Class FoodItemBuilder
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Nested Class Summary
Nested classes/interfaces inherited from interface generation.builders.Writeable
Writeable.ListProperty<T>, Writeable.Property<T>, Writeable.WriteableProperty<T> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbadCold(boolean boolean0) badInMicrowave(boolean boolean0) calories(float float0) cantBeFrozen(boolean boolean0) carbohydrates(float float0) customEatSound(SoundKey soundKey) dangerousUncooked(boolean boolean0) daysFresh(int int0) daysTotallyRotten(int int0) enduranceChange(float float0) fluReduction(int int0) goodHot(boolean boolean0) herbalistType(String string) hungerChange(float float0) isCookable(boolean boolean0) lipids(float float0) minutesToBurn(int int0) minutesToCook(int int0) onCooked(SerializableMethod.Consumer<Food> consumer) onEat(SerializableMethod.Consumer3<Food, IsoGameCharacter, Double> consumer3) packaged(boolean boolean0) painReduction(int int0) poison(boolean boolean0) poisonDetectionLevel(int int0) poisonPower(int int0) proteins(float float0) reduceFoodSickness(int int0) removeNegativeEffectOnCooked(boolean boolean0) replaceOnCooked(ItemKey itemKey) replaceOnRotten(ItemKey itemKey) replaceOnUse(ItemKey itemKey) spice(boolean boolean0) thirstChange(float float0) useDelta(float float0) useForPoison(int int0) Methods inherited from class generation.builders.ItemBuilder
activatedItem, addComponent, aimingtime, aimReleaseSound, alarmClock, alarmClockClothing, alarmSound, alcoholic, alcoholPower, alwaysWelcomeGift, ammoType, animal, animalFeedType, attachmentReplacement, attachmentsProvided, attachmentType, bandagePower, bloodLocation, bodyLocation, boredomChange, brakeForce, breakSound, bringToBearSound, bulletHitArmourSound, canBandage, canBeEquipped, canBeRemote, canHaveHoles, cannedFood, canStack, canStoreWater, cantEat, capacity, chanceToFall, chanceToSpawnDamaged, closeKillMove, clothing, clothingExtraSubmenu, clothingItem, clothingItemExtra, clothingItemExtraOption, colorBlue, colorGreen, colorRed, combatSpeedModifier, conditionAffectsCapacity, conditionLowerChanceOneIn, conditionLowerOffroad, conditionLowerStandard, conditionMax, consolidateOption, container, containerName, cookingSound, corpseSicknessDefense, cosmetic, count, customContextMenu, customDrinkSound, damagedSound, digType, disappearOnUse, discomfortModifier, displayCategory, displayName, drainable, dropSound, eattime, eatType, ejectAmmoSound, ejectAmmoStartSound, ejectAmmoStopSound, engineLoudness, equippedNoSprint, equipSound, evolvedRecipe, evolvedRecipeName, explosionSound, fabricType, fatigueChange, fillFromDispenserSound, fillFromLakeSound, fillFromTapSound, fillFromToiletSound, fireFuelRatio, fishingLure, fluid, food, gunType, headCondition, headConditionLowerChanceMultiplier, headConditionMax, hearingModifier, hidden, icon, iconColorMask, iconFluidMask, iconsForTexture, insertAmmoSound, insertAmmoStartSound, insertAmmoStopSound, insulation, isDung, isWaterSource, itemAfterCleaning, itemWhenDry, keepOnDeplete, key, lightDistance, lightStrength, literature, lowLightBonus, makeUpType, manuallyRemoveSpentRounds, map, maxAmmo, maxCapacity, maxItemSize, mechanicsItem, mediaCategory, medical, metalValue, moveable, needToBeClosedOnceReload, noiseDuration, normal, onBreak, onCreate, openingRecipe, originX, originY, originZ, placeMultipleSound, placeOneSound, pourType, primaryAnimMask, protectFromRainWhenEquipped, radio, rainFactor, readType, reduceInfectionPower, remoteController, remoteRange, removeOnBroken, removeUnhappinessWhenCooked, replaceInPrimaryHand, replaceInSecondHand, requireInHandOrInventory, requiresEquippedBothHands, researchablerecipes, runSpeedModifier, scaleWorldIcon, secondaryAnimMask, sharpness, shoutMultiplier, shoutType, soundMap, soundParameter, soundRadius, soundVolume, spawnWith, staticModel, staticModelsByIndex, stopPower, stressChange, survivalGear, suspensionCompression, suspensionDamping, swingAnim, tags, teachedrecipes, tooltip, torchCone, torchDot, trap, twoHandWeapon, type, unequipSound, unhappyChange, useWhileEquipped, useWorldItem, vehiclePartModel, vehicleType, visionModifier, visualAid, weapon, weaponHitArmourSound, weaponPart, weight, weightEmpty, weightModifier, weightReduction, wet, wetCooldown, wheelFriction, windResistance, withDrainable, withoutDrainable, worldObjectSprite, worldRender, worldStaticModel, worldStaticModelsByIndexMethods inherited from class generation.builders.AbstractPropertyBuilder
get, getName, writeMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface generation.builders.Writeable
formatFloat, fromArray, indent, stream, writeBlockEnd, writeBlockStart, writeKeyValue, writeProperties, writeValue
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Constructor Details
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FoodItemBuilder
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Method Details
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badCold
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badInMicrowave
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calories
- Overrides:
caloriesin classItemBuilder<FoodItemBuilder>
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cantBeFrozen
- Overrides:
cantBeFrozenin classItemBuilder<FoodItemBuilder>
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carbohydrates
- Overrides:
carbohydratesin classItemBuilder<FoodItemBuilder>
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customEatSound
- Overrides:
customEatSoundin classItemBuilder<FoodItemBuilder>
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dangerousUncooked
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daysFresh
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daysTotallyRotten
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enduranceChange
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fluReduction
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foodType
- Overrides:
foodTypein classItemBuilder<FoodItemBuilder>
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goodHot
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herbalistType
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hungerChange
- Overrides:
hungerChangein classItemBuilder<FoodItemBuilder>
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isCookable
- Overrides:
isCookablein classItemBuilder<FoodItemBuilder>
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lipids
- Overrides:
lipidsin classItemBuilder<FoodItemBuilder>
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minutesToBurn
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minutesToCook
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onCooked
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onEat
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onEat
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packaged
- Overrides:
packagedin classItemBuilder<FoodItemBuilder>
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painReduction
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poison
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poisonDetectionLevel
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poisonPower
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proteins
- Overrides:
proteinsin classItemBuilder<FoodItemBuilder>
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reduceFoodSickness
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removeNegativeEffectOnCooked
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replaceOnCooked
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replaceOnRotten
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replaceOnUse
- Overrides:
replaceOnUsein classItemBuilder<FoodItemBuilder>
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spice
- Overrides:
spicein classItemBuilder<FoodItemBuilder>
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thirstChange
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useDelta
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useForPoison
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