Interface IAnimEventWrappedBroadcaster

All Superinterfaces:
IAnimEventListener
All Known Implementing Classes:
AnimalAlertedState, AnimalAttackState, AnimalClimbOverFenceState, AnimalEatState, AnimalFalldownState, AnimalFollowWallState, AnimalHitReactionState, AnimalIdleState, AnimalOnGroundState, AnimalPathFindState, AnimalWalkState, AnimalZoneState, AttackNetworkState, AttackState, AttackVehicleState, BumpedState, BurntToDeath, ClimbDownSheetRopeState, ClimbOverFenceState, ClimbOverWallState, ClimbSheetRopeState, ClimbThroughWindowState, CloseWindowState, CollideWithWallState, CrawlingZombieTurnState, FakeDeadAttackState, FakeDeadZombieState, FishingState, FitnessState, ForecastBeatenPlayerState, GrappledThrownOutWindowState, IdleState, IsoAnimal, IsoDummyCameraCharacter, IsoGameCharacter, IsoLivingCharacter, IsoLuaCharacter, IsoLuaMover, IsoPlayer, IsoSurvivor, IsoZombie, LungeNetworkState, LungeState, OpenWindowState, PathFindState, PathFindState2, PlayerActionsState, PlayerAimState, PlayerEmoteState, PlayerExtState, PlayerFallDownState, PlayerFallingState, PlayerGetUpState, PlayerHitReactionPVPState, PlayerHitReactionState, PlayerKnockedDown, PlayerMilkAnimalState, PlayerMovementState, PlayerOnBedState, PlayerOnGroundState, PlayerPetAnimalState, PlayerShearAnimalState, PlayerSitOnFurnitureState, PlayerSitOnGroundState, PlayerStrafeState, RandomizedBuildingBase.HumanCorpse, SmashWindowState, StaggerBackState, State, SwipeStatePlayer, ThumpState, WalkTowardNetworkState, WalkTowardState, ZombieEatBodyState, ZombieFaceTargetState, ZombieFallDownState, ZombieFallingState, ZombieGetDownState, ZombieGetUpFromCrawlState, ZombieGetUpState, ZombieHitReactionState, ZombieIdleState, ZombieOnGroundState, ZombieReadyForGrappleNetworkState, ZombieReanimateState, ZombieSittingState, ZombieTurnAlerted

public interface IAnimEventWrappedBroadcaster extends IAnimEventListener