Class HitReactionNetworkAI
java.lang.Object
zombie.characters.HitReactionNetworkAI
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void
CalcHitReactionVehicle
(IsoGameCharacter target, BaseVehicle vehicle) static void
CalcHitReactionWeapon
(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) void
finish()
boolean
static boolean
isEnabled
(IsoGameCharacter isoGameCharacter) boolean
isSetup()
boolean
void
move()
void
void
process
(float dropPositionX, float dropPositionY, float dropPositionZ, float dropDirection) void
void
start()
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Field Details
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startPosition
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finalPosition
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finalPositionZ
public byte finalPositionZ -
startDirection
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finalDirection
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Constructor Details
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HitReactionNetworkAI
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Method Details
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isEnabled
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isSetup
public boolean isSetup() -
isStarted
public boolean isStarted() -
start
public void start() -
finish
public void finish() -
setup
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moveFinal
public void moveFinal() -
move
public void move() -
isDoSkipMovement
public boolean isDoSkipMovement() -
getDescription
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CalcHitReactionWeapon
public static void CalcHitReactionWeapon(IsoGameCharacter wielder, IsoGameCharacter target, HandWeapon weapon) -
CalcHitReactionVehicle
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process
public void process(float dropPositionX, float dropPositionY, float dropPositionZ, float dropDirection)
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