Class IndieGL
java.lang.Object
zombie.IndieGL
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidbindShader(Shader shader, Runnable runnable) static <T1,T2, T3, T4>
voidbindShader(Shader shader, T1 object0, T2 object1, T3 object2, T4 object3, Invokers.Params4.ICallback<T1, T2, T3, T4> iCallback) static <T1,T2, T3>
voidbindShader(Shader shader, T1 object0, T2 object1, T3 object2, Invokers.Params3.ICallback<T1, T2, T3> iCallback) static <T1,T2> void bindShader(Shader shader, T1 object0, T2 object1, Invokers.Params2.ICallback<T1, T2> iCallback) static <T1> voidbindShader(Shader shader, T1 object, Invokers.Params1.ICallback<T1> iCallback) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic voidglAlphaFunc(int int0, float float0) static voidglAlphaFuncA(int int0, float float0) static voidstatic voidglBlendFunc(int int0, int int1) static voidglBlendFuncA(int int0, int int1) static voidglBlendFuncSeparate(int int0, int int1, int int2, int int3) static voidglClear(int int0) static voidglClearA(int int0) static voidglColorMask(boolean boolean0, boolean boolean1, boolean boolean2, boolean boolean3) static voidglColorMaskA(boolean boolean0, boolean var1, boolean var2, boolean boolean1) static voidstatic voidstatic voidglDepthFunc(int int0) static voidglDepthMask(boolean boolean0) static voidglDisable(int int0) static voidglDisableA(int int0) static voidstatic voidglDoStartFrame(int int0, int int1, float float0, int int2) static voidglDoStartFrame(int int0, int int1, float float0, int int2, boolean boolean0) static voidglEnable(int int0) static voidglEnableA(int int0) static voidstatic voidglStencilFunc(int int0, int int1, int int2) static voidglStencilFuncA(int int0, int int1, int int2) static voidglStencilMask(int int0) static voidglStencilMaskA(int int0) static voidglStencilOp(int int0, int int1, int int2) static voidglStencilOpA(int int0, int int1, int int2) static voidglTexParameteri(int int0, int int1, int int2) static voidglTexParameteriActual(int int0, int int1, int int2) static booleanstatic booleanstatic voidstatic voidpushShader(Shader shader) static voidpushShader(Shader shader, ShaderUniformSetter shaderUniformSetter) static voidstatic voidshaderSetSamplerUnit(Shader shader, String string, int int0) static voidshaderSetValue(Shader shader, String string, float float0) static voidshaderSetValue(Shader shader, String string, int int0) static voidshaderSetValue(Shader shader, String string, Vector2 vector) static voidshaderSetValue(Shader shader, String string, Vector3 vector) static voidshaderSetVector2(Shader shader, String string, float float0, float float1) static voidshaderSetVector3(Shader shader, String string, float float0, float float1, float float2) static voidshaderSetVector4(Shader shader, String string, float float0, float float1, float float2, float float3) static voidShaderUpdate1f(int int0, int int1, float float0) static voidShaderUpdate1i(int int0, int int1, int int2) static voidShaderUpdate2f(int int0, int int1, float float0, float float1) static voidShaderUpdate3f(int int0, int int1, float float0, float float1, float float2) static voidShaderUpdate4f(int int0, int int1, float float0, float float1, float float2, float float3) static voidStartShader(int int1) static voidStartShader(int int0, int int1) static voidStartShader(int int0, int int1, ShaderUniformSetter shaderUniformSetter) static voidStartShader(int int1, ShaderUniformSetter shaderUniformSetter) static voidStartShader(Shader shader) static voidStartShader(Shader shader, int int0) static voidStartShader(Shader shader, int int0, ShaderUniformSetter shaderUniformSetter) static voidStartShader(Shader shader, ShaderUniformSetter shaderUniformSetter)
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Field Details
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nCount
public static int nCount
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Constructor Details
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IndieGL
public IndieGL()
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Method Details
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glBlendFunc
public static void glBlendFunc(int int0, int int1) -
glBlendFuncSeparate
public static void glBlendFuncSeparate(int int0, int int1, int int2, int int3) -
restoreMainThreadValue_glBlendFuncSeparate
public static void restoreMainThreadValue_glBlendFuncSeparate() -
glDefaultBlendFunc
public static void glDefaultBlendFunc() -
glDefaultBlendFuncA
public static void glDefaultBlendFuncA() -
glDepthFunc
public static void glDepthFunc(int int0) -
glDepthMask
public static void glDepthMask(boolean boolean0) -
StartShader
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StartShader
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StartShader
public static void StartShader(int int1) -
StartShader
public static void StartShader(int int0, int int1) -
StartShader
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StartShader
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StartShader
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StartShader
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EndShader
public static void EndShader() -
pushShader
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pushShader
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popShader
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bindShader
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bindShader
public static <T1> void bindShader(Shader shader, T1 object, Invokers.Params1.ICallback<T1> iCallback) -
bindShader
public static <T1,T2> void bindShader(Shader shader, T1 object0, T2 object1, Invokers.Params2.ICallback<T1, T2> iCallback) -
bindShader
public static <T1,T2, void bindShaderT3> (Shader shader, T1 object0, T2 object1, T3 object2, Invokers.Params3.ICallback<T1, T2, T3> iCallback) -
bindShader
public static <T1,T2, void bindShaderT3, T4> (Shader shader, T1 object0, T2 object1, T3 object2, T4 object3, Invokers.Params4.ICallback<T1, T2, T3, T4> iCallback) -
shaderSetSamplerUnit
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shaderSetValue
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shaderSetValue
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shaderSetValue
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shaderSetValue
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shaderSetVector2
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shaderSetVector3
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shaderSetVector4
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ShaderUpdate1i
public static void ShaderUpdate1i(int int0, int int1, int int2) -
ShaderUpdate1f
public static void ShaderUpdate1f(int int0, int int1, float float0) -
ShaderUpdate2f
public static void ShaderUpdate2f(int int0, int int1, float float0, float float1) -
ShaderUpdate3f
public static void ShaderUpdate3f(int int0, int int1, float float0, float float1, float float2) -
ShaderUpdate4f
public static void ShaderUpdate4f(int int0, int int1, float float0, float float1, float float2, float float3) -
glBlendFuncA
public static void glBlendFuncA(int int0, int int1) -
glEnable
public static void glEnable(int int0) -
glDoStartFrame
public static void glDoStartFrame(int int0, int int1, float float0, int int2) -
glDoStartFrame
public static void glDoStartFrame(int int0, int int1, float float0, int int2, boolean boolean0) -
glDoEndFrame
public static void glDoEndFrame() -
glColorMask
public static void glColorMask(boolean boolean0, boolean boolean1, boolean boolean2, boolean boolean3) -
glColorMaskA
public static void glColorMaskA(boolean boolean0, boolean var1, boolean var2, boolean boolean1) -
glEnableA
public static void glEnableA(int int0) -
glAlphaFunc
public static void glAlphaFunc(int int0, float float0) -
glAlphaFuncA
public static void glAlphaFuncA(int int0, float float0) -
glStencilFunc
public static void glStencilFunc(int int0, int int1, int int2) -
glStencilFuncA
public static void glStencilFuncA(int int0, int int1, int int2) -
glStencilOp
public static void glStencilOp(int int0, int int1, int int2) -
glStencilOpA
public static void glStencilOpA(int int0, int int1, int int2) -
glTexParameteri
public static void glTexParameteri(int int0, int int1, int int2) -
glTexParameteriActual
public static void glTexParameteriActual(int int0, int int1, int int2) -
glStencilMask
public static void glStencilMask(int int0) -
glStencilMaskA
public static void glStencilMaskA(int int0) -
glDisable
public static void glDisable(int int0) -
glClear
public static void glClear(int int0) -
glClearA
public static void glClearA(int int0) -
glDisableA
public static void glDisableA(int int0) -
glLoadIdentity
public static void glLoadIdentity() -
glBind
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enableAlphaTest
public static void enableAlphaTest() -
disableAlphaTest
public static void disableAlphaTest() -
enableBlend
public static void enableBlend() -
disableBlend
public static void disableBlend() -
enableDepthTest
public static void enableDepthTest() -
disableDepthTest
public static void disableDepthTest() -
enableScissorTest
public static void enableScissorTest() -
disableScissorTest
public static void disableScissorTest() -
enableStencilTest
public static void enableStencilTest() -
disableStencilTest
public static void disableStencilTest() -
isMaxZoomLevel
public static boolean isMaxZoomLevel() -
isMinZoomLevel
public static boolean isMinZoomLevel()
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