Class AssetManager
java.lang.Object
zombie.asset.AssetManager
- All Implemented Interfaces:
AssetStateObserver
- Direct Known Subclasses:
AiSceneAssetManager
,AnimatedTextureIDAssetManager
,AnimationAssetManager
,AnimNodeAssetManager
,ClothingItemAssetManager
,MeshAssetManager
,ModelAssetManager
,PhysicsShapeAssetManager
,TextureAssetManager
,TextureIDAssetManager
,WorldMapDataAssetManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic class
static final class
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create
(AssetType type, AssetManagers owner) void
destroy()
void
enableUnload
(boolean enable) getOwner()
void
load
(AssetPath path, AssetManager.AssetParams params) void
onStateChanged
(Asset.State old_state, Asset.State new_state, Asset asset) void
void
void
reload
(Asset asset, AssetManager.AssetParams params) void
void
void
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Constructor Details
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AssetManager
public AssetManager()
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Method Details
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create
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destroy
public void destroy() -
removeUnreferenced
public void removeUnreferenced() -
load
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load
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load
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unload
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unload
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reload
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reload
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reload
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enableUnload
public void enableUnload(boolean enable) -
onStateChanged
- Specified by:
onStateChanged
in interfaceAssetStateObserver
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getAssetTable
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getOwner
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