Class HandWeapon
java.lang.Object
zombie.entity.GameEntity
zombie.inventory.InventoryItem
zombie.inventory.types.HandWeapon
- All Implemented Interfaces:
IUpdater
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Field Summary
FieldsModifier and TypeFieldDescriptionfloatbooleanbooleanstatic final intfloatfloatFields inherited from class InventoryItem
atlasTexture, byteData, canStack, closeKillMove, col, cooked, deadBodyObject, extraItems, fatigueChange, id, jobDelta, jobType, mainCategory, replaceOnUseOn, requiresEquippedBothHands, worldAlpha, worldItem, worldScale, worldXRotation, worldYRotation, worldZRotationFields inherited from class GameEntity
DEFAULT_ENTITY_DISPLAY_NAME -
Constructor Summary
ConstructorsConstructorDescriptionHandWeapon(String module, String name, String itemType, String texName) HandWeapon(String module, String name, String itemType, Item item) -
Method Summary
Modifier and TypeMethodDescriptionvoidattachWeaponPart(IsoGameCharacter character, WeaponPart part) voidattachWeaponPart(IsoGameCharacter character, WeaponPart part, boolean doChange) voidattachWeaponPart(WeaponPart part) voidattachWeaponPart(WeaponPart part, boolean doChange) booleancanAttackPierceTransparentWall(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) booleanbooleanbooleanbooleanbooleanbooleancheckUnJam(IsoPlayer player) voidvoidclearWeaponPart(String partType) voidclearWeaponPart(WeaponPart part) voidvoiddetachWeaponPart(String location) voiddetachWeaponPart(IsoGameCharacter character, WeaponPart part) voiddetachWeaponPart(IsoGameCharacter character, WeaponPart part, boolean doChange) voiddetachWeaponPart(WeaponPart part) voidDoTooltip(ObjectTooltip tooltipUI, ObjectTooltip.Layout layout) floatfloatintfloatfloatfloatintgetAllWeaponParts(List<WeaponPart> result) intgetAttackTargetSquare(Vector3 attackPosition) floatgetBestMagazine(IsoGameCharacter owner) Get the magazine with the most bullets in itfloatintintfloatfloatfloatfloatfloatgetDetachableWeaponParts(IsoGameCharacter character) intfloatfloatfloatintintintintfloatfloatintintintintfloatfloatfloatintfloatfloatfloatfloatintfloatfloatgetMaxRange(IsoGameCharacter owner) floatfloatgetMaxSightRange(IsoGameCharacter character) floatfloatfloatfloatfloatfloatfloatgetMinSightRange(IsoGameCharacter character) intfloatintfloatgetPerk()intfloatfloatfloatfloatintintgetRecoilDelay(IsoGameCharacter owner) intfloatgetScore(SurvivorDesc desc) intintfloatintintfloatintintfloatfloatgetStaggerBackTimeMod(IsoGameCharacter wielder, IsoGameCharacter target) floatfloatfloatfloatfloatintintgetWeaponPart(String location) getWeaponPart(WeaponPart part) floatfloatintfloatbooleanvoidinheritAmmunition(HandWeapon other) booleanisAimed()booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisJammed()booleanbooleanbooleanisMelee()booleanbooleanisOfWeaponCategory(WeaponCategory weaponCategory) booleanbooleanbooleanbooleanisRanged()booleanbooleanisReloadable(IsoGameCharacter owner) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanIsWeapon()voidload(ByteBuffer input, int WorldVersion) floatbooleanintvoidvoidrender()voidsave(ByteBuffer output, boolean net) voidsetActivated(boolean activated) voidsetActiveLight(WeaponPart part) voidsetActiveSight(WeaponPart part) voidsetAimingPerkCritModifier(int aimingPerkCritModifier) voidsetAimingPerkHitChanceModifier(float aimingPerkHitChanceModifier) voidsetAimingPerkMinAngleModifier(float aimingPerkMinAngleModifier) voidsetAimingPerkRangeModifier(float aimingPerkRangeModifier) voidsetAimingTime(int aimingTime) voidsetAlwaysKnockdown(boolean AlwaysKnockdown) voidsetAmmoBox(String ammoBox) voidsetAmmoPerShoot(int ammoPerShoot) voidsetAngleFalloff(boolean angleFalloff) voidsetAttackTargetSquare(IsoGridSquare isoGridSquare) voidsetBaseSpeed(float baseSpeed) voidsetBloodLevel(float level) voidsetBulletOutSound(String bulletOutSound) voidsetCanBarracade(boolean bCanBarracade) voidsetCanBePlaced(boolean canBePlaced) voidsetCanBeReused(boolean canBeReused) voidsetCantAttackWithLowestEndurance(boolean CantAttackWithLowestEndurance) voidsetClickSound(String clickSound) voidsetClipSize(int capacity) voidsetConditionLowerChance(int ConditionLowerChance) voidsetContainsClip(boolean containsClip) voidsetCriticalChance(float criticalChance) voidsetCriticalDamageMultiplier(float criticalDamageMultiplier) voidsetCyclicRateMultiplier(float value) voidsetDamageCategory(String damageCategory) voidsetDamageMakeHole(boolean damageMakeHole) voidsetDoorDamage(int DoorDamage) voidsetDoorHitSound(String doorHitSound) voidsetDoSwingBeforeImpact(float doSwingBeforeImpact) voidsetEnduranceMod(float EnduranceMod) voidsetExplosionDuration(int seconds) voidsetExplosionPower(int explosionPower) voidsetExplosionRange(int explosionRange) voidsetExplosionTimer(int explosionTimer) voidsetExtraDamage(float extraDamage) voidsetFireMode(String fireMode) voidsetFireModePossibilities(ArrayList<String> fireModePossibilities) voidsetFireRange(int fireRange) voidsetFireStartingChance(int fireStartingChance) voidsetFireStartingEnergy(int fireStartingEnergy) voidsetHaveChamber(boolean haveChamber) voidsetHitChance(int hitChance) voidsetHitFloorSound(String hitFloorSound) voidsetImpactSound(String impactSound) voidsetInsertAllBulletsReload(boolean insertAllBulletsReload) voidsetJamGunChance(float jamGunChance) voidsetJammed(boolean isJammed) voidsetKnockBackOnNoDeath(boolean knockBackOnNoDeath) voidsetKnockdownMod(float KnockdownMod) voidsetMagazineType(String magazineType) voidsetMaxAngle(float maxAngle) voidsetMaxDamage(float maxDamage) voidsetMaxHitCount(int maxHitCount) voidsetMaxRange(float maxRange) voidsetMaxSightRange(float value) voidsetMinAngle(float minAngle) voidsetMinDamage(float minDamage) voidsetMinimumSwingTime(float minimumSwingTime) voidsetMinRange(float minRange) voidsetMinRangeRanged(float minRangeRanged) voidsetMinSightRange(float value) voidsetModelWeaponPart(ArrayList<ModelWeaponPart> modelWeaponPart) voidsetMultipleHitConditionAffected(boolean MultipleHitConditionAffected) voidsetMuzzleFlashModelKey(ModelKey muzzleFlashModelKey) voidsetNoiseFactor(float noiseFactor) voidsetNoiseRange(int noiseRange) voidsetOriginalWeaponSprite(String originalWeaponSprite) voidsetOtherBoost(float otherBoost) voidsetOtherHandRequire(ItemTag otherHandRequire) voidsetOtherHandUse(boolean otherHandUse) voidsetPhysicsObject(String physicsObject) voidsetPiercingBullets(boolean piercingBullets) voidsetPlacedSprite(String placedSprite) voidsetProjectileCount(int count) voidsetProjectileSpread(float projectileSpread) voidsetProjectileWeightCenter(float projectileWeightCenter) voidsetPushBackMod(float pushBackMod) voidsetRackAfterShoot(boolean rackAfterShoot) voidsetRackSound(String rackSound) voidsetRanged(boolean ranged) voidsetRangeFalloff(boolean rangeFalloff) voidsetRecoilDelay(int recoilDelay) voidsetReloadTime(int reloadTime) voidsetRoundChambered(boolean roundChambered) voidsetScriptItem(Item scriptItem) voidsetSensorRange(int sensorRange) voidsetShareEndurance(boolean shareEndurance) voidsetShellFallSound(String shellFallSound) voidsetSmokeRange(int smokeRange) voidsetSoundGain(float soundGain) voidsetSoundRadius(int soundRadius) voidsetSoundVolume(int soundVolume) voidsetSpentRoundChambered(boolean roundChambered) voidsetSpentRoundCount(int count) voidsetSplatBloodOnNoDeath(boolean splatBloodOnNoDeath) voidsetSplatNumber(int splatNumber) voidsetSubCategory(String subcategory) voidsetSwingSound(String swingSound) voidsetSwingTime(float swingTime) voidsetToHitModifier(float toHitModifier) voidsetTreeDamage(int treeDamage) voidsetTriggerExplosionTimer(int triggerExplosionTimer) voidsetUseEndurance(boolean useEndurance) voidsetUseSelf(boolean useSelf) voidsetWeaponCategories(Set<WeaponCategory> weaponCategories) voidsetWeaponLength(float weaponLength) voidsetWeaponPart(String partType, WeaponPart part) voidsetWeaponPart(WeaponPart part) voidsetWeaponReloadType(String weaponReloadType) voidsetWeaponSprite(String weaponSprite) voidsetWeaponSpritesByIndex(ArrayList<String> weaponSpritesByIndex) voidsetZombieHitSound(String hitSound) voidupdate()booleanMethods inherited from class InventoryItem
addExtraItem, addExtraItem, allowRandomTint, applyMaxSharpness, canBeEquipped, canBeRemote, canHaveOrigin, CanStack, canStoreWater, checkSyncItemFields, copyBloodLevelFrom, copyClothing, copyConditionModData, copyConditionStatesFrom, copyModData, CopyModData, copyTimesHeadRepairedFrom, copyTimesHeadRepairedTo, copyTimesRepairedFrom, copyTimesRepairedTo, createAndStoreDefaultDeadBody, createCloneItem, damageCheck, damageCheck, damageCheck, damageCheck, damageCheck, damageCheck, doBreakSound, doBuildingStash, doDamagedSound, DoTooltip, DoTooltipEmbedded, emptyLiquid, finishupdate, getA, getAge, getAimReleaseSound, getAlcoholPower, getAlternateModelName, getAmmoType, getAnimalFeedType, getAnimalTracks, getAttachedSlot, getAttachedSlotType, getAttachedToModel, getAttachmentReplacement, getAttachmentsProvided, getAttachmentType, getB, getBandagePower, getBlood, getBloodClothingType, getBloodLevelAdjustedHigh, getBloodLevelAdjustedLow, getBodyLocation, getBookSubjects, getBoredomChange, getBrakeForce, getBreakSound, getBringToBearSound, getBulletHitArmourSound, getBurntString, getByteData, getChanceToSpawnDamaged, getCleanString, getClothingItem, getClothingItemExtra, getClothingItemExtraOption, getClothingItemName, getColor, getColorBlue, getColorGreen, getColorInfo, getColorRed, getCondition, getConditionLowerNormal, getConditionLowerOffroad, getConditionMax, getConsolidateOption, getContainer, getContainerX, getContainerY, getCookedString, getCookingTime, getCount, getCountDownSound, getCoverType, getCurrentAmmoCount, getCurrentCondition, getCurrentUses, getCurrentUsesFloat, getCustomMenuOption, getDamagedSound, getDeadBodyObject, getDescription, getDigType, getDirt, getDiscomfortModifier, getDisplayCategory, getDisplayName, getDoubleClickRecipe, getDropSound, getDurability, getEatTime, getEatType, getEngineLoudness, getEntityNetID, getEquipParent, getEquippedWeight, getEquipSound, getEvolvedRecipeName, getExplosionSound, getExtinguishedItem, getExtraItems, getExtraItemsWeight, getFabricType, getFatigueChange, getFileName, getFillFromDispenserSound, getFillFromLakeSound, getFillFromTapSound, getFillFromToiletSound, getFireFuelRatio, getFluidContainerFromSelfOrWorldItem, getFoodSicknessChange, getFullType, getG, getGameEntityType, getGunType, getHaveBeenRepaired, getHeadCondition, getHeadConditionLowerChance, getHeadConditionLowerChanceMultiplier, getHeadConditionMax, getHearingModifier, getHotbarEquippedWeight, getIcon, getIconsForTexture, getID, getInverseCoughProbability, getInverseCoughProbabilitySmoker, getInvHeat, getIsCraftingConsumed, getItemAfterCleaning, getItemCapacity, getItemHeat, getItemReplacementPrimaryHand, getItemReplacementSecondHand, getItemWhenDry, getJobDelta, getJobType, getKeyId, getLastAged, getLootType, getLuaCreate, getMagazineSubjects, getMaintenanceMod, getMaintenanceMod, getMaintenanceMod, getMaintenanceMod, getMakeUpType, getMaxAmmo, getMaxCapacity, getMaxMilk, getMaxSharpness, getMaxUses, getMechanicType, getMediaData, getMediaType, getMeltingTime, getMetalValue, getMilkReplaceItem, getMinutesToBurn, getMinutesToCook, getModData, getModelIndex, getModID, getModName, getModule, getName, getName, getNewPlaceDir, getNoRecipesModDataString, getOffAge, getOffAgeMax, getOffString, getOnBreak, getOpeningRecipe, getOriginX, getOriginY, getOriginZ, getOutermostContainer, getOwner, getPlaceDir, getPlaceMultipleSound, getPlaceOneSound, getPlayer, getPourLiquidOnGroundSound, getPourType, getPreviousOwner, getQuality, getR, getRecordedMediaIndex, getReduceInfectionPower, getRegistry_id, getRemoteControlID, getRemoteRange, getReplaceOnExtinguish, getReplaceOnUse, getReplaceOnUseFullType, getReplaceOnUseOn, getReplaceOnUseOnString, getReplaceType, getReplaceTypes, getReplaceTypesMap, getRequireInHandOrInventory, getResearchableRecipes, getResearchableRecipes, getRightClickContainer, getScriptItem, getSharpness, getSharpnessIncrement, getSharpnessMultiplier, getShoutMultiplier, getShoutType, getSoundByID, getSoundParameter, getSquare, getStashChance, getStashMap, getStaticModelsByIndex, getStrainModifier, getStressChange, getStringItemType, getSuspensionCompression, getSuspensionDamping, getSwingAnim, getTags, getTaken, getTex, getTexture, getTextureBurnt, getTextureColorMask, getTextureCooked, getTextureFluidMask, getTexturerotten, getTimesHeadRepaired, getTimesRepaired, getTooltip, getType, getUnCookedString, getUnequippedWeight, getUnequipSound, getUnhappyChange, getUseDelta, getUser, getUses, getVisionModifier, getVisual, getWeaponHitArmourSound, getWeaponLevel, getWetCooldown, getWetness, getWheelFriction, getWithDrainable, getWithoutDrainable, getWorker, getWorldAlpha, getWorldItem, getWorldObjectSprite, getWorldStaticItem, getWorldStaticModel, getWorldStaticModelsByIndex, getWorldTexture, getWorldXRotation, getWorldYRotation, getWorldZRotation, getX, getY, getZ, hasBeenHeard, hasBeenSeen, hasBlood, hasDirt, hasHeadCondition, hasMetal, hasModData, hasOrigin, hasQuality, hasReplaceType, hasResearchableRecipes, hasSharpness, hasTag, hasTag, hasTimesHeadRepaired, haveExtraItems, headConditionCheck, headConditionCheck, headConditionCheck, headConditionCheck, headConditionCheck, HowRotten, incrementCondition, inheritFoodAgeFrom, inheritOlderFoodAge, initialiseItem, is, isActivated, isAlcoholic, isAlwaysWelcomeGift, isAnimalCorpse, isAnimalFeed, isBeingFilled, isBloody, isBodyLocation, isBroken, isBurnt, isCanBandage, IsClothing, isConditionAffectsCapacity, isCookable, isCooked, isCustomColor, isCustomName, isCustomWeight, isDamaged, isDisappearOnUse, isDoingExtendedPlacement, IsDrainable, isDull, isEmittingLight, isEmptyOfFluid, isEntityValid, isEquipped, isEquippedNoSprint, isFakeEquipped, isFakeEquipped, isFavorite, isFavouriteRecipeInput, isFishingLure, isFluidContainer, isFood, IsFood, isForceDropHeavyItem, isFullOfFluid, isHidden, isHumanCorpse, isInfected, isInitialised, isInLocalPlayerInventory, isInPlayerInventory, IsInventoryContainer, isIsCookable, isItemType, isKeepOnDeplete, isKeyRing, IsLiterature, IsMap, isMemento, isNoRecipes, isProtectFromRainWhileEquipped, isPureWater, isRecordedMedia, isRemoteController, isRequiresEquippedBothHands, IsRotten, isSealed, isSharpenable, isSpice, isTrap, isTwoHandWeapon, isUnwanted, isUseWorldItem, isVanilla, isVisualAid, isWaterSource, isWet, isWorn, loadCorpseFromByteData, loadItem, loadItem, loadItem, ModDataMatches, monogramAfterDescriptor, nameAfterDescriptor, OnAddedToContainer, OnBeforeRemoveFromContainer, onBreak, playActivateDeactivateSound, playActivateSound, playDeactivateSound, randomizeCondition, randomizeGeneralCondition, randomizeHeadCondition, randomizeSharpness, randomizeWorldZRotation, reduceCondition, reduceHeadCondition, Remove, RemoveFromContainer, researchRecipes, reset, saveWithSize, setActivatedRemote, setActualWeight, setAge, setAlcoholic, setAlcoholPower, setAmmoType, setAnimalTracks, setAttachedSlot, setAttachedSlotType, setAttachedToModel, setAttachmentReplacement, setAttachmentsProvided, setAttachmentType, setAutoAge, setBandagePower, setBeingFilled, setBlood, setBloodClothingType, setBoredomChange, setBrakeForce, setBreakSound, setBroken, setBurnt, setBurntString, setCanBeActivated, setCanBeRemote, setChanceToSpawnDamaged, setColor, setColorBlue, setColorGreen, setColorRed, setCondition, setCondition, setConditionFrom, setConditionFromHeadCondition, setConditionFromModData, setConditionLowerNormal, setConditionLowerOffroad, setConditionMax, setConditionNoSound, setConditionTo, setConditionWhileLoading, setContainer, SetContainerPosition, setContainerX, setContainerY, setCooked, setCookedString, setCookingTime, setCount, setCountDownSound, setCurrentAmmoCount, setCurrentUses, setCurrentUsesFloat, setCurrentUsesFrom, setCustomColor, setCustomMenuOption, setCustomName, setCustomWeight, setDescription, setDirt, setDisplayCategory, setDoingExtendedPlacement, setDurability, setEngineLoudness, setEquipParent, setEquipParent, setEvolvedRecipeName, setExplosionSound, setFatigueChange, setFavorite, setFoodSicknessChange, setGunType, setHaveBeenRepaired, setHeadCondition, setHeadConditionFromCondition, setIcon, setIconsForTexture, setID, setInfected, setInitialised, setInverseCoughProbability, setInverseCoughProbabilitySmoker, setIsCookable, setIsCraftingConsumed, setItemCapacity, setItemHeat, setItemType, setItemWhenDry, setJobDelta, setJobType, setKeyId, setLastAged, setLightDistance, setLightStrength, setMaxAmmo, setMaxCapacity, setMediaType, setMeltingTime, setMetalValue, setMinutesToBurn, setMinutesToCook, setModelIndex, setModule, setName, setNewPlaceDir, setNoRecipes, setOffAge, setOffAgeMax, setOffString, setOrigin, setOrigin, setOrigin, setOriginX, setOriginY, setOriginZ, setPlaceDir, setPreviousOwner, setQuality, setRecordedMediaData, setRecordedMediaIndex, setRecordedMediaIndexInteger, setReduceInfectionPower, setRegistry_id, setRemoteControlID, setRemoteController, setRemoteRange, setReplaceOnUse, setReplaceOnUseOn, setRequireInHandOrInventory, setRightClickContainer, setSharpness, setSharpnessFrom, setStashChance, setStashMap, setStaticModel, setStaticModel, setStaticModelsByIndex, setStressChange, setSuspensionCompression, setSuspensionDamping, setTaken, setTexture, setTextureBurnt, setTextureColorMask, setTextureCooked, setTextureFluidMask, setTexturerotten, setTimesHeadRepaired, setTimesRepaired, setTooltip, setTorchCone, setType, setUnCookedString, setUnhappyChange, setUnwanted, setUseDelta, setUses, setUsesFrom, setWeight, setWet, setWetCooldown, setWheelFriction, setWorker, setWorldAlpha, setWorldItem, setWorldScale, setWorldStaticItem, setWorldStaticModel, setWorldStaticModel, setWorldStaticModelsByIndex, setWorldTexture, setWorldXRotation, setWorldYRotation, setWorldZRotation, sharpnessCheck, sharpnessCheck, sharpnessCheck, sharpnessCheck, sharpnessCheck, shouldUpdateInWorld, storeInByteData, SynchSpawn, synchWithVisual, syncItemFields, toString, tryGetWorldStaticModelByIndex, unsealIfNotFull, updateAge, updateEquippedAndActivatedSound, updateEquippedAndActivatedSound, updateSound, Use, Use, Use, UseAndSync, UseForCrafting, UseItemMethods inherited from class GameEntity
addToWorld, attrib, componentSize, containsComponent, getAttributes, getComponent, getComponentAny, getComponentForIndex, getComponentFromID, getDefaultEntityDisplayName, getDurabilityComponent, getEntityDisplayName, getEntityFullTypeDebug, getEntityScript, getExceptionCompatibleString, getFluidContainer, getSpriteConfig, getUsingPlayer, hasComponent, hasComponentAny, hasComponents, hasRenderers, isAddedToEngine, isMeta, isOutside, isRemovingFromEngine, isScheduledForBucketUpdate, isScheduledForEngineRemoval, isUsingPlayer, isValidEngineEntity, loadEntity, loadEntity, onEquip, onEquip, onFluidContainerUpdate, onUnEquip, removeFromWorld, removeFromWorld, renderlast, renderlastComponents, requiresEntitySave, saveEntity, sendSyncEntity, setUsingPlayerMethods inherited from interface IUpdater
renderlast
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Field Details
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MAX_ATTACHMENT_COUNT
public static final int MAX_ATTACHMENT_COUNT- See Also:
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weaponLength
public float weaponLength -
splatSize
public float splatSize -
isAimedFirearm
public boolean isAimedFirearm -
isAimedHandWeapon
public boolean isAimedHandWeapon -
runAnim
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idleAnim
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hitAngleMod
public float hitAngleMod -
activeSight
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Constructor Details
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HandWeapon
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HandWeapon
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Method Details
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getCategory
- Overrides:
getCategoryin classInventoryItem
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IsWeapon
public boolean IsWeapon()- Overrides:
IsWeaponin classInventoryItem
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getSplatSize
public float getSplatSize() -
getScore
- Overrides:
getScorein classInventoryItem
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getActualWeight
public float getActualWeight()- Overrides:
getActualWeightin classInventoryItem- Returns:
- the ActualWeight
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getWeight
public float getWeight()- Overrides:
getWeightin classInventoryItem- Returns:
- the Weight
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getEffectiveWeight
public float getEffectiveWeight() -
getContentsWeight
public float getContentsWeight()- Overrides:
getContentsWeightin classInventoryItem
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DoTooltip
- Overrides:
DoTooltipin classInventoryItem
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getDamageMod
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getRangeMod
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getFatigueMod
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getKnockbackMod
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getSpeedMod
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getToHitMod
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getPerk
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muscleStrainMod
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getWeaponSkill
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isAngleFalloff
public boolean isAngleFalloff()- Returns:
- the angleFalloff
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setAngleFalloff
public void setAngleFalloff(boolean angleFalloff) - Parameters:
angleFalloff- the angleFalloff to set
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isCanBarracade
public boolean isCanBarracade()- Returns:
