|
| boolean | isValid () |
| boolean | waitToStart () |
| void | update () |
| void | updateWashing () |
| void | removeBlood (number bloodRemoved, number waterUsed) |
| void | useWater (number units) |
| void | start () |
| void | stop () |
| void | animEvent (string event, string parameter) |
| void | serverStart () |
| void | perform () |
| boolean | complete () |
| number | getDuration () |
| | ISWashVehicle (IsoPlayer character, BaseVehicle vehicle, string id, string area) |
| boolean | isValidStart () |
| void | isValid () |
| boolean | isUsingTimeout () |
| void | update () |
| void | forceComplete () |
| void | forceStop () |
| void | forceCancel () |
| number | getJobDelta () |
| unknown | resetJobDelta () |
| boolean | waitToStart () |
| void | start () |
| boolean | isStarted () |
| void | stop () |
| void | perform () |
| number | getDuration () |
| void | create () |
| void | begin () |
| void | setCurrentTime (number time) |
| void | setTime (number time) |
| number | adjustMaxTime (number maxTime) |
| void | setActionAnim (CharacterActionAnims|string _action, nil _displayItemModels) |
| void | setOverrideHandModels (InventoryItem _primaryHand, InventoryItem _secondaryHand, boolean _resetModel) |
| void | setOverrideHandModelsString (string _primaryHand, string _secondaryHand, boolean _resetModel) |
| void | overrideWeaponType () |
| void | restoreWeaponType () |
| void | setAnimVariable (string _key, string _val) |
| ISBaseTimedAction | addAfter (ISBaseTimedAction action) |
| void | beginAddingActions () |
| boolean | endAddingActions () |
| void | getDeltaModifiers (MoveDeltaModifiers deltas) |
| | ISBaseTimedAction (IsoPlayer character) |
| void | initialise () |
| ISBaseObject | derive (string type) |
| void | addEventListener (string _event, function _callback, unknown _target) |
| void | removeEventListener (string _event, function _callback) |
| void | triggerEvent (string _event, unknown ...) |
| void | clearEventListeners () |
| | ISBaseObject () |
◆ ISWashVehicle()
| ISWashVehicle::ISWashVehicle |
( |
IsoPlayer | character, |
|
|
BaseVehicle | vehicle, |
|
|
string | id, |
|
|
string | area ) |
◆ animEvent()
| void ISWashVehicle::animEvent |
( |
string | event, |
|
|
string | parameter ) |
◆ chooseArea()
| string ISWashVehicle::chooseArea |
( |
IsoPlayer | character, |
|
|
BaseVehicle | vehicle ) |
|
static |
◆ complete()
| boolean ISWashVehicle::complete |
( |
| ) |
|
◆ getDuration()
| number ISWashVehicle::getDuration |
( |
| ) |
|
◆ getWaterAmountForArea()
| number ISWashVehicle::getWaterAmountForArea |
( |
BaseVehicle | vehicle, |
|
|
string | id ) |
|
static |
◆ getWaterAmountForPlayer()
| number ISWashVehicle::getWaterAmountForPlayer |
( |
IsoPlayer | character | ) |
|
|
static |
◆ hasBlood()
| boolean ISWashVehicle::hasBlood |
( |
BaseVehicle | vehicle | ) |
|
|
static |
◆ isValid()
| boolean ISWashVehicle::isValid |
( |
| ) |
|
◆ perform()
| void ISWashVehicle::perform |
( |
| ) |
|
◆ removeBlood()
| void ISWashVehicle::removeBlood |
( |
number | bloodRemoved, |
|
|
number | waterUsed ) |
◆ serverStart()
| void ISWashVehicle::serverStart |
( |
| ) |
|
◆ start()
| void ISWashVehicle::start |
( |
| ) |
|
◆ stop()
| void ISWashVehicle::stop |
( |
| ) |
|
◆ update()
| void ISWashVehicle::update |
( |
| ) |
|
◆ updateWashing()
| void ISWashVehicle::updateWashing |
( |
| ) |
|
◆ useWater()
| void ISWashVehicle::useWater |
( |
number | units | ) |
|
◆ waitToStart()
| boolean ISWashVehicle::waitToStart |
( |
| ) |
|
◆ accumulator
| number ISWashVehicle::accumulator |
◆ amountSent
| number ISWashVehicle::amountSent |
◆ area
| string ISWashVehicle::area |
◆ id
◆ sound
| integer ISWashVehicle::sound |
◆ vehicle
| BaseVehicle ISWashVehicle::vehicle |
◆ waterAccumulator
| number ISWashVehicle::waterAccumulator |
The documentation for this class was generated from the following file: