Class NetworkPlayerAI
java.lang.Object
zombie.characters.NetworkCharacterAI
zombie.characters.NetworkPlayerAI
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.characters.NetworkCharacterAI
NetworkCharacterAI.PostponedPacket, NetworkCharacterAI.SpeedChecker -
Field Summary
FieldsModifier and TypeFieldDescriptionbooleanbyteshortbooleanbooleanfinal PlayerPacketfinal UpdateLimitFields inherited from class zombie.characters.NetworkCharacterAI
attackRateChecker, direction, distance, forcePathFinder, moved, predictionType, speedChecker, state, switchTime, targetX, targetY, targetZ, usePathFind -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanbooleanbooleanbooleanbooleanbooleanvoidvoidparse(PlayerPacket packet) voidvoidset(PlayerPacket playerPacketx) voidsetCheckAccessLevelDelay(long delay) voidsetDisconnected(boolean boolean0) voidsetPressedCancelAction(boolean _pressedCancelAction) voidsetPressedMovement(boolean _pressedMovement) voidvoidupdate()Deprecated.Methods inherited from class zombie.characters.NetworkCharacterAI
becomeCorpse, getAction, getAnimalPacket, getCharacter, getHutch, getOnlineID, getOwnership, getPerformingAction, getState, getVehile, getX, getY, getZ, hitByVehicle, isCollisionEnabled, isDead, isDeadBodyTimeout, isHitByVehicle, isNoCollisionTimeout, isOwnershipOnServer, isRemote, isValid, isVehicleHitTimeout, postUpdate, reset, resetSpeedLimiter, setAction, setCorpse, setLocal, setNoCollision, setOverride, setOwnership, setPerformingAction, setVehicleHit, setX, setY, setZ, startAction, stopAction, wasLocal
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Field Details
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playerPacket
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reliable
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needToMovingUsingPathFinder
public boolean needToMovingUsingPathFinder -
moving
public boolean moving -
footstepSoundRadius
public byte footstepSoundRadius -
lastBooleanVariables
public short lastBooleanVariables -
disconnected
public boolean disconnected
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Constructor Details
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NetworkPlayerAI
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Method Details
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getRelatedPlayer
- Specified by:
getRelatedPlayerin classNetworkCharacterAI
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getBooleanDebugOptions
- Specified by:
getBooleanDebugOptionsin classNetworkCharacterAI
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needToUpdate
public void needToUpdate() -
set
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parse
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isPressedMovement
public boolean isPressedMovement() -
setPressedMovement
public void setPressedMovement(boolean _pressedMovement) -
isPressedCancelAction
public boolean isPressedCancelAction() -
setPressedCancelAction
public void setPressedCancelAction(boolean _pressedCancelAction) -
setCheckAccessLevelDelay
public void setCheckAccessLevelDelay(long delay) -
doCheckAccessLevel
public boolean doCheckAccessLevel() -
update
Deprecated. -
isDismantleAllowed
public boolean isDismantleAllowed() -
isDisconnected
public boolean isDisconnected() -
setDisconnected
public void setDisconnected(boolean boolean0) -
isReliable
public boolean isReliable() -
resetState
public void resetState()- Overrides:
resetStatein classNetworkCharacterAI
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syncDamage
public void syncDamage()- Specified by:
syncDamagein classNetworkCharacterAI
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