Class AssetManager
java.lang.Object
zombie.asset.AssetManager
- All Implemented Interfaces:
AssetStateObserver
- Direct Known Subclasses:
AiSceneAssetManager,AnimatedTextureIDAssetManager,AnimationAssetManager,AnimNodeAssetManager,ClothingItemAssetManager,MeshAssetManager,ModelAssetManager,NinePatchTextureAssetManager,PhysicsShapeAssetManager,TextureAssetManager,TextureIDAssetManager,WorldMapDataAssetManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic final class -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate(AssetType type, AssetManagers owner) voiddestroy()voidenableUnload(boolean enable) getOwner()voidload(AssetPath path, AssetManager.AssetParams params) voidonDataReloaded(Asset asset) voidonStateChanged(Asset.State old_state, Asset.State new_state, Asset asset) voidvoidvoidreload(Asset asset, AssetManager.AssetParams params) voidvoidvoidvoidunloadWithoutDeref(Asset asset)
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Constructor Details
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AssetManager
public AssetManager()
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Method Details
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create
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destroy
public void destroy() -
removeUnreferenced
public void removeUnreferenced() -
load
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load
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load
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unload
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unload
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unloadWithoutDeref
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onDataReloaded
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reload
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reload
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reload
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enableUnload
public void enableUnload(boolean enable) -
onStateChanged
- Specified by:
onStateChangedin interfaceAssetStateObserver
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getAssetTable
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getOwner
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