Interface IAnimEventWrappedBroadcaster
- All Superinterfaces:
IAnimEventListener
- All Known Implementing Classes:
AnimalAlertedState, AnimalAttackState, AnimalClimbOverFenceState, AnimalEatState, AnimalFalldownState, AnimalFollowWallState, AnimalHitReactionState, AnimalIdleState, AnimalOnGroundState, AnimalPathFindState, AnimalWalkState, AnimalZoneState, AttackNetworkState, AttackState, AttackVehicleState, BumpedState, BurntToDeath, ClimbDownSheetRopeState, ClimbOverFenceState, ClimbOverWallState, ClimbSheetRopeState, ClimbThroughWindowState, CloseWindowState, CollideWithWallState, CrawlingZombieTurnState, FakeDeadAttackState, FakeDeadZombieState, FishingState, FitnessState, ForecastBeatenPlayerState, GrappledThrownIntoContainerState, GrappledThrownOutWindowState, GrappledThrownOverFenceState, IdleState, IsoAnimal, IsoDummyCameraCharacter, IsoGameCharacter, IsoLivingCharacter, IsoLuaCharacter, IsoLuaMover, IsoPlayer, IsoSurvivor, IsoZombie, LungeNetworkState, LungeState, OpenWindowState, PathFindState, PathFindState2, PlayerActionsState, PlayerAimState, PlayerDraggingCorpse, PlayerEmoteState, PlayerExtState, PlayerFallDownState, PlayerFallingState, PlayerGetUpState, PlayerHitReactionPVPState, PlayerHitReactionState, PlayerKnockedDown, PlayerMilkAnimalState, PlayerMovementState, PlayerOnBedState, PlayerOnGroundState, PlayerPetAnimalState, PlayerShearAnimalState, PlayerSitOnFurnitureState, PlayerSitOnGroundState, PlayerStrafeState, RandomizedBuildingBase.HumanCorpse, SmashWindowState, StaggerBackState, State, SwipeStatePlayer, ThumpState, WalkTowardNetworkState, WalkTowardState, ZombieEatBodyState, ZombieFaceTargetState, ZombieFallDownState, ZombieFallingState, ZombieGetDownState, ZombieGetUpFromCrawlState, ZombieGetUpState, ZombieHitReactionState, ZombieIdleState, ZombieOnGroundState, ZombieRagdollOnGroundState, ZombieReanimateState, ZombieSittingState, ZombieTurnAlerted
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Method Summary
Modifier and TypeMethodDescriptiondefault voidaddAnimEventListener(String in_animEventName, IAnimEventListener in_listener) default voidaddAnimEventListener(String in_animEventName, IAnimEventListenerBoolean in_listener) default <E extends Enum<E>>
voidaddAnimEventListener(String in_animEventName, IAnimEventListenerEnum<E> in_listener, E in_default) default voidaddAnimEventListener(String in_animEventName, IAnimEventListenerFloat in_listener) default voidaddAnimEventListener(String in_animEventName, IAnimEventListenerNoParam in_listener) default voidaddAnimEventListener(String in_animEventName, IAnimEventListenerNoTrack in_listener) default <E extends Enum<E>>
voidaddAnimEventListener(String in_animEventName, IAnimEventListenerNoTrackEnum<E> in_listener, E in_default) default voidaddAnimEventListener(String in_animEventName, IAnimEventListenerNoTrackString in_listener) default voidaddAnimEventListener(String in_animEventName, IAnimEventListenerString in_listener) default voidaddAnimEventListener(IAnimEventListenerSetVariableString in_listener) default voidanimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event)
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Method Details
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getAnimEventBroadcaster
AnimEventBroadcaster getAnimEventBroadcaster() -
addAnimEventListener
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addAnimEventListener
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addAnimEventListener
default void addAnimEventListener(String in_animEventName, IAnimEventListenerNoTrackString in_listener) -
addAnimEventListener
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addAnimEventListener
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addAnimEventListener
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addAnimEventListener
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addAnimEventListener
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addAnimEventListener
default <E extends Enum<E>> void addAnimEventListener(String in_animEventName, IAnimEventListenerEnum<E> in_listener, E in_default) -
addAnimEventListener
default <E extends Enum<E>> void addAnimEventListener(String in_animEventName, IAnimEventListenerNoTrackEnum<E> in_listener, E in_default) -
animEvent
default void animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) - Specified by:
animEventin interfaceIAnimEventListener
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