Class HitReactionNetworkAI
java.lang.Object
zombie.characters.HitReactionNetworkAI
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidCalcHitReactionVehicle(IsoGameCharacter target, BaseVehicle vehicle) static voidCalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) booleanstatic booleanisEnabled(IsoGameCharacter character) booleanisSetup()booleanvoidmove()voidprocess(float dropPositionX, float dropPositionY, float dropPositionZ, float dropDirection) voidreset()voidvoidstart()voidstop()
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Field Details
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startPosition
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finalPosition
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finalPositionZ
public byte finalPositionZ -
startDirection
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finalDirection
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Constructor Details
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HitReactionNetworkAI
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Method Details
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isEnabled
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isSetup
public boolean isSetup() -
isStarted
public boolean isStarted() -
start
public void start() -
reset
public void reset() -
setup
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stop
public void stop() -
move
public void move() -
isDoSkipMovement
public boolean isDoSkipMovement() -
getDescription
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CalcHitReactionWeapon
public static void CalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) -
CalcHitReactionVehicle
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process
public void process(float dropPositionX, float dropPositionY, float dropPositionZ, float dropDirection)
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