Uses of Enum Class
zombie.characters.BodyDamage.BodyPartType
Packages that use BodyPartType
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Uses of BodyPartType in zombie.characters
Fields in zombie.characters declared as BodyPartTypeMethods in zombie.characters with parameters of type BodyPartTypeModifier and TypeMethodDescriptionvoidIsoGameCharacter.addStiffness(BodyPartType partType, float stiffness) voidIsoZombie.addVisualBandage(BodyPartType bodyPart, boolean bloody) static FallingWhileInjuredFallingWhileInjured.fromBodyPartType(BodyPartType in_bodyPartType) booleanFallingWhileInjured.isBodyPart(BodyPartType in_bodyPartType) voidIsoGameCharacter.spikePart(BodyPartType partType) -
Uses of BodyPartType in zombie.characters.BodyDamage
Subclasses with type arguments of type BodyPartType in zombie.characters.BodyDamageFields in zombie.characters.BodyDamage declared as BodyPartTypeMethods in zombie.characters.BodyDamage that return BodyPartTypeModifier and TypeMethodDescriptionstatic BodyPartTypeBodyPartType.FromIndex(int index) static BodyPartTypeBodyPartType.FromString(String str) static BodyPartType[]BodyPartContacts.getAllContacts(BodyPartType bodyPartType) static BodyPartType[]BodyPartContacts.getChildren(BodyPartType bodyPartType) static BodyPartTypeBodyPartContacts.getParent(BodyPartType bodyPartType) static BodyPartTypeBodyPartType.getRandom()BodyPart.getType()static BodyPartTypeReturns the enum constant of this class with the specified name.static BodyPartType[]BodyPartType.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in zombie.characters.BodyDamage with parameters of type BodyPartTypeModifier and TypeMethodDescriptionvoidBodyDamage.AddDamage(BodyPartType BodyPart, float Val) voidBodyDamage.addStiffness(BodyPartType partType, float stiffness) booleanBodyDamage.areBodyPartsBleeding(BodyPartType partA, BodyPartType partB) Returns TRUE if either body part is bleeding.booleanBodyDamage.doBodyPartsHaveInjuries(BodyPartType partA, BodyPartType partB) Returns TRUE if either body part is injured.booleanBodyDamage.doesBodyPartHaveInjury(BodyPartType part) static BodyPartType[]BodyPartContacts.getAllContacts(BodyPartType bodyPartType) BodyDamage.getBodyPart(BodyPartType type) floatBodyDamage.getBodyPartHealth(BodyPartType BodyPart) BodyDamage.getBodyPartName(BodyPartType BodyPart) BodyDamage.getBodyPartsLastState(BodyPartType type) static BodyPartType[]BodyPartContacts.getChildren(BodyPartType bodyPartType) static StringBodyPartType.getDisplayName(BodyPartType BPT) static floatBodyPartType.GetDistToCore(BodyPartType bodyPartType) static floatBodyPartType.GetMaxActionPenalty(BodyPartType bodyPartType) static floatBodyPartType.GetMaxMovementPenalty(BodyPartType bodyPartType) static intBodyPartContacts.getNodeDepth(BodyPartType bodyPartType) Thermoregulator_tryouts.getNodeForType(BodyPartType type) Thermoregulator.getNodeForType(BodyPartType type) static BodyPartTypeBodyPartContacts.getParent(BodyPartType bodyPartType) static floatBodyPartType.GetSkinSurface(BodyPartType bodyPartType) static floatBodyPartType.GetUmbrellaMod(BodyPartType bodyPartType) booleanBodyDamage.IsBandaged(BodyPartType BodyPart) booleanBodyDamage.IsBitten(BodyPartType BodyPart) booleanBodyDamage.IsBleeding(BodyPartType BodyPart) booleanBodyDamage.IsBleedingStemmed(BodyPartType BodyPart) booleanBodyDamage.isBodyPartBleeding(BodyPartType part) Returns TRUE if the specified body part's bleeding time is greater than 0.booleanBodyDamage.IsCauterized(BodyPartType BodyPart) booleanBodyDamage.IsCut(BodyPartType BodyPart) booleanBodyDamage.IsDeepWounded(BodyPartType BodyPart) booleanBodyDamage.IsInfected(BodyPartType BodyPart) booleanBodyDamage.IsScratched(BodyPartType BodyPart) booleanBodyDamage.IsStitched(BodyPartType BodyPart) booleanBodyDamage.IsWounded(BodyPartType BodyPart) voidBodyDamage.SetBitten(BodyPartType BodyPart, boolean Bitten) voidBodyDamage.SetBleeding(BodyPartType BodyPart, boolean Bleeding) voidBodyDamage.SetBleedingStemmed(BodyPartType BodyPart, boolean BleedingStemmed) voidBodyDamage.SetCauterized(BodyPartType BodyPart, boolean Cauterized) voidBodyDamage.SetScratched(BodyPartType BodyPart, boolean Scratched) voidBodyDamage.SetWounded(BodyPartType BodyPart, boolean Wounded) static intBodyPartType.ToIndex(BodyPartType BPT) static StringBodyPartType.ToString(BodyPartType BPT) Constructors in zombie.characters.BodyDamage with parameters of type BodyPartType -
Uses of BodyPartType in zombie.ui
Fields in zombie.ui declared as BodyPartTypeConstructors in zombie.ui with parameters of type BodyPartTypeModifierConstructorDescriptionUI_BodyPart(BodyPartType type, int x, int y, String part, IsoGameCharacter character, boolean RenderFlipped)