Uses of Enum Class
zombie.characters.BodyDamage.BodyPartType
Packages that use BodyPartType
-
Uses of BodyPartType in zombie
Fields in zombie declared as BodyPartType -
Uses of BodyPartType in zombie.characters
Fields in zombie.characters declared as BodyPartTypeMethods in zombie.characters with parameters of type BodyPartTypeModifier and TypeMethodDescriptionvoid
IsoGameCharacter.addStiffness
(BodyPartType bodyPartType, float float0) void
IsoZombie.addVisualBandage
(BodyPartType bodyPart, boolean bloody) void
IsoGameCharacter.spikePart
(BodyPartType bodyPartType) -
Uses of BodyPartType in zombie.characters.BodyDamage
Subclasses with type arguments of type BodyPartType in zombie.characters.BodyDamageFields in zombie.characters.BodyDamage declared as BodyPartTypeMethods in zombie.characters.BodyDamage that return BodyPartTypeModifier and TypeMethodDescriptionstatic BodyPartType
BodyPartType.FromIndex
(int index) static BodyPartType
BodyPartType.FromString
(String str) static BodyPartType[]
BodyPartContacts.getAllContacts
(BodyPartType bodyPartType) static BodyPartType[]
BodyPartContacts.getChildren
(BodyPartType bodyPartType) static BodyPartType
BodyPartContacts.getParent
(BodyPartType bodyPartType) static BodyPartType
BodyPartType.getRandom()
BodyPart.getType()
static BodyPartType
Returns the enum constant of this class with the specified name.static BodyPartType[]
BodyPartType.values()
Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.characters.BodyDamage with parameters of type BodyPartTypeModifier and TypeMethodDescriptionvoid
BodyDamage.AddDamage
(BodyPartType BodyPart, float Val) void
BodyDamage.addStiffness
(BodyPartType bodyPartType, float float0) boolean
BodyDamage.areBodyPartsBleeding
(BodyPartType partA, BodyPartType partB) Returns TRUE if either body part is bleeding.boolean
BodyDamage.doBodyPartsHaveInjuries
(BodyPartType partA, BodyPartType partB) Returns TRUE if either body part is injured.boolean
BodyDamage.doesBodyPartHaveInjury
(BodyPartType part) static BodyPartType[]
BodyPartContacts.getAllContacts
(BodyPartType bodyPartType) BodyDamage.getBodyPart
(BodyPartType type) float
BodyDamage.getBodyPartHealth
(BodyPartType BodyPart) BodyDamage.getBodyPartName
(BodyPartType BodyPart) BodyDamage.getBodyPartsLastState
(BodyPartType type) static BodyPartType[]
BodyPartContacts.getChildren
(BodyPartType bodyPartType) static String
BodyPartType.getDisplayName
(BodyPartType BPT) static float
BodyPartType.GetDistToCore
(BodyPartType bodyPartType) static float
BodyPartType.GetMaxActionPenalty
(BodyPartType bodyPartType) static float
BodyPartType.GetMaxMovementPenalty
(BodyPartType bodyPartType) static int
BodyPartContacts.getNodeDepth
(BodyPartType bodyPartType) Thermoregulator_tryouts.getNodeForType
(BodyPartType type) Thermoregulator.getNodeForType
(BodyPartType type) static BodyPartType
BodyPartContacts.getParent
(BodyPartType bodyPartType) static float
BodyPartType.GetSkinSurface
(BodyPartType bodyPartType) static float
BodyPartType.GetUmbrellaMod
(BodyPartType bodyPartType) boolean
BodyDamage.IsBandaged
(BodyPartType BodyPart) boolean
BodyDamage.IsBitten
(BodyPartType BodyPart) boolean
BodyDamage.IsBleeding
(BodyPartType BodyPart) boolean
BodyDamage.IsBleedingStemmed
(BodyPartType BodyPart) boolean
BodyDamage.isBodyPartBleeding
(BodyPartType part) Returns TRUE if the specified body part's bleeding time is greater than 0.boolean
BodyDamage.IsCauterized
(BodyPartType bodyPartType) boolean
BodyDamage.IsCut
(BodyPartType BodyPart) boolean
BodyDamage.IsDeepWounded
(BodyPartType BodyPart) boolean
BodyDamage.IsInfected
(BodyPartType BodyPart) boolean
BodyDamage.IsScratched
(BodyPartType BodyPart) boolean
BodyDamage.IsStitched
(BodyPartType BodyPart) boolean
BodyDamage.IsWounded
(BodyPartType BodyPart) void
BodyDamage.SetBitten
(BodyPartType BodyPart, boolean Bitten) void
BodyDamage.SetBleeding
(BodyPartType BodyPart, boolean Bleeding) void
BodyDamage.SetBleedingStemmed
(BodyPartType BodyPart, boolean BleedingStemmed) void
BodyDamage.SetCauterized
(BodyPartType bodyPartType, boolean boolean0) void
BodyDamage.SetScratched
(BodyPartType BodyPart, boolean Scratched) void
BodyDamage.SetWounded
(BodyPartType BodyPart, boolean Wounded) static int
BodyPartType.ToIndex
(BodyPartType BPT) static String
BodyPartType.ToString
(BodyPartType BPT) Constructors in zombie.characters.BodyDamage with parameters of type BodyPartType -
Uses of BodyPartType in zombie.ui
Fields in zombie.ui declared as BodyPartTypeConstructors in zombie.ui with parameters of type BodyPartTypeModifierConstructorDescriptionUI_BodyPart
(BodyPartType type, int x, int y, String part, IsoGameCharacter character, boolean RenderFlipped)