Class FoodItemBuilder
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Nested Class Summary
Nested classes/interfaces inherited from interface generation.builders.Writeable
Writeable.ListProperty<T>, Writeable.Property<T>, Writeable.WriteableProperty<T>
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbadCold
(boolean boolean0) badInMicrowave
(boolean boolean0) calories
(float float0) cantBeFrozen
(boolean boolean0) carbohydrates
(float float0) customEatSound
(SoundKey soundKey) dangerousUncooked
(boolean boolean0) daysFresh
(int int0) daysTotallyRotten
(int int0) enduranceChange
(float float0) fluReduction
(int int0) goodHot
(boolean boolean0) herbalistType
(String string) hungerChange
(float float0) isCookable
(boolean boolean0) lipids
(float float0) minutesToBurn
(int int0) minutesToCook
(int int0) onCooked
(SerializableMethod.Consumer<Food> consumer) onEat
(SerializableMethod.Consumer3<Food, IsoGameCharacter, Double> consumer3) packaged
(boolean boolean0) painReduction
(int int0) poison
(boolean boolean0) poisonDetectionLevel
(int int0) poisonPower
(int int0) proteins
(float float0) reduceFoodSickness
(int int0) removeNegativeEffectOnCooked
(boolean boolean0) replaceOnCooked
(ItemKey itemKey) replaceOnRotten
(ItemKey itemKey) replaceOnUse
(ItemKey itemKey) spice
(boolean boolean0) thirstChange
(float float0) useDelta
(float float0) useForPoison
(int int0) Methods inherited from class generation.builders.ItemBuilder
activatedItem, addComponent, aimingtime, aimReleaseSound, alarmClock, alarmClockClothing, alarmSound, alcoholic, alcoholPower, alwaysWelcomeGift, ammoType, animal, animalFeedType, attachmentReplacement, attachmentsProvided, attachmentType, bandagePower, bloodLocation, bodyLocation, boredomChange, brakeForce, breakSound, bringToBearSound, bulletHitArmourSound, canBandage, canBeEquipped, canBeRemote, canHaveHoles, cannedFood, canStack, canStoreWater, cantEat, capacity, chanceToFall, chanceToSpawnDamaged, closeKillMove, clothing, clothingExtraSubmenu, clothingItem, clothingItemExtra, clothingItemExtraOption, colorBlue, colorGreen, colorRed, combatSpeedModifier, conditionAffectsCapacity, conditionLowerChanceOneIn, conditionLowerOffroad, conditionLowerStandard, conditionMax, consolidateOption, container, containerName, cookingSound, corpseSicknessDefense, cosmetic, count, customContextMenu, customDrinkSound, damagedSound, digType, disappearOnUse, discomfortModifier, displayCategory, displayName, drainable, dropSound, eattime, eatType, ejectAmmoSound, ejectAmmoStartSound, ejectAmmoStopSound, engineLoudness, equippedNoSprint, equipSound, evolvedRecipe, evolvedRecipeName, explosionSound, fabricType, fatigueChange, fillFromDispenserSound, fillFromLakeSound, fillFromTapSound, fillFromToiletSound, fireFuelRatio, fishingLure, fluid, food, gunType, headCondition, headConditionLowerChanceMultiplier, headConditionMax, hearingModifier, hidden, icon, iconColorMask, iconFluidMask, iconsForTexture, insertAmmoSound, insertAmmoStartSound, insertAmmoStopSound, insulation, isDung, isWaterSource, itemAfterCleaning, itemWhenDry, keepOnDeplete, key, lightDistance, lightStrength, literature, lowLightBonus, makeUpType, manuallyRemoveSpentRounds, map, maxAmmo, maxCapacity, maxItemSize, mechanicsItem, mediaCategory, medical, metalValue, moveable, needToBeClosedOnceReload, noiseDuration, normal, onBreak, onCreate, openingRecipe, originX, originY, originZ, placeMultipleSound, placeOneSound, pourType, primaryAnimMask, protectFromRainWhenEquipped, radio, rainFactor, readType, reduceInfectionPower, remoteController, remoteRange, removeOnBroken, removeUnhappinessWhenCooked, replaceInPrimaryHand, replaceInSecondHand, requireInHandOrInventory, requiresEquippedBothHands, researchablerecipes, runSpeedModifier, scaleWorldIcon, secondaryAnimMask, sharpness, shoutMultiplier, shoutType, soundMap, soundParameter, soundRadius, soundVolume, spawnWith, staticModel, staticModelsByIndex, stopPower, stressChange, survivalGear, suspensionCompression, suspensionDamping, swingAnim, tags, teachedrecipes, tooltip, torchCone, torchDot, trap, twoHandWeapon, type, unequipSound, unhappyChange, useWhileEquipped, useWorldItem, vehiclePartModel, vehicleType, visionModifier, visualAid, weapon, weaponHitArmourSound, weaponPart, weight, weightEmpty, weightModifier, weightReduction, wet, wetCooldown, wheelFriction, windResistance, withDrainable, withoutDrainable, worldObjectSprite, worldRender, worldStaticModel, worldStaticModelsByIndex
Methods inherited from class generation.builders.AbstractPropertyBuilder
get, getName, write
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface generation.builders.Writeable
formatFloat, fromArray, indent, stream, writeBlockEnd, writeBlockStart, writeKeyValue, writeProperties, writeValue
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Constructor Details
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FoodItemBuilder
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Method Details
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badCold
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badInMicrowave
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calories
- Overrides:
calories
in classItemBuilder<FoodItemBuilder>
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cantBeFrozen
- Overrides:
cantBeFrozen
in classItemBuilder<FoodItemBuilder>
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carbohydrates
- Overrides:
carbohydrates
in classItemBuilder<FoodItemBuilder>
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customEatSound
- Overrides:
customEatSound
in classItemBuilder<FoodItemBuilder>
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dangerousUncooked
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daysFresh
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daysTotallyRotten
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enduranceChange
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fluReduction
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foodType
- Overrides:
foodType
in classItemBuilder<FoodItemBuilder>
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goodHot
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herbalistType
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hungerChange
- Overrides:
hungerChange
in classItemBuilder<FoodItemBuilder>
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isCookable
- Overrides:
isCookable
in classItemBuilder<FoodItemBuilder>
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lipids
- Overrides:
lipids
in classItemBuilder<FoodItemBuilder>
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minutesToBurn
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minutesToCook
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onCooked
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onEat
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onEat
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packaged
- Overrides:
packaged
in classItemBuilder<FoodItemBuilder>
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painReduction
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poison
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poisonDetectionLevel
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poisonPower
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proteins
- Overrides:
proteins
in classItemBuilder<FoodItemBuilder>
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reduceFoodSickness
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removeNegativeEffectOnCooked
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replaceOnCooked
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replaceOnRotten
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replaceOnUse
- Overrides:
replaceOnUse
in classItemBuilder<FoodItemBuilder>
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spice
- Overrides:
spice
in classItemBuilder<FoodItemBuilder>
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thirstChange
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useDelta
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useForPoison
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