|
| boolean | isValid () |
| void | update () |
| void | start () |
| void | stopSound () |
| void | stop () |
| boolean | useSoap (InventoryItem item, BloodBodyPartType part) |
| boolean | complete () |
| void | perform () |
| number | getDuration () |
| | ISWashClothing (IsoPlayer character, IsoObject sink, InventoryItem[] soaps, InventoryItem item, number bloodAmount, number dirtAmount, boolean noSoap) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISWashClothing()
| ISWashClothing::ISWashClothing |
( |
IsoPlayer | character, |
|
|
IsoObject | sink, |
|
|
InventoryItem[] | soaps, |
|
|
InventoryItem | item, |
|
|
number | bloodAmount, |
|
|
number | dirtAmount, |
|
|
boolean | noSoap ) |
◆ complete()
| boolean ISWashClothing::complete |
( |
| ) |
|
◆ getDuration()
| number ISWashClothing::getDuration |
( |
| ) |
|
◆ GetRequiredSoap()
| number ISWashClothing::GetRequiredSoap |
( |
InventoryItem | item | ) |
|
|
static |
◆ GetRequiredWater()
| number ISWashClothing::GetRequiredWater |
( |
InventoryItem | item | ) |
|
|
static |
◆ GetSoapRemaining()
| number ISWashClothing::GetSoapRemaining |
( |
InventoryItem[] | soaps | ) |
|
|
static |
◆ isValid()
| boolean ISWashClothing::isValid |
( |
| ) |
|
◆ perform()
| void ISWashClothing::perform |
( |
| ) |
|
◆ start()
| void ISWashClothing::start |
( |
| ) |
|
◆ stop()
| void ISWashClothing::stop |
( |
| ) |
|
◆ stopSound()
| void ISWashClothing::stopSound |
( |
| ) |
|
◆ update()
| void ISWashClothing::update |
( |
| ) |
|
◆ useSoap()
| boolean ISWashClothing::useSoap |
( |
InventoryItem | item, |
|
|
BloodBodyPartType | part ) |
◆ bloodAmount
| number ISWashClothing::bloodAmount |
◆ dirtAmount
| number ISWashClothing::dirtAmount |
◆ forceProgressBar
| boolean ISWashClothing::forceProgressBar |
◆ item
| InventoryItem ISWashClothing::item |
◆ noSoap
| boolean ISWashClothing::noSoap |
◆ sink
| IsoObject ISWashClothing::sink |
◆ soaps
| InventoryItem [] ISWashClothing::soaps |
◆ sound
| integer ISWashClothing::sound |
The documentation for this class was generated from the following file: