Uses of Class
zombie.characters.action.ActionState
Packages that use ActionState
Package
Description
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Uses of ActionState in zombie.ai.states
Methods in zombie.ai.states with parameters of type ActionStateModifier and TypeMethodDescriptionstatic void
StateManager.enter
(IAnimatable animatable, ActionState actionState) static void
StateManager.exit
(IAnimatable animatable, ActionState actionState) -
Uses of ActionState in zombie.characters.action
Methods in zombie.characters.action that return ActionStateModifier and TypeMethodDescriptionActionGroup.addState
(ActionState actionState) final ActionState
ActionContext.getChildStateAt
(int idx) ActionContext.getCurrentState()
ActionGroup.getDefaultState()
ActionGroup.getInitialState()
ActionGroup.getOrCreate
(String string) ActionContext.peekNextState()
Methods in zombie.characters.action that return types with arguments of type ActionStateMethods in zombie.characters.action with parameters of type ActionStateModifier and TypeMethodDescriptionActionGroup.addState
(ActionState actionState) final boolean
ActionState.canHaveSubState
(ActionState child) static boolean
ActionState.canHaveSubState
(ActionState parent, ActionState child) Returns TRUE if the supplied child state can be a child of this state.protected boolean
ActionContext.currentStateSupportsChildState
(ActionState actionState) boolean
ActionTransition.passes
(ActionContext actionContext, ActionState actionState) boolean
IActionCondition.passes
(ActionContext var1, ActionState var2) boolean
ActionContext.setCurrentState
(ActionState actionState0) protected boolean
ActionContext.tryAddChildState
(ActionState actionState) boolean
ActionContext.tryInsertChildState
(ActionState actionState0) Method parameters in zombie.characters.action with type arguments of type ActionStateModifier and TypeMethodDescriptionfinal void
ActionContext.foreachChildState
(Consumer<ActionState> consumer) final int
ActionContext.indexOfChildState
(Predicate<ActionState> predicate) -
Uses of ActionState in zombie.characters.action.conditions
Methods in zombie.characters.action.conditions with parameters of type ActionStateModifier and TypeMethodDescriptionboolean
CharacterVariableCondition.passes
(ActionContext actionContext, ActionState var2) boolean
EventNotOccurred.passes
(ActionContext actionContext, ActionState actionState) boolean
EventOccurred.passes
(ActionContext actionContext, ActionState actionState) boolean
LuaCall.passes
(ActionContext var1, ActionState var2) -
Uses of ActionState in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type ActionStateModifier and TypeMethodDescriptionvoid
AnimationNodeRecordingFrame.logActionState
(ActionGroup actionGroup, ActionState actionState, List<ActionState> list) void
AnimationPlayerRecorder.logActionState
(ActionGroup actionGroup, ActionState actionState, List<ActionState> list) Method parameters in zombie.core.skinnedmodel.animation.debug with type arguments of type ActionStateModifier and TypeMethodDescriptionvoid
AnimationNodeRecordingFrame.logActionState
(ActionGroup actionGroup, ActionState actionState, List<ActionState> list) void
AnimationPlayerRecorder.logActionState
(ActionGroup actionGroup, ActionState actionState, List<ActionState> list)