Class NetworkPlayerAI
java.lang.Object
zombie.characters.NetworkCharacterAI
zombie.characters.NetworkPlayerAI
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.characters.NetworkCharacterAI
NetworkCharacterAI.PostponedPacket, NetworkCharacterAI.SpeedChecker
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Field Summary
FieldsModifier and TypeFieldDescriptionfloat
float
boolean
final LinkedList
<EventPacket> byte
int
boolean
boolean
final PlayerPacket
final UpdateLimit
Fields inherited from class zombie.characters.NetworkCharacterAI
action, attackRateChecker, direction, distance, enterStatePacket, enterStatePackets, exitStatePacket, exitStatePackets, forcePathFinder, hitReaction, moved, noCollisionTime, performingAction, predictionType, speedChecker, switchTime, targetX, targetY, targetZ, usePathFind, wasLocal
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionboolean
boolean
boolean
boolean
boolean
boolean
void
void
parse
(PlayerPacket packet) void
set
(PlayerPacket playerPacketx) void
setCheckAccessLevelDelay
(long delay) void
setDisconnected
(boolean boolean0) void
setPressedCancelAction
(boolean _pressedCancelAction) void
setPressedMovement
(boolean _pressedMovement) void
update()
Deprecated.Methods inherited from class zombie.characters.NetworkCharacterAI
addEnter, addExit, becomeCorpse, getAction, getAnimalPacket, getHutch, getOnlineID, getOwnership, getPerformingAction, getVehile, getX, getY, getZ, havePostponedPacket, isCollisionEnabled, isDead, isNoCollisionTimeout, isOwnershipOnServer, isRemote, isTimeoutPostponedPacket, isValid, postUpdate, processPostponedPacket, reset, resetSpeedLimiter, resetState, resetTimestampPostponedPacket, setAction, setLocal, setNoCollision, setOverride, setOwnership, setPerformingAction, setPostponedPacket, setX, setY, setZ, startAction, stopAction, updateEnter, updateExit, wasLocal
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Field Details
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events
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playerPacket
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reliable
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collidePointX
public float collidePointX -
collidePointY
public float collidePointY -
needToMovingUsingPathFinder
public boolean needToMovingUsingPathFinder -
moving
public boolean moving -
footstepSoundRadius
public byte footstepSoundRadius -
lastBooleanVariables
public int lastBooleanVariables -
disconnected
public boolean disconnected
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Constructor Details
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NetworkPlayerAI
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Method Details
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getRelatedPlayer
- Specified by:
getRelatedPlayer
in classNetworkCharacterAI
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getBooleanDebugOptions
- Specified by:
getBooleanDebugOptions
in classNetworkCharacterAI
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needToUpdate
public void needToUpdate() -
set
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parse
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isPressedMovement
public boolean isPressedMovement() -
setPressedMovement
public void setPressedMovement(boolean _pressedMovement) -
isPressedCancelAction
public boolean isPressedCancelAction() -
setPressedCancelAction
public void setPressedCancelAction(boolean _pressedCancelAction) -
setCheckAccessLevelDelay
public void setCheckAccessLevelDelay(long delay) -
doCheckAccessLevel
public boolean doCheckAccessLevel() -
update
Deprecated. -
isDismantleAllowed
public boolean isDismantleAllowed() -
isDisconnected
public boolean isDisconnected() -
setDisconnected
public void setDisconnected(boolean boolean0) -
isReliable
public boolean isReliable()
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