Class HitReactionNetworkAI

java.lang.Object
zombie.characters.HitReactionNetworkAI

public class HitReactionNetworkAI extends Object
  • Field Details Link icon

    • startPosition Link icon

      public final Vector2 startPosition
    • finalPosition Link icon

      public final Vector2 finalPosition
    • finalPositionZ Link icon

      public byte finalPositionZ
    • startDirection Link icon

      public final Vector2 startDirection
    • finalDirection Link icon

      public final Vector2 finalDirection
  • Constructor Details Link icon

    • HitReactionNetworkAI Link icon

      public HitReactionNetworkAI(IsoGameCharacter _character)
  • Method Details Link icon

    • isEnabled Link icon

      public static boolean isEnabled(IsoGameCharacter var0)
    • isSetup Link icon

      public boolean isSetup()
    • isStarted Link icon

      public boolean isStarted()
    • start Link icon

      public void start()
    • reset Link icon

      public void reset()
    • setup Link icon

      public void setup(float dropPositionX, float dropPositionY, byte dropPositionZ, Float angle)
    • stop Link icon

      public void stop()
    • move Link icon

      public void move()
    • isDoSkipMovement Link icon

      public boolean isDoSkipMovement()
    • getDescription Link icon

      public String getDescription()
    • CalcHitReactionWeapon Link icon

      public static void CalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon)
    • CalcHitReactionVehicle Link icon

      public static void CalcHitReactionVehicle(IsoGameCharacter target, BaseVehicle vehicle)
    • process Link icon

      public void process(float dropPositionX, float dropPositionY, float dropPositionZ, float dropDirection)