Interface IAnimatable
- All Superinterfaces:
IAnimationVariableSource
- All Known Implementing Classes:
AnimatedModel,IsoAnimal,IsoDummyCameraCharacter,IsoGameCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoPlayer,IsoSurvivor,IsoZombie,RandomizedBuildingBase.HumanCorpse
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Method Summary
Modifier and TypeMethodDescriptiondefault booleancanTransitionToState(String string) default shortgetUID()booleanbooleanMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSource
containsVariable, getGameVariables, getSubVariableSource, getVariable, getVariable, getVariableBoolean, getVariableBoolean, getVariableBoolean, getVariableEnum, getVariableFloat, getVariableString, isVariable
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Method Details
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getActionContext
ActionContext getActionContext() -
canTransitionToState
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getAnimationPlayer
AnimationPlayer getAnimationPlayer() -
getAnimationPlayerRecorder
AnimationPlayerRecorder getAnimationPlayerRecorder() -
isAnimationRecorderActive
boolean isAnimationRecorderActive() -
getAdvancedAnimator
AdvancedAnimator getAdvancedAnimator() -
getModelInstance
ModelInstance getModelInstance() -
GetAnimSetName
String GetAnimSetName() -
getUID
String getUID() -
getOnlineID
default short getOnlineID() -
hasAnimationPlayer
boolean hasAnimationPlayer() -
getGrappleable
IGrappleable getGrappleable()
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