|
| boolean | isValid () |
| void | update () |
| void | start () |
| void | stop () |
| void | perform () |
| void | setOnComplete (function func, unknown arg1, unknown arg2, unknown arg3, unknown arg4) |
| | ISWalkToTimedAction (IsoPlayer character, IsoGridSquare location, umbrella::ISWalkToTimedAction::AdditionalTest additionalTest, unknown additionalContext) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISWalkToTimedAction()
| ISWalkToTimedAction::ISWalkToTimedAction |
( |
IsoPlayer | character, |
|
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IsoGridSquare | location, |
|
|
umbrella::ISWalkToTimedAction::AdditionalTest | additionalTest, |
|
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unknown | additionalContext ) |
◆ isValid()
| boolean ISWalkToTimedAction::isValid |
( |
| ) |
|
◆ perform()
| void ISWalkToTimedAction::perform |
( |
| ) |
|
◆ setOnComplete()
| void ISWalkToTimedAction::setOnComplete |
( |
function | func, |
|
|
unknown | arg1, |
|
|
unknown | arg2, |
|
|
unknown | arg3, |
|
|
unknown | arg4 ) |
◆ start()
| void ISWalkToTimedAction::start |
( |
| ) |
|
◆ stop()
| void ISWalkToTimedAction::stop |
( |
| ) |
|
◆ update()
| void ISWalkToTimedAction::update |
( |
| ) |
|
◆ additionalContext
| unknown ISWalkToTimedAction::additionalContext |
◆ additionalTest
| umbrella::ISWalkToTimedAction::AdditionalTest ISWalkToTimedAction::additionalTest |
◆ character
| IsoPlayer ISWalkToTimedAction::character |
◆ location
| IsoGridSquare ISWalkToTimedAction::location |
◆ onCompleteArgs
| table ISWalkToTimedAction::onCompleteArgs |
◆ onCompleteFunc
| function ISWalkToTimedAction::onCompleteFunc |
◆ pathIndex
| number ISWalkToTimedAction::pathIndex |
◆ result
| BehaviorResult ISWalkToTimedAction::result |
The documentation for this class was generated from the following file: