Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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Rabbit Class Reference
Inheritance diagram for Rabbit:
ISBaseMover ISBaseObject

Public Member Functions

void init ()
void update ()
void postrender (ColorInfo col, boolean bDoAttached)
 Rabbit ()
Public Member Functions inherited from ISBaseMover
void init ()
IsoSprite getSprite ()
void playAnim (string name, number seconds, boolean looped, boolean animate)
void changeState (ISBaseState state)
void update ()
void postrender (ColorInfo col, boolean bDoAttached)
void placeInWorld (number x, number y, number z)
void removeFromWorld ()
 ISBaseMover ()
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Additional Inherited Members

Public Attributes inherited from ISBaseMover
IsoLuaMover javaObject
IsoSprite sprite
ISMoverStateMachine states
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ Rabbit()

Rabbit::Rabbit ( )

Member Function Documentation

◆ init()

void Rabbit::init ( )

◆ postrender()

void Rabbit::postrender ( ColorInfo col,
boolean bDoAttached )

◆ update()

void Rabbit::update ( )

The documentation for this class was generated from the following file: