Class HitReactionNetworkAI
java.lang.Object
zombie.characters.HitReactionNetworkAI
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void
CalcHitReactionVehicle
(IsoGameCharacter target, BaseVehicle vehicle) static void
CalcHitReactionWeapon
(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) boolean
static boolean
isEnabled
(IsoGameCharacter var0) boolean
isSetup()
boolean
void
move()
void
process
(float dropPositionX, float dropPositionY, float dropPositionZ, float dropDirection) void
reset()
void
void
start()
void
stop()
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Field Details
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startPosition
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finalPosition
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finalPositionZ
public byte finalPositionZ -
startDirection
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finalDirection
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Constructor Details
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HitReactionNetworkAI
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Method Details
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isEnabled
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isSetup
public boolean isSetup() -
isStarted
public boolean isStarted() -
start
public void start() -
reset
public void reset() -
setup
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stop
public void stop() -
move
public void move() -
isDoSkipMovement
public boolean isDoSkipMovement() -
getDescription
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CalcHitReactionWeapon
public static void CalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) -
CalcHitReactionVehicle
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process
public void process(float dropPositionX, float dropPositionY, float dropPositionZ, float dropDirection)
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