Class WalkTowardState
java.lang.Object
zombie.ai.State
zombie.ai.states.WalkTowardState
- All Implemented Interfaces:
IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) booleancalculateTargetLocation(IsoZombie zomb, Vector2 location) voidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static WalkTowardStateinstance()booleanisMoving(IsoGameCharacter owner) Return TRUE if the owner is currently moving.booleanbooleanbooleanbooleanMethods inherited from class State
canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isProcessedOnEnter, isProcessedOnExit, processOnEnter, processOnExit, setParams
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Constructor Details
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WalkTowardState
public WalkTowardState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
public void animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) - Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
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isMoving
Return TRUE if the owner is currently moving. Defaults to FALSE -
calculateTargetLocation
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
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isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
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