|
| boolean | isValid () |
| boolean | waitToStart () |
| void | start () |
| void | update () |
| void | stop () |
| void | perform () |
| boolean | complete () |
| void | setOnComplete (function func, nil p1, nil p2, nil p3, nil p4, nil p5, nil p6, nil p7, nil p8, nil p9, nil p10, nil ...) |
| number | getDuration () |
| | ISWaitWhileGettingUp (IsoPlayer character) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISWaitWhileGettingUp()
| ISWaitWhileGettingUp::ISWaitWhileGettingUp |
( |
IsoPlayer | character | ) |
|
◆ complete()
| boolean ISWaitWhileGettingUp::complete |
( |
| ) |
|
◆ getDuration()
| number ISWaitWhileGettingUp::getDuration |
( |
| ) |
|
◆ isValid()
| boolean ISWaitWhileGettingUp::isValid |
( |
| ) |
|
◆ perform()
| void ISWaitWhileGettingUp::perform |
( |
| ) |
|
◆ setOnComplete()
| void ISWaitWhileGettingUp::setOnComplete |
( |
function | func, |
|
|
nil | p1, |
|
|
nil | p2, |
|
|
nil | p3, |
|
|
nil | p4, |
|
|
nil | p5, |
|
|
nil | p6, |
|
|
nil | p7, |
|
|
nil | p8, |
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|
nil | p9, |
|
|
nil | p10, |
|
|
nil ... | ) |
◆ start()
| void ISWaitWhileGettingUp::start |
( |
| ) |
|
◆ stop()
| void ISWaitWhileGettingUp::stop |
( |
| ) |
|
◆ update()
| void ISWaitWhileGettingUp::update |
( |
| ) |
|
◆ waitToStart()
| boolean ISWaitWhileGettingUp::waitToStart |
( |
| ) |
|
◆ onCompleteArgs
| table ISWaitWhileGettingUp::onCompleteArgs |
◆ onCompleteFunc
| function ISWaitWhileGettingUp::onCompleteFunc |
◆ useProgressBar
| boolean ISWaitWhileGettingUp::useProgressBar |
The documentation for this class was generated from the following file: