Interface IAnimEventWrappedBroadcaster
- All Superinterfaces:
IAnimEventListener
- All Known Implementing Classes:
AnimalAlertedState,AnimalAttackState,AnimalClimbOverFenceState,AnimalEatState,AnimalFalldownState,AnimalFollowWallState,AnimalHitReactionState,AnimalIdleState,AnimalOnGroundState,AnimalPathFindState,AnimalWalkState,AnimalZoneState,AttackNetworkState,AttackState,AttackVehicleState,BumpedState,BurntToDeath,ClimbDownSheetRopeState,ClimbOverFenceState,ClimbOverWallState,ClimbSheetRopeState,ClimbThroughWindowState,CloseWindowState,CollideWithWallState,CrawlingZombieTurnState,FakeDeadAttackState,FakeDeadZombieState,FishingState,FitnessState,ForecastBeatenPlayerState,GrappledThrownIntoContainerState,GrappledThrownOutWindowState,GrappledThrownOverFenceState,IdleState,IsoAnimal,IsoDummyCameraCharacter,IsoGameCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoPlayer,IsoSurvivor,IsoZombie,LungeNetworkState,LungeState,OpenWindowState,PathFindState,PathFindState2,PlayerActionsState,PlayerAimState,PlayerDraggingCorpse,PlayerEmoteState,PlayerExtState,PlayerFallDownState,PlayerFallingState,PlayerGetUpState,PlayerHitReactionPVPState,PlayerHitReactionState,PlayerKnockedDown,PlayerMilkAnimalState,PlayerMovementState,PlayerOnBedState,PlayerOnGroundState,PlayerPetAnimalState,PlayerShearAnimalState,PlayerSitOnFurnitureState,PlayerSitOnGroundState,PlayerStrafeState,RandomizedBuildingBase.HumanCorpse,SmashWindowState,StaggerBackState,State,SwipeStatePlayer,ThumpState,WalkTowardNetworkState,WalkTowardState,ZombieEatBodyState,ZombieFaceTargetState,ZombieFallDownState,ZombieFallingState,ZombieGetDownState,ZombieGetUpFromCrawlState,ZombieGetUpState,ZombieHitReactionState,ZombieIdleState,ZombieOnGroundState,ZombieRagdollOnGroundState,ZombieReanimateState,ZombieSittingState,ZombieTurnAlerted
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Method Summary
Modifier and TypeMethodDescriptiondefault voidaddAnimEventListener(String arg0, IAnimEventListener arg1) default voidaddAnimEventListener(String arg0, IAnimEventListenerBoolean arg1) default <E extends Enum<E>>
voidaddAnimEventListener(String string, IAnimEventListenerEnum<E> iAnimEventListenerEnum, E _enum) default voidaddAnimEventListener(String arg0, IAnimEventListenerFloat arg1) default voidaddAnimEventListener(String arg0, IAnimEventListenerNoParam arg1) default voidaddAnimEventListener(String string, IAnimEventListenerNoTrack iAnimEventListenerNoTrack) default <E extends Enum<E>>
voidaddAnimEventListener(String string, IAnimEventListenerNoTrackEnum<E> iAnimEventListenerNoTrackEnum, E _enum) default voidaddAnimEventListener(String string, IAnimEventListenerNoTrackString iAnimEventListenerNoTrackString) default voidaddAnimEventListener(String arg0, IAnimEventListenerString arg1) default voiddefault voidanimEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent)
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Method Details
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getAnimEventBroadcaster
AnimEventBroadcaster getAnimEventBroadcaster() -
addAnimEventListener
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addAnimEventListener
default void addAnimEventListener(String string, IAnimEventListenerNoTrack iAnimEventListenerNoTrack) -
addAnimEventListener
default void addAnimEventListener(String string, IAnimEventListenerNoTrackString iAnimEventListenerNoTrackString) -
addAnimEventListener
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addAnimEventListener
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addAnimEventListener
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addAnimEventListener
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addAnimEventListener
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addAnimEventListener
default <E extends Enum<E>> void addAnimEventListener(String string, IAnimEventListenerEnum<E> iAnimEventListenerEnum, E _enum) -
addAnimEventListener
default <E extends Enum<E>> void addAnimEventListener(String string, IAnimEventListenerNoTrackEnum<E> iAnimEventListenerNoTrackEnum, E _enum) -
animEvent
default void animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) - Specified by:
animEventin interfaceIAnimEventListener
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