Class IndieGL

java.lang.Object
zombie.IndieGL

public final class IndieGL extends Object
  • Field Details

    • nCount

      public static int nCount
  • Constructor Details

    • IndieGL

      public IndieGL()
  • Method Details

    • glBlendFunc

      public static void glBlendFunc(int int0, int int1)
    • glBlendFuncSeparate

      public static void glBlendFuncSeparate(int int0, int int1, int int2, int int3)
    • restoreMainThreadValue_glBlendFuncSeparate

      public static void restoreMainThreadValue_glBlendFuncSeparate()
    • glDefaultBlendFunc

      public static void glDefaultBlendFunc()
    • glDefaultBlendFuncA

      public static void glDefaultBlendFuncA()
    • glDepthFunc

      public static void glDepthFunc(int int0)
    • glDepthMask

      public static void glDepthMask(boolean boolean0)
    • StartShader

      public static void StartShader(Shader shader)
    • StartShader

      public static void StartShader(Shader shader, int int0)
    • StartShader

      public static void StartShader(int int1)
    • StartShader

      public static void StartShader(int int0, int int1)
    • StartShader

      public static void StartShader(Shader shader, ShaderUniformSetter shaderUniformSetter)
    • StartShader

      public static void StartShader(Shader shader, int int0, ShaderUniformSetter shaderUniformSetter)
    • StartShader

      public static void StartShader(int int1, ShaderUniformSetter shaderUniformSetter)
    • StartShader

      public static void StartShader(int int0, int int1, ShaderUniformSetter shaderUniformSetter)
    • EndShader

      public static void EndShader()
    • pushShader

      public static void pushShader(Shader shader)
    • pushShader

      public static void pushShader(Shader shader, ShaderUniformSetter shaderUniformSetter)
    • popShader

      public static void popShader(Shader shader)
    • bindShader

      public static void bindShader(Shader shader, Runnable runnable)
    • bindShader

      public static <T1> void bindShader(Shader shader, T1 object, Invokers.Params1.ICallback<T1> iCallback)
    • bindShader

      public static <T1, T2> void bindShader(Shader shader, T1 object0, T2 object1, Invokers.Params2.ICallback<T1,T2> iCallback)
    • bindShader

      public static <T1, T2, T3> void bindShader(Shader shader, T1 object0, T2 object1, T3 object2, Invokers.Params3.ICallback<T1,T2,T3> iCallback)
    • bindShader

      public static <T1, T2, T3, T4> void bindShader(Shader shader, T1 object0, T2 object1, T3 object2, T4 object3, Invokers.Params4.ICallback<T1,T2,T3,T4> iCallback)
    • shaderSetSamplerUnit

      public static void shaderSetSamplerUnit(Shader shader, String string, int int0)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, float float0)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, int int0)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, Vector2 vector)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, Vector3 vector)
    • shaderSetVector2

      public static void shaderSetVector2(Shader shader, String string, float float0, float float1)
    • shaderSetVector3

      public static void shaderSetVector3(Shader shader, String string, float float0, float float1, float float2)
    • shaderSetVector4

      public static void shaderSetVector4(Shader shader, String string, float float0, float float1, float float2, float float3)
    • ShaderUpdate1i

      public static void ShaderUpdate1i(int int0, int int1, int int2)
    • ShaderUpdate1f

      public static void ShaderUpdate1f(int int0, int int1, float float0)
    • ShaderUpdate2f

      public static void ShaderUpdate2f(int int0, int int1, float float0, float float1)
    • ShaderUpdate3f

      public static void ShaderUpdate3f(int int0, int int1, float float0, float float1, float float2)
    • ShaderUpdate4f

      public static void ShaderUpdate4f(int int0, int int1, float float0, float float1, float float2, float float3)
    • glBlendFuncA

      public static void glBlendFuncA(int int0, int int1)
    • glEnable

      public static void glEnable(int int0)
    • glDoStartFrame

      public static void glDoStartFrame(int int0, int int1, float float0, int int2)
    • glDoStartFrame

      public static void glDoStartFrame(int int0, int int1, float float0, int int2, boolean boolean0)
    • glDoEndFrame

      public static void glDoEndFrame()
    • glColorMask

      public static void glColorMask(boolean boolean0, boolean boolean1, boolean boolean2, boolean boolean3)
    • glColorMaskA

      public static void glColorMaskA(boolean boolean0, boolean var1, boolean var2, boolean boolean1)
    • glEnableA

      public static void glEnableA(int int0)
    • glAlphaFunc

      public static void glAlphaFunc(int int0, float float0)
    • glAlphaFuncA

      public static void glAlphaFuncA(int int0, float float0)
    • glStencilFunc

      public static void glStencilFunc(int int0, int int1, int int2)
    • glStencilFuncA

      public static void glStencilFuncA(int int0, int int1, int int2)
    • glStencilOp

      public static void glStencilOp(int int0, int int1, int int2)
    • glStencilOpA

      public static void glStencilOpA(int int0, int int1, int int2)
    • glTexParameteri

      public static void glTexParameteri(int int0, int int1, int int2)
    • glTexParameteriActual

      public static void glTexParameteriActual(int int0, int int1, int int2)
    • glStencilMask

      public static void glStencilMask(int int0)
    • glStencilMaskA

      public static void glStencilMaskA(int int0)
    • glDisable

      public static void glDisable(int int0)
    • glClear

      public static void glClear(int int0)
    • glClearA

      public static void glClearA(int int0)
    • glDisableA

      public static void glDisableA(int int0)
    • glLoadIdentity

      public static void glLoadIdentity()
    • glBind

      public static void glBind(Texture texture)
    • enableAlphaTest

      public static void enableAlphaTest()
    • disableAlphaTest

      public static void disableAlphaTest()
    • enableBlend

      public static void enableBlend()
    • disableBlend

      public static void disableBlend()
    • enableDepthTest

      public static void enableDepthTest()
    • disableDepthTest

      public static void disableDepthTest()
    • enableScissorTest

      public static void enableScissorTest()
    • disableScissorTest

      public static void disableScissorTest()
    • enableStencilTest

      public static void enableStencilTest()
    • disableStencilTest

      public static void disableStencilTest()
    • isMaxZoomLevel

      public static boolean isMaxZoomLevel()
    • isMinZoomLevel

      public static boolean isMinZoomLevel()