Class NetworkZombieAI
java.lang.Object
zombie.characters.NetworkCharacterAI
zombie.characters.NetworkZombieAI
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Nested Class Summary
Nested classes/interfaces inherited from class NetworkCharacterAI
NetworkCharacterAI.PostponedPacket, NetworkCharacterAI.SpeedChecker -
Field Summary
FieldsModifier and TypeFieldDescriptionbooleanbooleanfinal NetworkZombieMindfinal ObjectIDbooleanfinal IsoZombieFields inherited from class NetworkCharacterAI
attackRateChecker, direction, distance, forcePathFinder, moved, predictionType, speedChecker, state, switchTime, targetX, targetY, targetZ, tempTarget, usePathFind -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidparse(ZombiePacket packet) voidvoidreset()voidset(ZombiePacket packet) Methods inherited from class NetworkCharacterAI
becomeCorpse, getAction, getAnimalPacket, getCharacter, getHutch, getOnlineID, getPerformingAction, getPlayerPacket, getState, getVehile, hitByVehicle, isCollisionEnabled, isDead, isDeadBodyTimeout, isHitByVehicle, isNoCollisionTimeout, isVehicleHitTimeout, postUpdate, resetSpeedLimiter, resetState, setAction, setAnimalPacket, setCorpse, setLocal, setNoCollision, setOverride, setPerformingAction, setVehicleHit, startAction, stopAction, syncDamage, syncHealth, syncStats, syncXp, wasLocal
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Field Details
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zombie
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isClimbing
public boolean isClimbing -
mindSync
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reanimatedBodyId
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wasSeparated
public boolean wasSeparated -
debugInterfaceActive
public boolean debugInterfaceActive
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Constructor Details
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NetworkZombieAI
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Method Details
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reset
public void reset()- Overrides:
resetin classNetworkCharacterAI
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getRelatedPlayer
- Specified by:
getRelatedPlayerin classNetworkCharacterAI
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getBooleanDebugOptions
- Specified by:
getBooleanDebugOptionsin classNetworkCharacterAI
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extraUpdate
public void extraUpdate() -
set
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parse
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preupdate
public void preupdate()
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