Here is a list of all functions with links to the classes they belong to:
- n -
- Nails() : OnBreak
- nearCamp() : SCampfireSystem
- needDifficulty() : NewGameScreen
- NeedsLight() : ISMiniMap, ISWorldMap
- negativeTraitOffset() : CharacterCreationProfession
- NewFogDebug() : NewFogDebug
- newGame() : LastStandPlayerSelect
- NewGameScreen() : NewGameScreen
- newItemType() : ScriptItemInterface
- newLuaObject() : CCampfireSystem, CFarmingSystem, CFeedingTroughSystem, CGlobalObjectSystem, CRainBarrelSystem, CTrapSystem, SCampfireSystem, SFarmingSystem, SFeedingTroughSystem, SGlobalObjectSystem, SRainBarrelSystem, STrapSystem
- newLuaObjectAt() : CGlobalObjectSystem, SGlobalObjectSystem
- newLuaObjectOnClient() : SGlobalObjectSystem
- newLuaObjectOnSquare() : SGlobalObjectSystem
- newPlayer() : CoopCharacterCreation
- newPlayerMouse() : CoopCharacterCreation
- Newspaper_New() : SpecialLootSpawns::OnCreateRegion
- Newspaper_Recent() : SpecialLootSpawns::OnCreateRegion
- newStash() : StashUtil
- nextDuplicate() : ISDuplicateKeybindDialog
- nextItem() : ISConsolidateDrainable
- nextSearchFocus() : ISSearchWindow
- nextUnlockedContainer() : ISInventoryPage
- nextVisibleItem() : ISScrollingListBox
- noBackground() : ISEnergyBar, ISPanel, ISPanelJoypad, ISProgressBar
- noise() : CGlobalObject, CGlobalObjectSystem, ISContextMenu, SGlobalObject, SGlobalObjectSystem
- NormalGoodFullFood() : Recipe::OnTest
- normalizePoint() : ISSpawnPointsEditor
- NotSkillsPage() : TutorialTests
- NotTainted() : Recipe::OnTest
- NotTaintedWater() : Recipe::OnTest
- NotWornLowerBody() : Recipe::OnTest