- the bCanBarracade
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setCanBarracade
public void setCanBarracade(boolean bCanBarracade) - Parameters:
bCanBarracade- the bCanBarracade to set
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getDoSwingBeforeImpact
public float getDoSwingBeforeImpact()- Returns:
- the doSwingBeforeImpact
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setDoSwingBeforeImpact
public void setDoSwingBeforeImpact(float doSwingBeforeImpact) - Parameters:
doSwingBeforeImpact- the doSwingBeforeImpact to set
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getImpactSound
- Returns:
- the impactSound
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setImpactSound
- Parameters:
impactSound- the impactSound to set
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isKnockBackOnNoDeath
public boolean isKnockBackOnNoDeath()- Returns:
- the knockBackOnNoDeath
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setKnockBackOnNoDeath
public void setKnockBackOnNoDeath(boolean knockBackOnNoDeath) - Parameters:
knockBackOnNoDeath- the knockBackOnNoDeath to set
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getMaxAngle
public float getMaxAngle()- Returns:
- the maxAngle
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setMaxAngle
public void setMaxAngle(float maxAngle) - Parameters:
maxAngle- the maxAngle to set
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getMaxDamage
public float getMaxDamage()- Returns:
- the maxDamage
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setMaxDamage
public void setMaxDamage(float maxDamage) - Parameters:
maxDamage- the maxDamage to set
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getMaxHitCount
public int getMaxHitCount()- Returns:
- the maxHitCount
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setMaxHitCount
public void setMaxHitCount(int maxHitCount) - Parameters:
maxHitCount- the maxHitCount to set
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getMaxRange
public float getMaxRange()- Returns:
- the maxRange
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getMaxRange
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setMaxRange
public void setMaxRange(float maxRange) - Parameters:
maxRange- the maxRange to set
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isRanged
public boolean isRanged()- Returns:
- the ranged
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setRanged
public void setRanged(boolean ranged) - Parameters:
ranged- the ranged to set
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getMinAngle
public float getMinAngle()- Returns:
- the minAngle
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setMinAngle
public void setMinAngle(float minAngle) - Parameters:
minAngle- the minAngle to set
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getMinDamage
public float getMinDamage()- Returns:
- the minDamage
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setMinDamage
public void setMinDamage(float minDamage) - Parameters:
minDamage- the minDamage to set
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getMinimumSwingTime
public float getMinimumSwingTime()- Returns:
- the minimumSwingTime
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setMinimumSwingTime
public void setMinimumSwingTime(float minimumSwingTime) - Parameters:
minimumSwingTime- the minimumSwingTime to set
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getMinRange
public float getMinRange()- Returns:
- the minRange
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setMinRange
public void setMinRange(float minRange) - Parameters:
minRange- the minRange to set
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getNoiseFactor
public float getNoiseFactor()- Returns:
- the noiseFactor
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setNoiseFactor
public void setNoiseFactor(float noiseFactor) - Parameters:
noiseFactor- the noiseFactor to set
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getOtherHandRequire
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setOtherHandRequire
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isOtherHandUse
public boolean isOtherHandUse()- Returns:
- the otherHandUse
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setOtherHandUse
public void setOtherHandUse(boolean otherHandUse) - Parameters:
otherHandUse- the otherHandUse to set
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getPhysicsObject
- Returns:
- the physicsObject
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setPhysicsObject
- Parameters:
physicsObject- the physicsObject to set
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getPushBackMod
public float getPushBackMod()- Returns:
- the pushBackMod
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setPushBackMod
public void setPushBackMod(float pushBackMod) - Parameters:
pushBackMod- the pushBackMod to set
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isRangeFalloff
public boolean isRangeFalloff()- Returns:
- the rangeFalloff
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setRangeFalloff
public void setRangeFalloff(boolean rangeFalloff) - Parameters:
rangeFalloff- the rangeFalloff to set
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getSoundRadius
public int getSoundRadius()- Returns:
- the soundRadius
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setSoundRadius
public void setSoundRadius(int soundRadius) - Parameters:
soundRadius- the soundRadius to set
