Class WeaponPartItemBuilder
-
Nested Class Summary
Nested classes/interfaces inherited from interface generation.builders.Writeable
Writeable.ListProperty<T>, Writeable.Property<T>, Writeable.WriteableProperty<T> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionaimingTimeModifier(int int0) clipSizeModifier(int int0) damageModifier(float float0) hitChanceModifier(int int0) maxRangeModifier(int int0) maxSightRange(float float0) minSightRange(int int0) partType(WeaponPartType weaponPartType) projectileSpreadModifier(float float0) recoilDelayModifier(float float0) reloadTimeModifier(int int0) useDelta(float float0) weightModifier(float float0) Methods inherited from class generation.builders.ItemBuilder
activatedItem, addComponent, aimingtime, aimReleaseSound, alarmClock, alarmClockClothing, alarmSound, alcoholic, alcoholPower, alwaysWelcomeGift, ammoType, animal, animalFeedType, attachmentReplacement, attachmentsProvided, attachmentType, bandagePower, bloodLocation, bodyLocation, boredomChange, brakeForce, breakSound, bringToBearSound, bulletHitArmourSound, calories, canBandage, canBeEquipped, canBeRemote, canHaveHoles, cannedFood, canStack, canStoreWater, cantBeFrozen, cantEat, capacity, carbohydrates, chanceToFall, chanceToSpawnDamaged, closeKillMove, clothing, clothingExtraSubmenu, clothingItem, clothingItemExtra, clothingItemExtraOption, colorBlue, colorGreen, colorRed, combatSpeedModifier, conditionAffectsCapacity, conditionLowerChanceOneIn, conditionLowerOffroad, conditionLowerStandard, conditionMax, consolidateOption, container, containerName, cookingSound, corpseSicknessDefense, cosmetic, count, customContextMenu, customDrinkSound, customEatSound, damagedSound, digType, disappearOnUse, discomfortModifier, displayCategory, displayName, drainable, dropSound, eattime, eatType, ejectAmmoSound, ejectAmmoStartSound, ejectAmmoStopSound, engineLoudness, equippedNoSprint, equipSound, evolvedRecipe, evolvedRecipeName, explosionSound, fabricType, fatigueChange, fillFromDispenserSound, fillFromLakeSound, fillFromTapSound, fillFromToiletSound, fireFuelRatio, fishingLure, fluid, food, foodType, gunType, headCondition, headConditionLowerChanceMultiplier, headConditionMax, hearingModifier, hidden, hungerChange, icon, iconColorMask, iconFluidMask, iconsForTexture, insertAmmoSound, insertAmmoStartSound, insertAmmoStopSound, insulation, isCookable, isDung, isWaterSource, itemAfterCleaning, itemWhenDry, keepOnDeplete, key, lightDistance, lightStrength, lipids, literature, lowLightBonus, makeUpType, manuallyRemoveSpentRounds, map, maxAmmo, maxCapacity, maxItemSize, mechanicsItem, mediaCategory, medical, metalValue, moveable, needToBeClosedOnceReload, noiseDuration, normal, onBreak, onCreate, openingRecipe, originX, originY, originZ, packaged, placeMultipleSound, placeOneSound, pourType, primaryAnimMask, protectFromRainWhenEquipped, proteins, radio, rainFactor, readType, reduceInfectionPower, remoteController, remoteRange, removeOnBroken, removeUnhappinessWhenCooked, replaceInPrimaryHand, replaceInSecondHand, replaceOnUse, requireInHandOrInventory, requiresEquippedBothHands, researchablerecipes, runSpeedModifier, scaleWorldIcon, secondaryAnimMask, sharpness, shoutMultiplier, shoutType, soundMap, soundParameter, soundRadius, soundVolume, spawnWith, spice, staticModel, staticModelsByIndex, stopPower, stressChange, survivalGear, suspensionCompression, suspensionDamping, swingAnim, tags, teachedrecipes, tooltip, torchCone, torchDot, trap, twoHandWeapon, type, unequipSound, unhappyChange, useWhileEquipped, useWorldItem, vehiclePartModel, vehicleType, visionModifier, visualAid, weapon, weaponHitArmourSound, weaponPart, weight, weightEmpty, weightReduction, wet, wetCooldown, wheelFriction, windResistance, withDrainable, withoutDrainable, worldObjectSprite, worldRender, worldStaticModel, worldStaticModelsByIndexMethods inherited from class generation.builders.AbstractPropertyBuilder
get, getName, writeMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface generation.builders.Writeable
formatFloat, fromArray, indent, stream, writeBlockEnd, writeBlockStart, writeKeyValue, writeProperties, writeValue
-
Constructor Details
-
WeaponPartItemBuilder
-
-
Method Details
-
aimingTimeModifier
-
canAttach
-
canDetach
-
clipSizeModifier
-
damageModifier
-
hitChanceModifier
-
maxRangeModifier
-
maxSightRange
-
minSightRange
-
mountOn
-
onAttach
-
onDetach
-
partType
-
projectileSpreadModifier
-
recoilDelayModifier
-
reloadTimeModifier
-
useDelta
-
weightModifier
- Overrides:
weightModifierin classItemBuilder<WeaponPartItemBuilder>
-