Uses of Class
zombie.characters.action.ActionState
Packages that use ActionState
Package
Description
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Uses of ActionState in zombie.ai.states
Methods in zombie.ai.states with parameters of type ActionStateModifier and TypeMethodDescriptionstatic voidStateManager.enterState(IAnimatable owner, ActionState actionState) static voidStateManager.enterSubState(IAnimatable owner, ActionState actionState) static voidStateManager.exitState(IAnimatable owner, ActionState actionState) static voidStateManager.exitSubState(IAnimatable owner, ActionState actionState) -
Uses of ActionState in zombie.characters.action
Methods in zombie.characters.action that return ActionStateModifier and TypeMethodDescriptionActionGroup.addState(ActionState state) final ActionStateActionContext.getChildStateAt(int idx) ActionContext.getCurrentState()ActionGroup.getDefaultState()ActionGroup.getInitialState()ActionGroup.getOrCreate(String in_stateName) ActionContext.peekNextState()Methods in zombie.characters.action that return types with arguments of type ActionStateMethods in zombie.characters.action with parameters of type ActionStateModifier and TypeMethodDescriptionActionGroup.addState(ActionState state) final booleanActionState.canHaveSubState(ActionState child) static booleanActionState.canHaveSubState(ActionState parent, ActionState child) Returns TRUE if the supplied child state can be a child of this state.booleanActionTransition.passes(ActionContext context, ActionState state) booleanIActionCondition.passes(ActionContext arg0, ActionState arg1) booleanActionContext.setCurrentState(ActionState nextState) booleanActionContext.tryInsertChildState(ActionState in_nextState) Method parameters in zombie.characters.action with type arguments of type ActionStateModifier and TypeMethodDescriptionfinal voidActionContext.foreachChildState(Consumer<ActionState> consumer) final intActionContext.indexOfChildState(Predicate<ActionState> predicate) -
Uses of ActionState in zombie.characters.action.conditions
Methods in zombie.characters.action.conditions with parameters of type ActionStateModifier and TypeMethodDescriptionbooleanCharacterVariableCondition.passes(ActionContext context, ActionState state) booleanEventNotOccurred.passes(ActionContext context, ActionState state) booleanEventOccurred.passes(ActionContext context, ActionState state) booleanLuaCall.passes(ActionContext context, ActionState state) -
Uses of ActionState in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type ActionStateModifier and TypeMethodDescriptionvoidAnimationNodeRecordingFrame.logActionState(ActionGroup group, ActionState state, List<ActionState> childStates) voidAnimationPlayerRecorder.logActionState(ActionGroup in_actionGroup, ActionState in_actionState, List<ActionState> in_subStates) Method parameters in zombie.core.skinnedmodel.animation.debug with type arguments of type ActionStateModifier and TypeMethodDescriptionvoidAnimationNodeRecordingFrame.logActionState(ActionGroup group, ActionState state, List<ActionState> childStates) voidAnimationPlayerRecorder.logActionState(ActionGroup in_actionGroup, ActionState in_actionState, List<ActionState> in_subStates)