Uses of Class
zombie.characters.action.ActionState
Packages that use ActionState
Package
Description
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Uses of ActionState in zombie.ai.states
Methods in zombie.ai.states with parameters of type ActionStateModifier and TypeMethodDescriptionstatic voidStateManager.enterState(IAnimatable owner, ActionState actionState) static voidStateManager.enterSubState(IAnimatable owner, ActionState actionState) static voidStateManager.exitState(IAnimatable owner, ActionState actionState) static voidStateManager.exitSubState(IAnimatable owner, ActionState actionState) -
Uses of ActionState in zombie.characters.action
Methods in zombie.characters.action that return ActionStateModifier and TypeMethodDescriptionActionGroup.addState(ActionState state) ActionContext.getChildStateAt(int idx) ActionStateContainer.getChildStateAt(int idx) ActionContext.getCurrentState()ActionGroup.getDefaultState()ActionGroup.getInitialState()ActionGroup.getOrCreate(String stateName) ActionStateContainer.getRootState()ActionContext.peekNextState()ActionStateContainer.peekNextState(ActionContext actionContext) ActionContext.peekPreviousState()ActionContext.popPreviousState()Methods in zombie.characters.action that return types with arguments of type ActionStateModifier and TypeMethodDescriptionActionContext.getChildStates()ActionStateContainer.getChildStates()Methods in zombie.characters.action with parameters of type ActionStateModifier and TypeMethodDescriptionActionGroup.addState(ActionState state) final booleanActionState.canHaveSubState(ActionState child) static booleanActionState.canHaveSubState(ActionState parent, ActionState child) Returns TRUE if the supplied child state can be a child of this state.booleanActionStateContainer.hasChildState(ActionState child) booleanActionTransition.passes(ActionContext context, ActionState state) booleanIActionCondition.passes(ActionContext arg0, ActionState arg1) voidActionContext.setCurrentState(ActionState nextState) booleanActionStateContainer.setCurrentState(ActionState nextState, ActionTransition transitionUsed) Method parameters in zombie.characters.action with type arguments of type ActionStateModifier and TypeMethodDescriptionvoidActionStateContainer.foreachChildState(Consumer<ActionState> consumer) intActionStateContainer.indexOfChildState(Predicate<ActionState> predicate) -
Uses of ActionState in zombie.characters.action.conditions
Methods in zombie.characters.action.conditions with parameters of type ActionStateModifier and TypeMethodDescriptionbooleanCharacterVariableCondition.passes(ActionContext context, ActionState state) booleanEventNotOccurred.passes(ActionContext context, ActionState state) booleanEventOccurred.passes(ActionContext context, ActionState state) booleanLuaCall.passes(ActionContext context, ActionState state) -
Uses of ActionState in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type ActionStateModifier and TypeMethodDescriptionvoidAnimationNodeRecordingFrame.logActionState(ActionGroup group, ActionState state, List<ActionState> childStates) voidAnimationPlayerRecorder.logActionState(ActionGroup actionGroup, ActionState actionState, List<ActionState> subStates) Method parameters in zombie.core.skinnedmodel.animation.debug with type arguments of type ActionStateModifier and TypeMethodDescriptionvoidAnimationNodeRecordingFrame.logActionState(ActionGroup group, ActionState state, List<ActionState> childStates) voidAnimationPlayerRecorder.logActionState(ActionGroup actionGroup, ActionState actionState, List<ActionState> subStates)