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getSoundVolume
public int getSoundVolume()- Returns:
- the soundVolume
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setSoundVolume
public void setSoundVolume(int soundVolume) - Parameters:
soundVolume- the soundVolume to set
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isSplatBloodOnNoDeath
public boolean isSplatBloodOnNoDeath()- Returns:
- the splatBloodOnNoDeath
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setSplatBloodOnNoDeath
public void setSplatBloodOnNoDeath(boolean splatBloodOnNoDeath) - Parameters:
splatBloodOnNoDeath- the splatBloodOnNoDeath to set
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getSplatNumber
public int getSplatNumber()- Returns:
- the splatNumber
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setSplatNumber
public void setSplatNumber(int splatNumber) - Parameters:
splatNumber- the splatNumber to set
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getSwingSound
- Returns:
- the swingSound
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setSwingSound
- Parameters:
swingSound- the swingSound to set
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getSwingTime
public float getSwingTime()- Returns:
- the swingTime
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setSwingTime
public void setSwingTime(float swingTime) - Parameters:
swingTime- the swingTime to set
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getToHitModifier
public float getToHitModifier()- Returns:
- the toHitModifier
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setToHitModifier
public void setToHitModifier(float toHitModifier) - Parameters:
toHitModifier- the toHitModifier to set
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isUseEndurance
public boolean isUseEndurance()- Returns:
- the useEndurance
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setUseEndurance
public void setUseEndurance(boolean useEndurance) - Parameters:
useEndurance- the useEndurance to set
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isUseSelf
public boolean isUseSelf()- Returns:
- the useSelf
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setUseSelf
public void setUseSelf(boolean useSelf) - Parameters:
useSelf- the useSelf to set
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getWeaponSprite
- Returns:
- the weaponSprite
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setWeaponSprite
- Parameters:
weaponSprite- the weaponSprite to set
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getOtherBoost
public float getOtherBoost()- Returns:
- the otherBoost
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setOtherBoost
public void setOtherBoost(float otherBoost) - Parameters:
otherBoost- the otherBoost to set
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getDoorDamage
public int getDoorDamage()- Returns:
- the DoorDamage
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setDoorDamage
public void setDoorDamage(int DoorDamage) - Parameters:
DoorDamage- the DoorDamage to set
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getDoorHitSound
- Returns:
- the doorHitSound
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setDoorHitSound
- Parameters:
doorHitSound- the doorHitSound to set
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getConditionLowerChance
public int getConditionLowerChance()- Overrides:
getConditionLowerChancein classInventoryItem- Returns:
- the ConditionLowerChance
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setConditionLowerChance
public void setConditionLowerChance(int ConditionLowerChance) - Parameters:
ConditionLowerChance- the ConditionLowerChance to set
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isMultipleHitConditionAffected
public boolean isMultipleHitConditionAffected()- Returns:
- the MultipleHitConditionAffected
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setMultipleHitConditionAffected
public void setMultipleHitConditionAffected(boolean MultipleHitConditionAffected) - Parameters:
MultipleHitConditionAffected- the MultipleHitConditionAffected to set
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isAlwaysKnockdown
public boolean isAlwaysKnockdown()- Returns:
- the AlwaysKnockdown
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setAlwaysKnockdown
public void setAlwaysKnockdown(boolean AlwaysKnockdown) - Parameters:
AlwaysKnockdown- the AlwaysKnockdown to set
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getEnduranceMod
public float getEnduranceMod()- Returns:
- the EnduranceMod
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setEnduranceMod
public void setEnduranceMod(float EnduranceMod) - Parameters:
EnduranceMod- the EnduranceMod to set
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getKnockdownMod
public float getKnockdownMod()- Returns:
- the KnockdownMod
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setKnockdownMod
public void setKnockdownMod(float KnockdownMod) - Parameters:
KnockdownMod- the KnockdownMod to set
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isCantAttackWithLowestEndurance
public boolean isCantAttackWithLowestEndurance()- Returns:
- the CantAttackWithLowestEndurance
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setCantAttackWithLowestEndurance
public void setCantAttackWithLowestEndurance(boolean CantAttackWithLowestEndurance) - Parameters:
CantAttackWithLowestEndurance- the CantAttackWithLowestEndurance to set
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isAimedFirearm
public boolean isAimedFirearm() -
isAimedHandWeapon
public boolean isAimedHandWeapon() -
getProjectileCount
public int getProjectileCount() -
setProjectileCount
public void setProjectileCount(int count) -
getProjectileSpread
public float getProjectileSpread() -
setProjectileSpread
public void setProjectileSpread(float projectileSpread) -
getProjectileWeightCenter
public float getProjectileWeightCenter() -
setProjectileWeightCenter
public void setProjectileWeightCenter(float projectileWeightCenter) -
setMuzzleFlashModelKey
-
getMuzzleFlashModelKey
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getAimingMod
public float getAimingMod() -
isAimed
public boolean isAimed() -
setCriticalChance
public void setCriticalChance(float criticalChance) -
getCriticalChance
public float getCriticalChance() -
setSubCategory
-
getSubCategory
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setZombieHitSound
-
getZombieHitSound
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isOfWeaponCategory
-
setWeaponCategories
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getAimingPerkCritModifier
public int getAimingPerkCritModifier() -
setAimingPerkCritModifier
public void setAimingPerkCritModifier(int aimingPerkCritModifier) -
getAimingPerkRangeModifier
public float getAimingPerkRangeModifier() -
setAimingPerkRangeModifier
public void setAimingPerkRangeModifier(float aimingPerkRangeModifier) -
getHitChance
public int getHitChance() -
setHitChance
public void setHitChance(int hitChance) -
getAimingPerkHitChanceModifier
public float getAimingPerkHitChanceModifier() -
setAimingPerkHitChanceModifier
public void setAimingPerkHitChanceModifier(float aimingPerkHitChanceModifier) -
getAimingPerkMinAngleModifier
public float getAimingPerkMinAngleModifier() -
setAimingPerkMinAngleModifier
public void setAimingPerkMinAngleModifier(float aimingPerkMinAngleModifier) -
getRecoilDelay
public int getRecoilDelay() -
getRecoilDelay
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setRecoilDelay
public void setRecoilDelay(int recoilDelay) -
isPiercingBullets
public boolean isPiercingBullets() -
setPiercingBullets
public void setPiercingBullets(boolean piercingBullets) -
getSoundGain
public float getSoundGain() -
setSoundGain
public void setSoundGain(float soundGain) -
getClipSize
public int getClipSize() -
setClipSize
public void setClipSize(int capacity) -
save
- Overrides:
savein classInventoryItem- Throws:
IOException
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load
- Overrides:
loadin classInventoryItem- Throws:
IOException
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getActiveLight
-
setActiveLight
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getActiveSight
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setActiveSight
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setMinSightRange
public void setMinSightRange(float value) -
getMinSightRange
public float getMinSightRange() -
getMinSightRange
-
setMaxSightRange
public void setMaxSightRange(float value) -
getMaxSightRange
public float getMaxSightRange() -
getMaxSightRange
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getLowLightBonus
public float getLowLightBonus() -
getMinRangeRanged
public float getMinRangeRanged() -
setMinRangeRanged
public void setMinRangeRanged(float minRangeRanged) -
getReloadTime
public int getReloadTime() -
setReloadTime
public void setReloadTime(int reloadTime) -
getAimingTime
public int getAimingTime() -
setAimingTime
public void setAimingTime(int aimingTime) -
getTreeDamage
public int getTreeDamage() -
setTreeDamage
public void setTreeDamage(int treeDamage) -
getBulletOutSound
-
setBulletOutSound
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getShellFallSound
-
setShellFallSound
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getAllWeaponParts
-
getAllWeaponParts
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getDetachableWeaponParts
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clearAllWeaponParts
public void clearAllWeaponParts() -
clearWeaponPart
-
clearWeaponPart
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setWeaponPart
-
setWeaponPart
-
getWeaponPart
-
getWeaponPart
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getWeaponPartWeightModifier
-
getWeaponPartWeightModifier
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attachWeaponPart
-
attachWeaponPart
-
attachWeaponPart
-
attachWeaponPart
-
detachAllWeaponParts
public void detachAllWeaponParts() -
detachWeaponPart
-
detachWeaponPart
-
detachWeaponPart
-
detachWeaponPart
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getTriggerExplosionTimer
public int getTriggerExplosionTimer() -
setTriggerExplosionTimer
public void setTriggerExplosionTimer(int triggerExplosionTimer) -
canBePlaced
public boolean canBePlaced() -
setCanBePlaced
public void setCanBePlaced(boolean canBePlaced) -
getExplosionRange
public int getExplosionRange() -
setExplosionRange
public void setExplosionRange(int explosionRange) -
getExplosionPower
public int getExplosionPower() -
setExplosionPower
public void setExplosionPower(int explosionPower) -
getFireRange
public int getFireRange() -
setFireRange
public void setFireRange(int fireRange) -
getSmokeRange
public int getSmokeRange() -
setSmokeRange
public void setSmokeRange(int smokeRange) -
getFireStartingEnergy
public int getFireStartingEnergy() -
setFireStartingEnergy
public void setFireStartingEnergy(int fireStartingEnergy) -
getFireStartingChance
