Class AssetManager
java.lang.Object
zombie.asset.AssetManager
- All Implemented Interfaces:
AssetStateObserver
- Direct Known Subclasses:
AiSceneAssetManager
,AnimatedTextureIDAssetManager
,AnimationAssetManager
,AnimNodeAssetManager
,ClothingItemAssetManager
,MeshAssetManager
,ModelAssetManager
,NinePatchTextureAssetManager
,PhysicsShapeAssetManager
,TextureAssetManager
,TextureIDAssetManager
,WorldMapDataAssetManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic class
static final class
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create
(AssetType type, AssetManagers owner) void
destroy()
void
enableUnload
(boolean enable) getOwner()
void
load
(AssetPath path, AssetManager.AssetParams params) void
onDataReloaded
(Asset asset) void
onStateChanged
(Asset.State old_state, Asset.State new_state, Asset asset) void
void
void
reload
(Asset asset, AssetManager.AssetParams params) void
void
void
void
unloadWithoutDeref
(Asset asset)
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Constructor Details
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AssetManager
public AssetManager()
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Method Details
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create
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destroy
public void destroy() -
removeUnreferenced
public void removeUnreferenced() -
load
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load
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load
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unload
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unload
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unloadWithoutDeref
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onDataReloaded
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reload
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reload
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reload
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enableUnload
public void enableUnload(boolean enable) -
onStateChanged
- Specified by:
onStateChanged
in interfaceAssetStateObserver
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getAssetTable
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getOwner
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