Uses of Class
zombie.characters.action.ActionState
Packages that use ActionState
Package
Description
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Uses of ActionState in zombie.ai.states
Methods in zombie.ai.states with parameters of type ActionStateModifier and TypeMethodDescriptionstatic voidStateManager.enterState(IAnimatable iAnimatable, ActionState actionState) static voidStateManager.enterSubState(IAnimatable iAnimatable, ActionState actionState) static voidStateManager.exitState(IAnimatable iAnimatable, ActionState actionState) static voidStateManager.exitSubState(IAnimatable iAnimatable, ActionState actionState) -
Uses of ActionState in zombie.characters.action
Methods in zombie.characters.action that return ActionStateModifier and TypeMethodDescriptionActionGroup.addState(ActionState actionState) final ActionStateActionContext.getChildStateAt(int idx) ActionContext.getCurrentState()ActionGroup.getDefaultState()ActionGroup.getInitialState()ActionGroup.getOrCreate(String string) ActionContext.peekNextState()Methods in zombie.characters.action that return types with arguments of type ActionStateMethods in zombie.characters.action with parameters of type ActionStateModifier and TypeMethodDescriptionActionGroup.addState(ActionState actionState) final booleanActionState.canHaveSubState(ActionState child) static booleanActionState.canHaveSubState(ActionState parent, ActionState child) Returns TRUE if the supplied child state can be a child of this state.booleanActionTransition.passes(ActionContext actionContext, ActionState actionState) booleanIActionCondition.passes(ActionContext var1, ActionState var2) booleanActionContext.setCurrentState(ActionState actionState0) booleanActionContext.tryInsertChildState(ActionState actionState0) Method parameters in zombie.characters.action with type arguments of type ActionStateModifier and TypeMethodDescriptionfinal voidActionContext.foreachChildState(Consumer<ActionState> consumer) final intActionContext.indexOfChildState(Predicate<ActionState> predicate) -
Uses of ActionState in zombie.characters.action.conditions
Methods in zombie.characters.action.conditions with parameters of type ActionStateModifier and TypeMethodDescriptionbooleanCharacterVariableCondition.passes(ActionContext actionContext, ActionState var2) booleanEventNotOccurred.passes(ActionContext actionContext, ActionState actionState) booleanEventOccurred.passes(ActionContext actionContext, ActionState actionState) booleanLuaCall.passes(ActionContext var1, ActionState var2) -
Uses of ActionState in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type ActionStateModifier and TypeMethodDescriptionvoidAnimationNodeRecordingFrame.logActionState(ActionGroup actionGroup, ActionState actionState, List<ActionState> list) voidAnimationPlayerRecorder.logActionState(ActionGroup actionGroup, ActionState actionState, List<ActionState> list) Method parameters in zombie.core.skinnedmodel.animation.debug with type arguments of type ActionStateModifier and TypeMethodDescriptionvoidAnimationNodeRecordingFrame.logActionState(ActionGroup actionGroup, ActionState actionState, List<ActionState> list) voidAnimationPlayerRecorder.logActionState(ActionGroup actionGroup, ActionState actionState, List<ActionState> list)