public int getFireStartingChance() -
setFireStartingChance
public void setFireStartingChance(int fireStartingChance) -
getNoiseRange
public int getNoiseRange() -
setNoiseRange
public void setNoiseRange(int noiseRange) -
getNoiseDuration
public int getNoiseDuration() -
getExtraDamage
public float getExtraDamage() -
setExtraDamage
public void setExtraDamage(float extraDamage) -
getExplosionTimer
public int getExplosionTimer() -
setExplosionTimer
public void setExplosionTimer(int explosionTimer) -
getExplosionDuration
public int getExplosionDuration() -
setExplosionDuration
public void setExplosionDuration(int seconds) -
getPlacedSprite
-
setPlacedSprite
-
canBeReused
public boolean canBeReused() -
setCanBeReused
public void setCanBeReused(boolean canBeReused) -
getSensorRange
public int getSensorRange() -
setSensorRange
public void setSensorRange(int sensorRange) -
getRunAnim
-
getCriticalDamageMultiplier
public float getCriticalDamageMultiplier() -
setCriticalDamageMultiplier
public void setCriticalDamageMultiplier(float criticalDamageMultiplier) -
getStaticModel
- Overrides:
getStaticModelin classInventoryItem
-
getStaticModelException
- Overrides:
getStaticModelExceptionin classInventoryItem
-
getBaseSpeed
public float getBaseSpeed() -
setBaseSpeed
public void setBaseSpeed(float baseSpeed) -
getBloodLevel
public float getBloodLevel()- Overrides:
getBloodLevelin classInventoryItem
-
setBloodLevel
public void setBloodLevel(float level) - Overrides:
setBloodLevelin classInventoryItem
-
setWeaponLength
public void setWeaponLength(float weaponLength) -
getAmmoBox
-
setAmmoBox
-
getMagazineType
-
setMagazineType
-
getEjectAmmoStartSound
-
getEjectAmmoSound
-
getEjectAmmoStopSound
-
getInsertAmmoStartSound
-
getInsertAmmoSound
-
getInsertAmmoStopSound
-
getRackSound
-
setRackSound
-
isReloadable
-
isContainsClip
public boolean isContainsClip() -
setContainsClip
public void setContainsClip(boolean containsClip) -
getBestMagazine
Get the magazine with the most bullets in it -
getWeaponReloadType
-
setWeaponReloadType
-
isRackAfterShoot
public boolean isRackAfterShoot() -
setRackAfterShoot
public void setRackAfterShoot(boolean rackAfterShoot) -
isRoundChambered
public boolean isRoundChambered() -
setRoundChambered
public void setRoundChambered(boolean roundChambered) -
isSpentRoundChambered
public boolean isSpentRoundChambered() -
setSpentRoundChambered
public void setSpentRoundChambered(boolean roundChambered) -
getSpentRoundCount
public int getSpentRoundCount() -
setSpentRoundCount
public void setSpentRoundCount(int count) -
isManuallyRemoveSpentRounds
public boolean isManuallyRemoveSpentRounds() -
getAmmoPerShoot
public int getAmmoPerShoot() -
setAmmoPerShoot
public void setAmmoPerShoot(int ammoPerShoot) -
getJamGunChance
public float getJamGunChance() -
setJamGunChance
public void setJamGunChance(float jamGunChance) -
isJammed
public boolean isJammed() -
setJammed
public void setJammed(boolean isJammed) -
checkJam
-
checkUnJam
-
getClickSound
-
setClickSound
-
getModelWeaponPart
-
setModelWeaponPart
-
getOriginalWeaponSprite
-
setOriginalWeaponSprite
-
haveChamber
public boolean haveChamber() -
setHaveChamber
public void setHaveChamber(boolean haveChamber) -
getDamageCategory
-
setDamageCategory
-
isDamageMakeHole
public boolean isDamageMakeHole() -
setDamageMakeHole
public void setDamageMakeHole(boolean damageMakeHole) -
getHitFloorSound
-
setHitFloorSound
-
isInsertAllBulletsReload
public boolean isInsertAllBulletsReload() -
setInsertAllBulletsReload
public void setInsertAllBulletsReload(boolean insertAllBulletsReload) -
getFireMode
-
setFireMode
-
isSelectFire
public boolean isSelectFire() -
cycleFireMode
-
getFireModePossibilities
-
setFireModePossibilities
-
getCyclicRateMultiplier
public float getCyclicRateMultiplier() -
setCyclicRateMultiplier
public void setCyclicRateMultiplier(float value) -
randomizeBullets
public int randomizeBullets() -
canEmitLight
public boolean canEmitLight()- Overrides:
canEmitLightin classInventoryItem
-
getLightStrength
public float getLightStrength()- Overrides:
getLightStrengthin classInventoryItem
-
isTorchCone
public boolean isTorchCone()- Overrides:
isTorchConein classInventoryItem
-
getTorchDot
public float getTorchDot()- Overrides:
getTorchDotin classInventoryItem
-
getLightDistance
public int getLightDistance()- Overrides:
getLightDistancein classInventoryItem
-
canBeActivated
public boolean canBeActivated()- Overrides:
canBeActivatedin classInventoryItem
-
getStopPower
public float getStopPower() -
isInstantExplosion
public boolean isInstantExplosion() -
setWeaponSpritesByIndex
-
getWeaponSpritesByIndex
-
usesExternalMagazine
public boolean usesExternalMagazine() -
inheritAmmunition
-
isBareHands
public boolean isBareHands() -
render
-
setActivated
public void setActivated(boolean activated) - Overrides:
setActivatedin classInventoryItem
-
update
public void update()- Specified by:
updatein interfaceIUpdater- Overrides:
updatein classInventoryItem
-
canAttackPierceTransparentWall
public boolean canAttackPierceTransparentWall(IsoGameCharacter isoGameCharacter, HandWeapon handWeapon) -
randomizeFirearmAsLoot
public void randomizeFirearmAsLoot() -
setAttackTargetSquare
-
getAttackTargetSquare
-
isMelee
public boolean isMelee() -
isExplosive
public boolean isExplosive() -
getStaggerBackTimeMod
-
setScriptItem
- Overrides:
setScriptItemin classInventoryItem- Parameters:
scriptItem- the ScriptItem to set
-
needToBeClosedOnceReload
public boolean needToBeClosedOnceReload()
-