◆ lightsTex

ISImage ISVehicleDashboard::lightsTex

◆ playerNum

integer ISVehicleDashboard::playerNum

◆ radioTex

ISImage ISVehicleDashboard::radioTex

◆ rightSideFuel

ISImage ISVehicleDashboard::rightSideFuel

◆ rightSideFuelTex

Texture ISVehicleDashboard::rightSideFuelTex

◆ speedGauge

ISVehicleGauge ISVehicleDashboard::speedGauge

◆ speedGaugeTex

Texture ISVehicleDashboard::speedGaugeTex

◆ speedregulatorTex

ISImage ISVehicleDashboard::speedregulatorTex

◆ texEngine

Texture ISVehicleDashboard::texEngine

◆ trunkTex

ISImage ISVehicleDashboard::trunkTex

◆ vehicle

BaseVehicle ISVehicleDashboard::vehicle

◆ wasKeyInIgnition

boolean ISVehicleDashboard::wasKeyInIgnition

The documentation for this class was generated from the following file: