Class BodyDamage
java.lang.Object
zombie.characters.BodyDamage.BodyDamage
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final floatboolean -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidAddDamage(int BodyPartIndex, float val) voidAddDamage(BodyPartType BodyPart, float Val) voidAddGeneralHealth(float Val) voidbooleanAddRandomDamageFromZombie(IsoZombie zombie, String hitReaction) This gonna decide the strength of the damage you'll get.voidaddStiffness(BodyPart part, float stiffness) voidaddStiffness(BodyPartType partType, float stiffness) voidapplyDamageFromWeapon(int partIndex, float damage, int damageType, float pain) booleanareBodyPartsBleeding(BodyPartType partA, BodyPartType partB) Returns TRUE if either body part is bleeding.voidvoidDamageFromAnimal(IsoAnimal wielder) static voiddamageFromSpikedArmor(IsoGameCharacter owner, IsoGameCharacter target, int partIndex, HandWeapon weapon) voidDamageFromWeapon(HandWeapon weapon, int PartIndex) voiddecreaseBodyWetness(float amount) voidDisableFakeInfection(int BodyPartIndex) booleandoBodyPartsHaveInjuries(BodyPartType partA, BodyPartType partB) Returns TRUE if either body part is injured.booleanvoidDrawUntexturedQuad(int X, int Y, int Width, int Height, float r, float g, float b, float a) floatfloatgetBodyPart(BodyPartType type) floatgetBodyPartHealth(int BodyPartIndex) floatgetBodyPartHealth(BodyPartType BodyPart) getBodyPartName(int BodyPartIndex) getBodyPartName(BodyPartType BodyPart) floatfloatfloatfloatfloatintintfloatfloatintintfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatintintintintintintintintfloatfloatfloatfloatfloatfloatfloatintfloatstatic floatgetSicknessFromCorpsesRate(int corpseCount) floatintintintintintfloatintfloatfloatbooleanbooleanvoidincreaseBodyWetness(float amount) voidIncreasePanic(int in_numNewZombiesSeen) voidIncreasePanicFloat(float delta) booleanIsBandaged(int BodyPartIndex) booleanIsBandaged(BodyPartType BodyPart) booleanIsBitten(int BodyPartIndex) booleanIsBitten(BodyPartType BodyPart) booleanIsBleeding(int BodyPartIndex) booleanIsBleeding(BodyPartType BodyPart) booleanIsBleedingStemmed(int BodyPartIndex) booleanIsBleedingStemmed(BodyPartType BodyPart) booleanReturns TRUE if the specified body part's bleeding time is greater than 0.booleanbooleanIsCauterized(int BodyPartIndex) booleanIsCauterized(BodyPartType BodyPart) booleanIsCut(BodyPartType BodyPart) booleanIsDeepWounded(BodyPartType BodyPart) booleanbooleanIsFakeInfected(int BodyPartIndex) booleanbooleanisInf()Deprecated.booleanbooleanbooleanIsInfected(int BodyPartIndex) booleanIsInfected(BodyPartType BodyPart) booleanbooleanbooleanbooleanIsOnFire()booleanbooleanIsScratched(int BodyPartIndex) booleanIsScratched(BodyPartType BodyPart) intbooleanIsStitched(int BodyPartIndex) booleanIsStitched(BodyPartType BodyPart) booleanIsWounded(int BodyPartIndex) booleanIsWounded(BodyPartType BodyPart) voidJustAteFood(Food NewFood) voidJustAteFood(Food NewFood, float percentage) voidJustAteFood(Food NewFood, float percentage, boolean useUtensil) voidJustDrankBooze(Food food, float percentage) voidJustDrankBoozeFluid(float alcohol) voidJustReadSomething(Literature literature) voidvoidJustTookPill(InventoryItem Pill) voidload(ByteBuffer input, int WorldVersion) voidloadMainFields(ByteBuffer input, int WorldVersion) voidOnFire(boolean OnFire) floatvoidReduceGeneralHealth(float Val) voidvoidvoidsave(ByteBuffer output) voidsaveMainFields(ByteBuffer output) voidSetBandaged(int BodyPartIndex, boolean Bandaged, float bandageLife, boolean isAlcoholic, String bandageType) voidSetBitten(int BodyPartIndex, boolean Bitten) voidSetBitten(int BodyPartIndex, boolean Bitten, boolean Infected) voidSetBitten(BodyPartType BodyPart, boolean Bitten) voidSetBleeding(int BodyPartIndex, boolean Bleeding) voidSetBleeding(BodyPartType BodyPart, boolean Bleeding) voidSetBleedingStemmed(int BodyPartIndex, boolean BleedingStemmed) voidSetBleedingStemmed(BodyPartType BodyPart, boolean BleedingStemmed) voidvoidsetBoredomDecreaseFromReading(float BoredomDecreaseFromReading) voidsetBurntToDeath(boolean BurntToDeath) voidsetCatchACold(float CatchACold) voidSetCauterized(int BodyPartIndex, boolean Cauterized) voidSetCauterized(BodyPartType BodyPart, boolean Cauterized) voidsetColdDamageStage(float coldDamageStage) voidsetColdProgressionRate(float ColdProgressionRate) voidsetColdReduction(float coldReduction) voidsetColdSneezeTimerMax(int ColdSneezeTimerMax) voidsetColdSneezeTimerMin(int ColdSneezeTimerMin) voidsetColdStrength(float ColdStrength) voidsetContinualPainIncrease(float ContinualPainIncrease) voidsetCurrentNumZombiesVisible(int CurrentNumZombiesVisible) voidSetCut(int BodyPartIndex, boolean Cut) voidsetDamageModCount(int DamageModCount) voidsetDrunkIncreaseValue(float DrunkIncreaseValue) voidsetDrunkReductionValue(float DrunkReductionValue) voidsetHasACold(boolean HasACold) voidsetHealthFromFood(float HealthFromFood) voidsetHealthFromFoodTimer(float HealthFromFoodTimer) voidsetHealthReductionFromSevereBadMoodles(float HealthReductionFromSevereBadMoodles) voidsetInf(boolean inf) Deprecated.voidsetInfected(boolean infected) voidsetInfectionGrowthRate(float InfectionGrowthRate) voidsetInfectionMortalityDuration(float worldHours) voidsetInfectionTime(float worldHours) voidsetInitialBitePain(float InitialBitePain) voidsetInitialScratchPain(float InitialScratchPain) voidsetInitialThumpPain(float InitialThumpPain) voidsetInitialWoundPain(float InitialWoundPain) voidsetIsFakeInfected(boolean IsFakeInfected) voidsetIsOnFire(boolean IsOnFire) voidsetMildColdSneezeTimerMax(int MildColdSneezeTimerMax) voidsetMildColdSneezeTimerMin(int MildColdSneezeTimerMin) voidsetNastyColdSneezeTimerMax(int NastyColdSneezeTimerMax) voidsetNastyColdSneezeTimerMin(int NastyColdSneezeTimerMin) voidsetOldNumZombiesVisible(int OldNumZombiesVisible) voidsetOverallBodyHealth(float OverallBodyHealth) voidsetPainReduction(float painReduction) voidsetPainReductionFromMeds(float PainReductionFromMeds) voidsetPanicIncreaseValue(float PanicIncreaseValue) voidsetPanicReductionValue(float PanicReductionValue) voidsetReducedHealthAddition(float ReducedHealthAddition) voidsetReduceFakeInfection(boolean reduceFakeInfection) voidsetRemotePainLevel(int painLevel) voidSetScratched(int BodyPartIndex, boolean Scratched) voidSetScratched(BodyPartType BodyPart, boolean Scratched) voidSetScratchedFromWeapon(int BodyPartIndex, boolean Scratched) voidsetSeverlyReducedHealthAddition(float SeverlyReducedHealthAddition) voidsetSleepingHealthAddition(float SleepingHealthAddition) voidsetSneezeCoughActive(int SneezeCoughActive) voidsetSneezeCoughDelay(int SneezeCoughDelay) voidsetSneezeCoughTime(int SneezeCoughTime) voidsetStandardHealthAddition(float StandardHealthAddition) voidsetStandardHealthFromFoodTime(int StandardHealthFromFoodTime) voidsetStandardPainReductionWhenWell(float StandardPainReductionWhenWell) voidsetTimeToSneezeOrCough(float TimeToSneezeOrCough) voidsetWasDraggingCorpse(boolean WasDraggingCorpse) voidSetWounded(int BodyPartIndex, boolean Wounded) voidSetWounded(BodyPartType BodyPart, boolean Wounded) voidvoidvoidvoidUpdate()voidvoidvoidvoidvoidvoidvoidbooleanboolean
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Field Details
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isFakeInfected
public boolean isFakeInfected -
InfectionLevelToZombify
public static final float InfectionLevelToZombify- See Also:
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Constructor Details
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BodyDamage
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Method Details
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getBodyPart
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getBodyPartsLastState
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setBodyPartsLastState
public void setBodyPartsLastState() -
load
- Throws:
IOException
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save
- Throws:
IOException
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saveMainFields
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loadMainFields
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IsFakeInfected
public boolean IsFakeInfected() -
OnFire
public void OnFire(boolean OnFire) -
IsOnFire
public boolean IsOnFire() -
WasBurntToDeath
public boolean WasBurntToDeath() -
IncreasePanicFloat
public void IncreasePanicFloat(float delta) -
IncreasePanic
public void IncreasePanic(int in_numNewZombiesSeen) -
ReducePanic
public void ReducePanic() -
UpdateDraggingCorpse
public void UpdateDraggingCorpse() -
UpdatePanicState
public void UpdatePanicState() -
JustDrankBooze
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JustDrankBoozeFluid
public void JustDrankBoozeFluid(float alcohol) -
JustTookPill
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JustAteFood
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JustAteFood
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JustAteFood
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JustReadSomething
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JustTookPainMeds
public void JustTookPainMeds() -
UpdateWetness
public void UpdateWetness() -
TriggerSneezeCough
public void TriggerSneezeCough() -
IsSneezingCoughing
public int IsSneezingCoughing() -
UpdateCold
public void UpdateCold() -
getColdStrength
public float getColdStrength() -
AddDamage
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AddGeneralHealth
public void AddGeneralHealth(float Val) -
ReduceGeneralHealth
public void ReduceGeneralHealth(float Val) -
AddDamage
public void AddDamage(int BodyPartIndex, float val) -
splatBloodFloorBig
public void splatBloodFloorBig() -
damageFromSpikedArmor
public static void damageFromSpikedArmor(IsoGameCharacter owner, IsoGameCharacter target, int partIndex, HandWeapon weapon) -
applyDamageFromWeapon
public void applyDamageFromWeapon(int partIndex, float damage, int damageType, float pain) -
DamageFromWeapon
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AddRandomDamageFromZombie
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doesBodyPartHaveInjury
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doBodyPartsHaveInjuries
Returns TRUE if either body part is injured. ie. A OR B -
isBodyPartBleeding
Returns TRUE if the specified body part's bleeding time is greater than 0. -
areBodyPartsBleeding
Returns TRUE if either body part is bleeding. ie. A OR B -
DrawUntexturedQuad
public void DrawUntexturedQuad(int X, int Y, int Width, int Height, float r, float g, float b, float a) -
getBodyPartHealth
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getBodyPartHealth
public float getBodyPartHealth(int BodyPartIndex) -
getBodyPartName
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getBodyPartName
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getHealth
public float getHealth() -
getApparentInfectionLevel
public float getApparentInfectionLevel() -
getNumPartsBleeding
public int getNumPartsBleeding() -
isNeckBleeding
public boolean isNeckBleeding() -
getNumPartsScratched
public int getNumPartsScratched() -
getNumPartsBitten
public int getNumPartsBitten() -
HasInjury
public boolean HasInjury() -
IsBandaged
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IsDeepWounded
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IsBandaged
public boolean IsBandaged(int BodyPartIndex) -
IsBitten
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IsBitten
public boolean IsBitten(int BodyPartIndex) -
IsBleeding
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IsBleeding
public boolean IsBleeding(int BodyPartIndex) -
IsBleedingStemmed
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IsBleedingStemmed
public boolean IsBleedingStemmed(int BodyPartIndex) -
IsCauterized
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IsCauterized
public boolean IsCauterized(int BodyPartIndex) -
IsInfected
public boolean IsInfected() -
IsInfected
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IsInfected
public boolean IsInfected(int BodyPartIndex) -
IsFakeInfected
public boolean IsFakeInfected(int BodyPartIndex) -
DisableFakeInfection
public void DisableFakeInfection(int BodyPartIndex) -
IsScratched
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IsCut
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IsScratched
public boolean IsScratched(int BodyPartIndex) -
IsStitched
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IsStitched
public boolean IsStitched(int BodyPartIndex) -
IsWounded
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IsWounded
public boolean IsWounded(int BodyPartIndex) -
RestoreToFullHealth
public void RestoreToFullHealth() -
SetBandaged
public void SetBandaged(int BodyPartIndex, boolean Bandaged, float bandageLife, boolean isAlcoholic, String bandageType) -
SetBitten
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SetBitten
public void SetBitten(int BodyPartIndex, boolean Bitten) -
SetBitten
public void SetBitten(int BodyPartIndex, boolean Bitten, boolean Infected) -
SetBleeding
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SetBleeding
public void SetBleeding(int BodyPartIndex, boolean Bleeding) -
SetBleedingStemmed
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SetBleedingStemmed
public void SetBleedingStemmed(int BodyPartIndex, boolean BleedingStemmed) -
SetCauterized
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SetCauterized
public void SetCauterized(int BodyPartIndex, boolean Cauterized) -
setScratchedWindow
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SetScratched
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SetScratched
public void SetScratched(int BodyPartIndex, boolean Scratched) -
SetScratchedFromWeapon
public void SetScratchedFromWeapon(int BodyPartIndex, boolean Scratched) -
SetCut
public void SetCut(int BodyPartIndex, boolean Cut) -
SetWounded
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SetWounded
public void SetWounded(int BodyPartIndex, boolean Wounded) -
ShowDebugInfo
public void ShowDebugInfo() -
UpdateBoredom
public void UpdateBoredom() -
UpdateStrength
public void UpdateStrength() -
pickMortalityDuration
public float pickMortalityDuration() -
Update
public void Update() -
calculateOverallHealth
public void calculateOverallHealth() -
getSicknessFromCorpsesRate
public static float getSicknessFromCorpsesRate(int corpseCount) -
GetBaseCorpseSickness
public float GetBaseCorpseSickness() -
UseBandageOnMostNeededPart
public boolean UseBandageOnMostNeededPart() -
getBodyParts
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getDamageModCount
public int getDamageModCount()- Returns:
- the DamageModCount
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setDamageModCount
public void setDamageModCount(int DamageModCount) - Parameters:
DamageModCount- the DamageModCount to set
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getInfectionGrowthRate
public float getInfectionGrowthRate()- Returns:
- the InfectionGrowthRate
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setInfectionGrowthRate
public void setInfectionGrowthRate(float InfectionGrowthRate) - Parameters:
InfectionGrowthRate- the InfectionGrowthRate to set
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isInfected
public boolean isInfected() -
setInfected
public void setInfected(boolean infected) -
getInfectionTime
public float getInfectionTime() -
setInfectionTime
public void setInfectionTime(float worldHours) -
getInfectionMortalityDuration
public float getInfectionMortalityDuration() -
setInfectionMortalityDuration
public void setInfectionMortalityDuration(float worldHours) -
isInf
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setInf
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isIsFakeInfected
public boolean isIsFakeInfected()- Returns:
- the IsFakeInfected
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setIsFakeInfected
public void setIsFakeInfected(boolean IsFakeInfected) - Parameters:
IsFakeInfected- the IsFakeInfected to set
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getOverallBodyHealth
public float getOverallBodyHealth()- Returns:
- the OverallBodyHealth
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setOverallBodyHealth
public void setOverallBodyHealth(float OverallBodyHealth) - Parameters:
OverallBodyHealth- the OverallBodyHealth to set
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getStandardHealthAddition
public float getStandardHealthAddition()- Returns:
- the StandardHealthAddition
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setStandardHealthAddition
public void setStandardHealthAddition(float StandardHealthAddition) - Parameters:
StandardHealthAddition- the StandardHealthAddition to set
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getReducedHealthAddition
public float getReducedHealthAddition()- Returns:
- the ReducedHealthAddition
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setReducedHealthAddition
public void setReducedHealthAddition(float ReducedHealthAddition) - Parameters:
ReducedHealthAddition- the ReducedHealthAddition to set
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getSeverlyReducedHealthAddition
public float getSeverlyReducedHealthAddition()- Returns:
- the SeverlyReducedHealthAddition
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setSeverlyReducedHealthAddition
public void setSeverlyReducedHealthAddition(float SeverlyReducedHealthAddition) - Parameters:
SeverlyReducedHealthAddition- the SeverlyReducedHealthAddition to set
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getSleepingHealthAddition
public float getSleepingHealthAddition()- Returns:
- the SleepingHealthAddition
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setSleepingHealthAddition
public void setSleepingHealthAddition(float SleepingHealthAddition) - Parameters:
SleepingHealthAddition- the SleepingHealthAddition to set
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getHealthFromFood
public float getHealthFromFood()- Returns:
- the HealthFromFood
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setHealthFromFood
public void setHealthFromFood(float HealthFromFood) - Parameters:
HealthFromFood- the HealthFromFood to set
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getHealthReductionFromSevereBadMoodles
public float getHealthReductionFromSevereBadMoodles()- Returns:
- the HealthReductionFromSevereBadMoodles
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setHealthReductionFromSevereBadMoodles
public void setHealthReductionFromSevereBadMoodles(float HealthReductionFromSevereBadMoodles) - Parameters:
HealthReductionFromSevereBadMoodles- the HealthReductionFromSevereBadMoodles to set
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getStandardHealthFromFoodTime
public int getStandardHealthFromFoodTime()- Returns:
- the StandardHealthFromFoodTime
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setStandardHealthFromFoodTime
public void setStandardHealthFromFoodTime(int StandardHealthFromFoodTime) - Parameters:
StandardHealthFromFoodTime- the StandardHealthFromFoodTime to set
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getHealthFromFoodTimer
public float getHealthFromFoodTimer()- Returns:
- the HealthFromFoodTimer
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setHealthFromFoodTimer
public void setHealthFromFoodTimer(float HealthFromFoodTimer) - Parameters:
HealthFromFoodTimer- the HealthFromFoodTimer to set
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getBoredomDecreaseFromReading
public float getBoredomDecreaseFromReading()- Returns:
- the BoredomDecreaseFromReading
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setBoredomDecreaseFromReading
public void setBoredomDecreaseFromReading(float BoredomDecreaseFromReading) - Parameters:
BoredomDecreaseFromReading- the BoredomDecreaseFromReading to set
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getInitialThumpPain
public float getInitialThumpPain()- Returns:
- the InitialThumpPain
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setInitialThumpPain
public void setInitialThumpPain(float InitialThumpPain) - Parameters:
InitialThumpPain- the InitialThumpPain to set
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getInitialScratchPain
public float getInitialScratchPain()- Returns:
- the InitialScratchPain
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setInitialScratchPain
public void setInitialScratchPain(float InitialScratchPain) - Parameters:
InitialScratchPain- the InitialScratchPain to set
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getInitialBitePain
public float getInitialBitePain()- Returns:
- the InitialBitePain
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setInitialBitePain
public void setInitialBitePain(float InitialBitePain) - Parameters:
InitialBitePain- the InitialBitePain to set
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getInitialWoundPain
public float getInitialWoundPain()- Returns:
- the InitialWoundPain
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setInitialWoundPain
public void setInitialWoundPain(float InitialWoundPain) - Parameters:
InitialWoundPain- the InitialWoundPain to set
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getContinualPainIncrease
public float getContinualPainIncrease()- Returns:
- the ContinualPainIncrease
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setContinualPainIncrease
public void setContinualPainIncrease(float ContinualPainIncrease) - Parameters:
ContinualPainIncrease- the ContinualPainIncrease to set
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getPainReductionFromMeds
public float getPainReductionFromMeds()- Returns:
- the PainReductionFromMeds
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setPainReductionFromMeds
public void setPainReductionFromMeds(float PainReductionFromMeds) - Parameters:
PainReductionFromMeds- the PainReductionFromMeds to set
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getStandardPainReductionWhenWell
public float getStandardPainReductionWhenWell()- Returns:
- the StandardPainReductionWhenWell
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setStandardPainReductionWhenWell
public void setStandardPainReductionWhenWell(float StandardPainReductionWhenWell) - Parameters:
StandardPainReductionWhenWell- the StandardPainReductionWhenWell to set
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getOldNumZombiesVisible
public int getOldNumZombiesVisible()- Returns:
- the OldNumZombiesVisible
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setOldNumZombiesVisible
public void setOldNumZombiesVisible(int OldNumZombiesVisible) - Parameters:
OldNumZombiesVisible- the OldNumZombiesVisible to set
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getWasDraggingCorpse
public boolean getWasDraggingCorpse() -
setWasDraggingCorpse
public void setWasDraggingCorpse(boolean WasDraggingCorpse) -
getCurrentNumZombiesVisible
public int getCurrentNumZombiesVisible()- Returns:
- the CurrentNumZombiesVisible
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setCurrentNumZombiesVisible
public void setCurrentNumZombiesVisible(int CurrentNumZombiesVisible) - Parameters:
CurrentNumZombiesVisible- the CurrentNumZombiesVisible to set
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getPanicIncreaseValue
public float getPanicIncreaseValue()- Returns:
- the PanicIncreaseValue
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getPanicIncreaseValueFrame
public float getPanicIncreaseValueFrame() -
setPanicIncreaseValue
public void setPanicIncreaseValue(float PanicIncreaseValue) - Parameters:
PanicIncreaseValue- the PanicIncreaseValue to set
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getPanicReductionValue
public float getPanicReductionValue()- Returns:
- the PanicReductionValue
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setPanicReductionValue
public void setPanicReductionValue(float PanicReductionValue) - Parameters:
PanicReductionValue- the PanicReductionValue to set
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getDrunkIncreaseValue
public float getDrunkIncreaseValue()- Returns:
- the DrunkIncreaseValue
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setDrunkIncreaseValue
public void setDrunkIncreaseValue(float DrunkIncreaseValue) - Parameters:
DrunkIncreaseValue- the DrunkIncreaseValue to set
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getDrunkReductionValue
public float getDrunkReductionValue()- Returns:
- the DrunkReductionValue
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setDrunkReductionValue
public void setDrunkReductionValue(float DrunkReductionValue) - Parameters:
DrunkReductionValue- the DrunkReductionValue to set
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isIsOnFire
public boolean isIsOnFire()- Returns:
- the IsOnFire
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setIsOnFire
public void setIsOnFire(boolean IsOnFire) - Parameters:
IsOnFire- the IsOnFire to set
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isBurntToDeath
public boolean isBurntToDeath()- Returns:
- the BurntToDeath
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setBurntToDeath
public void setBurntToDeath(boolean BurntToDeath) - Parameters:
BurntToDeath- the BurntToDeath to set
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getCatchACold
public float getCatchACold()- Returns:
- the CatchACold
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setCatchACold
public void setCatchACold(float CatchACold) - Parameters:
CatchACold- the CatchACold to set
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isHasACold
public boolean isHasACold()- Returns:
- the HasACold
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setHasACold
public void setHasACold(boolean HasACold) - Parameters:
HasACold- the HasACold to set
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setColdStrength
public void setColdStrength(float ColdStrength) - Parameters:
ColdStrength- the ColdStrength to set
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getColdProgressionRate
public float getColdProgressionRate()- Returns:
- the ColdProgressionRate
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setColdProgressionRate
public void setColdProgressionRate(float ColdProgressionRate) - Parameters:
ColdProgressionRate- the ColdProgressionRate to set
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getTimeToSneezeOrCough
public float getTimeToSneezeOrCough() -
setTimeToSneezeOrCough
public void setTimeToSneezeOrCough(float TimeToSneezeOrCough) -
getSmokerSneezeTimerMin
public int getSmokerSneezeTimerMin() -
getSmokerSneezeTimerMax
public int getSmokerSneezeTimerMax() -
getMildColdSneezeTimerMin
public int getMildColdSneezeTimerMin()- Returns:
- the MildColdSneezeTimerMin
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setMildColdSneezeTimerMin
public void setMildColdSneezeTimerMin(int MildColdSneezeTimerMin) - Parameters:
MildColdSneezeTimerMin- the MildColdSneezeTimerMin to set
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getMildColdSneezeTimerMax
public int getMildColdSneezeTimerMax()- Returns:
- the MildColdSneezeTimerMax
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setMildColdSneezeTimerMax
public void setMildColdSneezeTimerMax(int MildColdSneezeTimerMax) - Parameters:
MildColdSneezeTimerMax- the MildColdSneezeTimerMax to set
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getColdSneezeTimerMin
public int getColdSneezeTimerMin()- Returns:
- the ColdSneezeTimerMin
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setColdSneezeTimerMin
public void setColdSneezeTimerMin(int ColdSneezeTimerMin) - Parameters:
ColdSneezeTimerMin- the ColdSneezeTimerMin to set
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getColdSneezeTimerMax
public int getColdSneezeTimerMax()- Returns:
- the ColdSneezeTimerMax
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setColdSneezeTimerMax
public void setColdSneezeTimerMax(int ColdSneezeTimerMax) - Parameters:
ColdSneezeTimerMax- the ColdSneezeTimerMax to set
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getNastyColdSneezeTimerMin
public int getNastyColdSneezeTimerMin()- Returns:
- the NastyColdSneezeTimerMin
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setNastyColdSneezeTimerMin
public void setNastyColdSneezeTimerMin(int NastyColdSneezeTimerMin) - Parameters:
NastyColdSneezeTimerMin- the NastyColdSneezeTimerMin to set
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getNastyColdSneezeTimerMax
public int getNastyColdSneezeTimerMax()- Returns:
- the NastyColdSneezeTimerMax
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setNastyColdSneezeTimerMax
public void setNastyColdSneezeTimerMax(int NastyColdSneezeTimerMax) - Parameters:
NastyColdSneezeTimerMax- the NastyColdSneezeTimerMax to set
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getSneezeCoughActive
public int getSneezeCoughActive()- Returns:
- the SneezeCoughActive
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setSneezeCoughActive
public void setSneezeCoughActive(int SneezeCoughActive) - Parameters:
SneezeCoughActive- the SneezeCoughActive to set
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getSneezeCoughTime
public int getSneezeCoughTime()- Returns:
- the SneezeCoughTime
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setSneezeCoughTime
public void setSneezeCoughTime(int SneezeCoughTime) - Parameters:
SneezeCoughTime- the SneezeCoughTime to set
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getSneezeCoughDelay
public int getSneezeCoughDelay()- Returns:
- the SneezeCoughDelay
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setSneezeCoughDelay
public void setSneezeCoughDelay(int SneezeCoughDelay) - Parameters:
SneezeCoughDelay- the SneezeCoughDelay to set
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getParentChar
- Returns:
- the ParentChar
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isReduceFakeInfection
public boolean isReduceFakeInfection() -
setReduceFakeInfection
public void setReduceFakeInfection(boolean reduceFakeInfection) -
AddRandomDamage
public void AddRandomDamage() -
getPainReduction
public float getPainReduction() -
setPainReduction
public void setPainReduction(float painReduction) -
getColdReduction
public float getColdReduction() -
setColdReduction
public void setColdReduction(float coldReduction) -
getRemotePainLevel
public int getRemotePainLevel() -
setRemotePainLevel
public void setRemotePainLevel(int painLevel) -
getColdDamageStage
public float getColdDamageStage() -
setColdDamageStage
public void setColdDamageStage(float coldDamageStage) -
getThermoregulator
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decreaseBodyWetness
public void decreaseBodyWetness(float amount) -
increaseBodyWetness
public void increaseBodyWetness(float amount) -
DamageFromAnimal
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getGeneralWoundInfectionLevel
public float getGeneralWoundInfectionLevel() -
UpdateDiscomfort
public void UpdateDiscomfort() -
addStiffness
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addStiffness
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