AnimalPathfind
void
drawLine(float var1, float var2, float var3, float var4, float var5, float var6, float var7, float var8)
drawRect(float var1, float var2, float var3, float var4, float var5, float var6, float var7, float var8)
drawTriangleCentroid(Mesh var1, int var2, float var3, float var4, float var5, float var6)