Class NetworkPlayerAI

java.lang.Object
zombie.characters.NetworkCharacterAI
zombie.characters.NetworkPlayerAI

public class NetworkPlayerAI extends NetworkCharacterAI
  • Field Details

    • events

      public final LinkedList<EventPacket> events
    • playerPacket

      public final PlayerPacket playerPacket
    • reliable

      public final UpdateLimit reliable
    • collidePointX

      public float collidePointX
    • collidePointY

      public float collidePointY
    • needToMovingUsingPathFinder

      public boolean needToMovingUsingPathFinder
    • moving

      public boolean moving
    • footstepSoundRadius

      public byte footstepSoundRadius
    • lastBooleanVariables

      public int lastBooleanVariables
    • disconnected

      public boolean disconnected
  • Constructor Details

  • Method Details

    • getRelatedPlayer

      public IsoPlayer getRelatedPlayer()
      Specified by:
      getRelatedPlayer in class NetworkCharacterAI
    • getBooleanDebugOptions

      public Multiplayer.DebugFlagsOG.IsoGameCharacterOG getBooleanDebugOptions()
      Specified by:
      getBooleanDebugOptions in class NetworkCharacterAI
    • needToUpdate

      public void needToUpdate()
    • set

      public void set(PlayerPacket playerPacketx)
    • parse

      public void parse(PlayerPacket packet)
    • isPressedMovement

      public boolean isPressedMovement()
    • setPressedMovement

      public void setPressedMovement(boolean _pressedMovement)
    • isPressedCancelAction

      public boolean isPressedCancelAction()
    • setPressedCancelAction

      public void setPressedCancelAction(boolean _pressedCancelAction)
    • setCheckAccessLevelDelay

      public void setCheckAccessLevelDelay(long delay)
    • doCheckAccessLevel

      public boolean doCheckAccessLevel()
    • update

      @Deprecated public void update()
      Deprecated.
    • isDismantleAllowed

      public boolean isDismantleAllowed()
    • isDisconnected

      public boolean isDisconnected()
    • setDisconnected

      public void setDisconnected(boolean boolean0)
    • isReliable

      public boolean isReliable()